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Subject: Placing and Activating German Weapons in Starting Sectors rss

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James Noone
United States
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I know this is less of a simulation than a game but with one or two exceptions it is not allowed to place(or activate such weapons once placed)things like machine gun fire markers and booby traps in any of the Allied player's starting sectors. I contend that this is ahistorical, especially at Bloody Omaha, but elsewhere in the invasion zone as well. This is a regular source of frustration when playing the German side.
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