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Fraser
Australia
Melbourne
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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The Box
Sturdy, predominantly red with nice graphics. Includes a choking hazard warning. Partitioned storage sections at either end to store the bits and pieces. Size 33.4 x 22.8 x 3.4 cm (13.2 x 9 x 1.3 inches for the imperially inclined).

The Dice
None – this is a diceless game.

The Board
A very solid hard backed folding board that nine maze tiles are permanently affixed to. A minor complaint about the board is that when folded it out it usually does not lie completely flat. This doesn’t stop play, but can be a little annoying when sliding maze tiles across the non-flat section.

The Bit & Pieces
Seventeen maze tiles, twelve secret chips and four coloured ghosts with plastic stands to enable them to stand up. The maze tiles, secret chips and ghosts are all sturdy stock with nice artwork. The artwork on the chips is replicated on the some of the maze tiles.

The Theme
In a word – Maze.
Move your ghost through the constantly shifting maze to find the secrets.

The Objective
To have the most secret chips at the end of the game.

The Players
The recommendation is one to four players, ages five and up.

The Starting Player
Left as an exercise for the players to determine.

The Rules
Short, well written, laid out and logically presented. Includes a variant objective for a ‘more challenging’ game.

The Play
o Turn a secret chip over. All players are attempting to obtain this chip.
o Move the maze – from the edge of the board push the extra maze tile into the maze in one of the sections marked by a yellow arrow. This should either create a pathway from the player’s ghost to the maze section matching the revealed secret chip or at least make it so they will be able to get close to it. Moving the maze is mandatory and a player may not reverse the previous player’s move by returning the extra maze tile to the position from which it was pushed. If a player’s ghost is pushed out of the maze relocate their ghost to the maze tile just inserted into the maze.
o Move the ghost – the player moves their ghost as far as they wish along the corridor. If they reach the maze tile matching the revealed secret chip, take the secret chip and turn the next chip over.
o The next player starts by moving the maze.
o The game ends when the last secret chip is obtained.

The Verdict
A game for young children. They could start at around four or five years old. Initially they will not be very competitive but after some plays they will become much more spatially aware and start to think through possible moves of the maze. Over time they will become on a more even keel with older players.

This is an entertaining game for children as their skills in working out how to manipulate the maze in order to obtain the secret chip grow. Parents will be hoping this is not an extended process as it is not exactly a challenging game for them. On the bright side for the parents, time invested in Junior Labyrinth could well lead the children to full blown Amazing Labyrinth or Finstere Flure.

Fraser McHarg
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