Recommend
6 
 Thumb up
 Hide
8 Posts

BoardGameGeek» Forums » Gaming Related » Computer Based Board Gaming

Subject: Roll Or Don't - Another New Version! - 8.0 rss

Your Tags: Add tags
Popular Tags: [View All]
Jim Cobb
United States
Alpharetta
Georgia
flag msg tools
visit rollordont.com for a free computer game with a challenging AI player!
badge
visit rollordont.com for a free computer game with a challenging AI player!
Avatar
mbmbmbmbmb
Version 8.0 of Roll Or Don't, a free computer game based on Sid Sackson's Can't Stop, has been released today.

In this release, the computer player has gotten a bit smarter, especially the "Timid" player, who is now merely timid, as opposed to "frozen in terror", as it was before.

I also added the ability to change your mind after selecting which columns to play on. You can switch back and forth until you hit the "Roll" or "Don't" button. You'll see what I mean.

http://www.rollordont.com

Best Regards,
Jim Cobb
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
William Bussick
United States
Reno
Nevada
flag msg tools
badge
You want to know something? I don't think Mozart's going to help at all.
Avatar
mbmbmbmbmb
As a fan of this program, I have to say, although I hated the one-touch selection/roll initially, now I miss it. The select-then-confirm is slowing the game down.

A humble suggestion for next time: tie the Roll action to a key (like SPACE). That will allow the cursor to stay over on the right side, rather than making it a mouse exercise.

Either that, or make the one-touch play an option.

That being said, thanks for the great program. Wish we'd see more like this!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim Cobb
United States
Alpharetta
Georgia
flag msg tools
visit rollordont.com for a free computer game with a challenging AI player!
badge
visit rollordont.com for a free computer game with a challenging AI player!
Avatar
mbmbmbmbmb
I don't quite understand your comment. There are no extra clicks involved. You can just change your mind until you push the "Roll" or "Don't" button.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
William Bussick
United States
Reno
Nevada
flag msg tools
badge
You want to know something? I don't think Mozart's going to help at all.
Avatar
mbmbmbmbmb
Previously, selecting a number rolled again--you didn't need to press ROLL. Now, you select a number and have to confirm your selection with ROLL.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matthew M
United States
New Haven
Connecticut
flag msg tools
admin
8/8 FREE, PROTECTED
badge
513ers Assemble!
Avatar
mbmbmbmbmb
Ajax wrote:
Previously, selecting a number rolled again--you didn't need to press ROLL. Now, you select a number and have to confirm your selection with ROLL.




How would you select a number and stop rolling if this were the case?

-MMM
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
William Bussick
United States
Reno
Nevada
flag msg tools
badge
You want to know something? I don't think Mozart's going to help at all.
Avatar
mbmbmbmbmb
Understood. It just seems it plays differently now. Slower. I don't have the old executable to try anymore.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim Cobb
United States
Alpharetta
Georgia
flag msg tools
visit rollordont.com for a free computer game with a challenging AI player!
badge
visit rollordont.com for a free computer game with a challenging AI player!
Avatar
mbmbmbmbmb
I don't think it's playing any slower. I optimized some of the code in this release; if anything, it should play slightly faster.

I had it playing as fast as possible in the beta for the last release, but the playtesters complained it was so fast it was in danger of causing a seizure, so I slowed it down slightly. At full speed, computer players' turns go by at subliminal speed.

Jim
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
William Bussick
United States
Reno
Nevada
flag msg tools
badge
You want to know something? I don't think Mozart's going to help at all.
Avatar
mbmbmbmbmb
Cool. I'll go back to my crackpipe then.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.