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Subject: Sheep and Thief (bark or woof?) rss

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Simon Lavender
United Kingdom
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Sheep and Thief by Simon Lavender

We saw this at UKGE 2017 and couldn’t pull ourselves again from wondering what the cute sheep were all about (even though small, wooden ones were in the actual game).

Sheep and Thief is a reimplementation of a Japanese game. The game is for two to four players and consists of players acting as shepherds, guiding their flock, perhaps with dogs away from and avoiding the fox.
The board, a grid like setup has cards played on them (one for each player), simultaneously. The cards are drafted and revealed at the same time. They could generate sheep to appear on them, a fox, move a fox (a number of times potentially if multiple foxes are on the card), a sheepdog (a number of times potentially if multiple dogs are on the card).

The cards you place will have a route/path on them and you need to play so that the card is next to another route in the ‘field’.
The aim to have a route connected at the end and you score points based on whether you completed a route across the board, different routes, different points available.

You can also pick up points from sheep, collected from the fox grabbing over sheep (they go in your sheep pen) and also based on how many other sheep you have one your board at the end of the game.

Final Thoughts.

Sheep and Thief is a fun filler game that takes about twenty minutes. Player will enjoy being engaged having replicable setups, diverse in what cards are drafted and kept. Playing interaction is constant, having your fox acting the same on other boards means you might move it North, grabbing two sheep on two boards, or you could move East and get three sheep on one! The components are the white sheep mentioned and are pleasing enough, plus a few black sheep for an alternate variant. The artwork is fun and the cards hold up to drafting activity. As a filler and quiet large (plenty of space to store Sushi Go cards) it’s not a game I always bring and thus I don’t replay to frequently. I have rarely, if ever won and still haven’t figured out a comprehensive strategy, is there one?


You might like

The speed of play
The cute theme
The equal board setup and the divergence from that as the game progresses

You might not like
The difficulty in finding strategy
The volume of the box compared to the same of the contents
The take that – stealing someone else’s sheep




Score 80%
Components 4/5
Engagement 5/5
Replayability 2/5
Player Interaction 5/5


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