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Betrayal Legacy» Forums » Rules

Subject: Otherworld and Traps (Spoiler for infestation haunt) rss

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Jeremy Adkins
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We got the infestation haunt for the first Otherworld option, and we think we screwed up how the traps work for it. The way we ultimately did it was that. the moment the player opts to go into the Otherworld, they flip over 2 rune tiles and keep them flipped, then continue on as normal, and if any of the Otherworld cards they discover have a rune that matches the flipped ones, they take it as a trap (thus guaranteeing that no more than 2 traps can be gotten through a single Otherworld trip). Is that correct, or no?
 
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Roger C
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No. You reshuffle the runes if they don't match a symbol from a otherworld card you discovered this turn. Also, how did you do the otherworld mechanics?
 
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Jeremy Adkins
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We did what was described in the rules; we used our movements to go into the Otherworld and discover cards up to the number of movement we have (with the first card flipped being 1).

No, what I mean was, at first, during the player's turn, we'd shuffle and draw new runes with each Otherworld card the player discovered, but then we decided that, when a player enters the Otherworld, two runes are drawn and remain drawn until their turn ends, and whatever Otherworld cards they discover that turn that have the rune on them they get, to limit the amount of runes they can get, per turn (and the runes that weren't gotten, that turn, would be reshuffled for the next player, at the end of that turn). Which one was the correct one? With both scenarios tried, the player in question only got 1 rune, anyway (and that was all we needed), but it would be nice to confirm, if we get that haunt again in freeplay, or a haunt similar to that in the campaign or freeplay.

Also, a few other questions:

1. If a room tile is flipped for an egg, and it goes into a floor of the house that the queen isn't on (but can be, like if the queen is in the main floor, and the tile flipped for an egg can go in the upper or ground floor), do we have to put it on the floor the Queen is on?

2. The runes we get as traps can be placed on any room in the house that doesn't have a bug in it, correct? Doesn't matter if a player is on that tile or not?
 
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Curtiss Cox
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Drawing runes isn't automatic, it is part of the specific player action for the haunt to prepare traps.

You can take actions while in other world cards. A player moves into the OW, and can decide how "far" they want to go. The further they travel the more cards revealed and the higher the chance you will draw matching runes.

Then you take the PREPARE action, and draw runes. The ones that match become traps in the house.

When your turn is over, you bury the Otherworld as normal. The next time you want to prepare traps, you have to enter the Otherwolrd again, and repeat the process.

Your other questions...

1) Rooms are added at the end of each turn to place DRONES, not eggs (eggs are placed by the queen the first time she enters certain rooms specified by the haunt. Players choose which floor to add the room if there are multiple options.

2) Players don't trigger traps, you can place them in any room that doesn't have a bug in it.
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Jeremy Adkins
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Okay, so basically, the player goes into the Otherworlds, travels as far as they want within their movement, then draws for runes as an action. Gotcha. That makes sense. As I said, the other two ways we tried it only came up with one rune for a trap, so yeah (and the rune was the only one we needed; it was placed exactly adjacent to where the queen started, and she triggered it right away, and I managed to get in and kill her before she could recover).
 
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Curtiss Cox
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That's awesome. We had a really tough time with this one, getting past that Might 7 on the Queen was rough.

It was down to the last possible attack, and the Gambler had to use the Helm AND her re-roll ability to punch through.
 
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Jeremy Adkins
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We got lucky with the layout and how everyone was spread out. When the haunt happened, we already had a guy in the Chasm ready to go into the Otherworld, so...
 
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