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Zombicide: Green Horde» Forums » General

Subject: Everything but Green Horde rss

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Guillaume Gleize
France
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Hello!

At my table we bought:

The Black Plague base game
Boxes for 36 different survivors
The Dead Eyes
The Bosses
The NPC (for the 6 extra vault weapons only)
The Wulfburg box
The No Rest for the Wicked
And many tiles, tokens and dices

And after long hours of testing & searching we built the 2 decks to manage all those elements on any single scenario WHILE STAYING BALANCED.

But with no offense: We never bought the Green Horde (for the moment)!

First we feel it does only brings numbers (many stronger zombies killed by many stronger weapons) and all this is just another step away from the original core game witch use to give us a good balance of danger/success without cluttering the board!

Second we are afraid to loose the beautiful balance we reached with our "expert mode" (2 decks of 72 cards including all our expansions)! We took time to find witch (few) cheating weapons and (numerous) zombies cards had to be retired from the game to find this balance! We feel the Green Horde with its full box of zombies and many other elements would put a mess in our system!

What do you think? Are we missing many things? What is the very "plus" that GH brings to the game please?

PS To be said: We really don't like changing the elements and decks JUST BEFORE each game.
We love to built the 2 decks, the zombies stocks per categories and some few home rules so that the full game is READY TO PLAY against any scénario!
So in our crazy life we just can SIT & GO!

Regards - GG
 
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Jack Francisco
United States
Cumberland
Rhode Island
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I have Green Horde (still in shrink, sadly) and I would never mix it with BP. I've tweaked my spawn deck in BP to an enjoyable distribution, so I wouldn't want to redo all of that.
 
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Rudy Castaneda
United States
Miami
Florida
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Can you post a list of the contents of the deck...?

-rudy
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Brent Lloyd
United States
League City
Texas
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Canadian Game Design Award: http://www.fallcon.com/design
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I have combined BP and GH with great success:

https://www.boardgamegeek.com/article/29935290#29935290

Works like a charm. I have played quite a few scenarios with this system so far and it seems pretty balanced so far.

Peace
 
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Guillaume Gleize
France
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Hey Rudy!

The point is I Must translate the cards and I'm not sure of the names in english sorry!

mmm ... Something like:

Equipments:
63 BP cards minus 4 ( Invisibilite / 1 Dague / 1 Fleches / 1 Carreaux)
18 WB cards minus 5 ( Arc Chaos / Cuir. Wolf / 1 Epee Batarde / 2 Eclairs)
Total = BP + WB = 72 cards

Zombies:
54 BP cards plus 18 (3 Deadeyes + 3 Wolfs + 1 Wolfbomination + 3 Bosses + 4 spectres + 3 Rats + 1 Dragon)
Total = 72 cards

Miniatures numbers:
All normals but only 14 Wolfs + 14 Deadeyes + 14 Spectres + 14 Rats

The Wolfbomination & the Dragon are treated as "Bosses" too
So we have 5 "Bosses" cards in the deck that we play this way:

Any Boss card spawn a classic abo if no abo nor Boss already on the board
Any Boss card spawn the Boss who replace any classic Abo already there
Any Boss or classic Abo card activate any Boss already there

We play the rats this way: They are activated by any other rat or wolf or boss card played (because only 3 rats cards)

We play the Dragon this way: If touched he just stays there but pick a new vulnerability card (if no more card he is dead).
No artifact given when touched. If the Dragon appears, the balist appears on the original arrival case or the survivors.

So:

1) Our game is balanced
2) Our game is always ready
3) Each game we don't know wich Boss or Dragon will appear or not

Sorry for my poor English
Respect to you all Z-Killers

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