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Cataclysm: A Second World War» Forums » Play By Forum

Subject: Cataclysm C.1 forum game - Peter vs. Michal vs. Denis rss

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Peter M
Slovakia
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We are starting a first three player C.1 forum game using the webtool.

Any interested observers can check the current state of the board here: https://goo.gl/sqQMNc

History of the game can be checked here: https://goo.gl/vjDWCE (use PAGE UP/DOWN keys to navigate in the game, updated last on January 17th)


Denis will play the Communists, Michal Democracies, and I will take on Fascists.

We are using the official rules + changes from the post publication document + making the Lend and Lease marker available for the US only once Limited war has broken out.

Have fun all!
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Peter M
Slovakia
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Administration Phase of T1, 1933-34

Germany is getting 2 flags + 1 resource into reserve.
Italy Il Duce flag + 1 resource into reserve
Japan gets 1 flag + 3 resources (Tokyo, Manchu, US trade) ... will decide on buy once I see what Soviets and US is buying.
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Christopher Carl
Germany
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Cool. Very Interesting. Looking forward to it...
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denis sauzedde
France
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Administration Phase of T1, 1933-34
Soviets
1 flag in the Production holding box
Posture : military reforms
Gain a flag but undergo a stability test (with No Retreat, I get 3 dice, success on 5 or 6)
3d6c[5] = (1, 6, 4) = 1
Test is passed, no loss of stability

2 resources for an air force in reserve.
2 flags in the action cup.

Edit: added "Soviets" at top
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  • 1401650. senik
  • 3d6c[5] =
  • (1, 6, 4) =
  • 1
  • Thu Jan 10, 2019 7:41 am
Michal K
Poland
Otwock
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Administration Phase of T1, 1933-34

UK
- gains a flag, and rolls for stability: 2d6c[5] 2d6c[5] = (2, 4) = 0
- gains 2 resources (London, Canada); buys INF
- puts flag into reserve

France
- gains a flag, and roll for stability: 1d6c[5] 1d6c[5] = (4) = 0
- gains 2 resources (Paris, Provance, Canada); buys Fortress
- puts flag into reserve

US
- gains 0 flags
- gans 6 (!) resources; buys INF, 2x Planes
- plane into reserve

I hope I got it correctly.
 
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  • 1401747. mk20336
  • 2d6c[5] =
  • (2, 4) =
  • 0
  • 2d6c[5]
  • Thu Jan 10, 2019 1:02 pm
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  • 1401749. mk20336
  • 1d6c[5] =
  • (4) =
  • 0
  • 1d6c[5]
  • Thu Jan 10, 2019 1:02 pm
Peter M
Slovakia
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Administration Phase of T1, 1933-34
Japan
1 flag (into reserve) + buys army, logistic unit and offensive for their 3 resources

So the action cup is:

Ready for Action Phase.

Germany and Italy are passing on interrupts for the whole turn... Japan is passing for now.
 
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denis sauzedde
France
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Administration Phase of T1, 1933-34
Soviets

Interrupts to build the air force in Moscow and deploy it to Urals delay box
 
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Michal K
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Interrupting with US, deploying plane to Hawai
 
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Peter M
Slovakia
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drawing from action cup: 1d23 = (16) = 16
Russian flag
 
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  • 1401805. peterM22
  • 1d23 =
  • (16) =
  • 16
  • drawing from action cup:
  • Thu Jan 10, 2019 2:09 pm
Michal K
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Frnce and Uk passes also unti otherwise stated.
 
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Peter M
Slovakia
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Japan continues passing for now, unless I write otherwise
 
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Peter M
Slovakia
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Also... anytime a marker is drawn from the action cup... please replace the empty place in the action cup grid with the last marker. So now I moved the Jap army from position 23 to position 16. This way we will always have continues sequence of markers in the grid. Add any new markers to the an empty whole or to the end.
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denis sauzedde
France
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Russian flag placed in Reserve
drawing from action cup: 1d22 = (10) = 10
Crisis (peacetime) 2d6img -> (4 + 3) ->
= 7 [+]

POLITICAL CRISIS—PARLIAMENTARY PARALYSIS. Reduce the United Kingdom’s effectiveness by 1 until the end of the turn.
drawing from action cup:1d21 = (21) = 21
Japanese Offensive
 
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  • 1401825. senik
  • 1d22 =
  • (10) =
  • 10
  • Thu Jan 10, 2019 2:27 pm
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  • 1401827. senik
  • 2d6img =
  • (4 + 3) =
  • iid:2631631 iid:2631632 = 7
  • Thu Jan 10, 2019 2:30 pm
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  • 1401840. senik
  • 1d21 =
  • (21) =
  • 21
  • Thu Jan 10, 2019 2:35 pm
Peter M
Slovakia
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1 operation: attack on Chahar from Manchuria, with air support
provocation to Soviets: gain Flag (to action cup)
attacker dice:3d6img -> (6 + 4 + 1) ->
= 11 [+]

defender roll:1d6img -> (4) ->
= 4 [+]
 
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  • 1401858. peterM22
  • 3d6img =
  • (6 + 4 + 1) =
  • iid:2631629 iid:2631631 iid:2631634 = 11
  • Thu Jan 10, 2019 2:53 pm
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  • 1401859. peterM22
  • 1d6img =
  • (4) =
  • iid:2631631 = 4
  • Thu Jan 10, 2019 2:54 pm
Peter M
Slovakia
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Regroup both air and army back to Manchuria.
Japanese cube to Chahar. Japan to 2 VP, Fascists to 4
Soviets would get another flag but none are available.
Soviets can possibly interrupt.
 
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denis sauzedde
France
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Soviets interrupt to try to build the Trans-Siberian railroad with an Effectiveness check
Due to Military Reforms Posture, my political actions are at -1
Roll 2d6-1 2d6c[6] = (4, 6) = 1

The Trans-Siberian railroad is built

drawing from action cup: 1d21 = (21) = 21
Soviet Flag out in Reserve

drawing from action cup: 1d20 = (7) = 7
Soviet Home Front:
- Stability test N/A dur to Civilian Commitment
- Free Posture change to Political Purges
- Free deployment action:
* Army from Maritime Territory to Mongolia
* Air Force from Maritime Territory to Irkutsk
* Air Force from Ural Delay Box to Irkutsk

drawing from action cup: 1d19 = (7) = 7
British Army
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  • 1401877. senik
  • 2d6c[6] =
  • (4, 6) =
  • 1
  • Thu Jan 10, 2019 3:26 pm
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  • 1401883. senik
  • 1d21 =
  • (21) =
  • 21
  • Thu Jan 10, 2019 3:29 pm
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  • 1401890. senik
  • 1d20 =
  • (7) =
  • 7
  • Thu Jan 10, 2019 3:30 pm
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  • 1401898. senik
  • 1d19 =
  • (7) =
  • 7
  • Thu Jan 10, 2019 3:40 pm
Peter M
Slovakia
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hmm... looks like that British army deployment is not very critical for the following Soviet interrupt decision. So Denis, if you happen to be online before Michal... you can state already I guess.
 
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Michal K
Poland
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Deploying Army to Egypt. When resolving Crisis, pleas write what it was as it will save us all time

That particular crisis was not a good one for me

Ready for USSR interruption.
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denis sauzedde
France
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mk20336 wrote:
When resolving Crisis, pleas write what it was as it will save us all time

Of course, I thought I did, sorry about that, I will edit the post
And I will interrupt to try to increase the commitment

Effectiveness Check: 2d6c[5] = (3, 4) = 0
Incrase Commitment failed
Put a red cube in failed political action

drawing from action cup: 1d18 = (9) = 9
Crisis (peacetime) 2d6img -> (6 + 6) ->
= 12 [+]

LEAGUE OF NATIONS CONFERENCE. No effect.

drawing from action cup: 1d17 = (13) = 13
Italian Flag Il Duce
 
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  • 1401938. senik
  • 2d6c[5] =
  • (3, 4) =
  • 0
  • Thu Jan 10, 2019 5:02 pm
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  • 1401939. senik
  • 1d18 =
  • (9) =
  • 9
  • Thu Jan 10, 2019 5:06 pm
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  • 1401940. senik
  • 2d6img =
  • (6 + 6) =
  • iid:2631629 iid:2631629 = 12
  • Thu Jan 10, 2019 5:07 pm
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  • 1401943. senik
  • 1d17 =
  • (13) =
  • 13
  • Thu Jan 10, 2019 5:08 pm
denis sauzedde
France
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peterM22 wrote:
making the Lend and Lease marker available for the US only once Limited war has broken out.

I didn't have time to check that till then but this doesn't appear on the ppsd, right?
Will it be included in it soon?

I don't mind too much as I am not concerned but just asking.
 
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Peter M
Slovakia
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senik wrote:
peterM22 wrote:
making the Lend and Lease marker available for the US only once Limited war has broken out.

I didn't have time to check that till then but this doesn't appear on the ppsd, right?
Will it be included in it soon?

I don't mind too much as I am not concerned but just asking.
yes, we discussed this yesterday in the chat once you left... I specifically asked Scott before starting the game if there are already any new changes coming and this is the one the developers are set on. They are still discussing some others so that is the reason it is not officially out yet
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Peter M
Slovakia
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Il Duce -> pressuring Japan 2d6imgc[5] -> (1, 4) ->
= 0 [+]
 
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  • 1402008. peterM22
  • 2d6imgc[5] =
  • (1, 4) =
  • iid:2631634 iid:2631631 = 0
  • Il Duce -> pressuring Japan
  • Thu Jan 10, 2019 7:58 pm
  • [+]
  • 1402009. peterM22
  • 1d16 =
  • (12) =
  • 12
  • drawing from action cup
  • Thu Jan 10, 2019 8:00 pm
Peter M
Slovakia
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I drew #12 from the action cup: Civil war resolution check in the Dice rolls section of my previous post... I will do it the other way from now as it is not visible well that way.

Anyway, the Civil war resolution. The war is Active. Germans are patrons of GMD, so Jiangsu attacks Hubei, both have 1 aid, so both roll 2 dice:
GMD attack 2d6img -> (6 + 6) ->
= 12 [+]

Chicom defense 2d6img -> (3 + 2) ->
= 5 [+]
 
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  • 1402023. peterM22
  • 2d6img =
  • (6 + 6) =
  • iid:2631629 iid:2631629 = 12
  • GMD attack
  • Thu Jan 10, 2019 8:15 pm
  • [+]
  • 1402024. peterM22
  • 2d6img =
  • (3 + 2) =
  • iid:2631632 iid:2631633 = 5
  • Chicom defense
  • Thu Jan 10, 2019 8:16 pm
Peter M
Slovakia
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GMD decisive victory, Soviet aid is removed, GMD is placed in Hubei instead and the civil war ends surprisingly early. War is inactive permanently now and Influence marker (for Germany) is placed in. I believe no one is provoked by these developments.

Drawing from action cup again:1d15 = (7) = 7
US air force

US is far from any war action... so I keep drawing, Michal you can deploy your air unit once available, I will leave it in the chit holding box.

Also, I organized all markers from the 1935-36 slot into the action grid going from position 100 downwards... then when the turn ends they can be easily moved up to position 1,2,...

so action cup again: 1d14 = (10) = 10
Japanese Logistic unit => deploying to Hokaido

action cup again: 1d13 = (12) = 12
 
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  • 1402034. peterM22
  • 1d15 =
  • (7) =
  • 7
  • Thu Jan 10, 2019 8:26 pm
  • [+]
  • 1402036. peterM22
  • 1d14 =
  • (10) =
  • 10
  • Thu Jan 10, 2019 8:31 pm
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  • 1402038. peterM22
  • 1d13 =
  • (12) =
  • 12
  • Thu Jan 10, 2019 8:36 pm
Peter M
Slovakia
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That is Japanese army => deploying to Chahar

drawing again: 1d12 = (11) = 11
 
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  • 1402042. peterM22
  • 1d12 =
  • (11) =
  • 11
  • Thu Jan 10, 2019 8:42 pm
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