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Subject: Fan Faction - Gaia, the Living Planet rss

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Adam Starks
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Civilization Name: Gaia

Home System: Empty Space (no planet)

Starting Fleet: Gaia (with 3 Colonies) and a Starbase

Super Unit: The planet Gaia (1 punchboard disc, continents are 3 Metal, 3 Atomics, and 3 Organics)
Gaia is a unit with 1d12 attack, and cannot be destroyed by any means. She may move as if she were a Ship.

Weakness: Majesty
Moving into a system containing your Starbase still costs a Key Action

Strength: Verdant
Any Build actions in Gaia's system have zero cost

Victory: Ejecta
Whenever you gain a Secret by any means, you may place a Colony or Starbase in Gaia's system, if there's room

Super Tech A: Rare Earth
When you Produce, gain all of what Gaia produces, regardless of whether you chose Metal or Atomics

Super Tech B: Extrachorostrial
Any time your Ships (but not Gaia herself) Move out of Gaia's system, it is not a Key Action

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This civ is inspired by the trope of the living and/or sentient planet (e.g. Unicron and Ego)

EDIT: Thinking more about what the Citizens might be, I've decided that Gaia is a super-organism which has taken over and driven deep into the original planet, kind of like Pando on steroids, though not necessarily a plant (maybe something like The Thorian from Mass Effect)

Accordingly, it's Citizens are 'cuttings', which might in (an incredible amount of) time take over their own planets.
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Arthur Petersen
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This is actually a pretty cool sounding Civ.

I know Sandy has some half-developed Civ ideas just in case we ever need more Civs down the road. Maybe this can be one of them.
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Adam Starks
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Permission granted, fwiw whistle
 
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Peter O'Connor
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And thus, it begins.

I've been tempted to do something like this, but I don't have the funds to invest in the game, so I feel guilty for trying to fan in stuff I don't understand fully.
 
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Sevan Pasch
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I think the Civ might benefit if Gaia's Continents had one of each resource, instead of three of one kind. In addition, can other civs build on Gaia?
 
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Adam Starks
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Other Civs can totally build on Gaia

My original thinking with Gaia's continents was:
- She doesn't care if she loses the 3 Organics one after she's Salvaged, which means it's more likely to be left open for another Civ to hitch a ride
- Between the Atomics-heavy and Metal-heavy continents, she has a choice about which one she'd rather protect, and enemies have a choice about which one they'd rather attack
- Once you get Rare Earth, you know longer care which specific Continent you have a Colony on anyways, since you always benefit from the full production from all Continents (even if an enemy Colony is present, and even if Gaia has zero Colonies present)
 
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Sevan Pasch
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Alright, that makes sense.
 
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