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Shadows of Brimstone: City of the Ancients» Forums » Rules

Subject: Compounding weapon abilities rss

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There is a version of the Samurai that can use a two handed weapon in one hand.

If he/she is dual wielding the other weapon also gets the abilities of the first weapon (thinking 'void hammer' +3 damage, 1 to all enemies adjacent to the target hit and any other weapon that adds combat). So if you had a void hammer and another weapon that gave you a combat all of the hits would be at +3 and 1 to all adjacent.

What if you had two void hammers (it's expensive but legal). That would mean +6 damage on each hit. Would it mean that all adjacent take one wound or two.
 
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Kyle Doncaster
United Kingdom
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I'd interpret it to be two wounds taken. The reasoning being that the bonuses of each carried weapon are applied. Adjacent enemies therefore take one wound from the hammer in your left hand, and one wound from the hammer in your right.
 
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Chris Pulis
United States
Greenfield
Indiana
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That is correct. Also think of having a third hand of some kind (Tentacle, Mutations & such) You can have the Ability to Wield 3 + 2 handed weapons and use the Benefit of them all. I Generally would try to go for one that adds a status effect, 1 that adds D8 attack and/or Damage, and one that adds reach of some sort.


On a side note has anyone ever though about the mutant quarter adding an extra hand on any tentacle Mutation? So far the strangest idea we have come up with is wielding a 2 handed melee weapon with a tentacle mustache, or tentacle tongue.
 
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