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Subject: Mini expansions 
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Hi!
Each day my survival instinct grows stronger because of my addiction to this gameI played about 30/40 times the core game, got the Voyage of the beagle expansion and didn't even started it.
The thing is, I don't feel complete knowing that there are official expansions out there that I'm not using. I'm not talking about stickers, I'm talking about new events, creatures, characters, trait cards... basically everything that gives you more options while playing or bring something new/different.
Would you please share you thoughts with me about what mini expansions do you consider worth buying and why?
Thank you
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Nishikigoi wrote:Hi!What is your definition of "worth"? Your desire for everything official may run counter to getting only what's "worth it."
Each day my survival instinct grows stronger because of my addiction to this gameI played about 30/40 times the core game, got the Voyage of the beagle expansion and didn't even started it.
The thing is, I don't feel complete knowing that there are official expansions out there that I'm not using. I'm not talking about stickers, I'm talking about new events, creatures, characters, trait cards... basically everything that gives you more options while playing or bring something new/different.
Would you please share you thoughts with me about what mini expansions do you consider worth buying and why?
Thank you
Have you seen the wonderful summary of all the official additions? See here: The Ultimate Guide to Official Robinson Crusoe Expansions, Promos, and Accessories
Since there's so much, it may be better to look through there, decide which ones look most interesting to you, and then ask what people's thoughts are on those particular additions.
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Nishikigoi wrote:Hi!After I originally played RC I chased down a few of the expansions that were available then (Beach, trait cards, extra hunting cards, Beagle and new scenarios to be specific).
Each day my survival instinct grows stronger because of my addiction to this gameI played about 30/40 times the core game, got the Voyage of the beagle expansion and didn't even started it.
The thing is, I don't feel complete knowing that there are official expansions out there that I'm not using. I'm not talking about stickers, I'm talking about new events, creatures, characters, trait cards... basically everything that gives you more options while playing or bring something new/different.
Would you please share you thoughts with me about what mini expansions do you consider worth buying and why?
Thank you
For me, the new scenarios and Beagle are worth buying. The mini-expansions don't add very much (and maybe even dilute) the core game for me.
From now on, I am only interested in boxed expansions and new scenarios.
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Quote:What is your definition of "worth"? Your desire for everything official may run counter to getting only what's "worth it."I would like to have your opinion, but by worth I mean "What do you think about this mini expansions? Do you think they make the game more immersive/thematic, more easy, more difficult, do they change important aspects or mechanics of the game?" - With all this, are they worth it to you? Anything you would like to mention about this is relevant and I will take into consideration, just like Wayne did
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- Last edited Mon Feb 11, 2019 5:07 pm (Total Number of Edits: 1)
Posted Mon Feb 11, 2019 5:03 pm
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Thank you for your answer Wayne. I was afraid of that, that is why I made this thread, I maybe to impulsive right now because I'm loving this game.
Just one question, what mini-expansions do you think may dilute the core game and what was your experience?
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Nishikigoi wrote:Unfortunately, I don't own any of the expansionsQuote:What is your definition of "worth"? Your desire for everything official may run counter to getting only what's "worth it."I would like to have your opinion, but by worth I mean "What do you think about this mini expansions? Do you think they make the game more immersive/thematic, more easy, more difficult, do they change important aspects or mechanics of the game?" - With all this, are they worth it to you? Anything you would like to mention about this is relevant and I will take into consideration just like Walker did
. I'm getting Mystery Tales in a few months so I can update you then on that. I probably won't pursue any of the small expansions and promos, because there are too many to track down and I prefer to spend my funds on different games.
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I'm glad that I got a bunch of the mini expansions. Haven't tried the scenarios or Sailor character yet, but all the extra cards are great, add even more variety. Shelters upgrades and Pen & Garden are interesting, but definitely situational.
Searching the beach cards are the least interesting one I got. I'm a solo player and feel like there is a good chance that it is a wasted action. They might be more interesting with 3 or 4 players and there are less interesting things to do on the first turn.
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Nishikigoi wrote:Thank you for your answer Wayne. I was afraid of that, that is why I made this thread, I maybe to impulsive right now because I'm loving this game.I strictly play solo, usually with 2 characters and Friday.
Just one question, what mini-expansions do you think may dilute the core game and what was your experience?
Beach: I don’t feel like the game needs another option to spend actions on.
Traits: in retrospect, I didn’t want more things to track about my characters.
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Thank you for your opinions!
I've decided to buy these:
Hunting Adventures - Mini Expansion
Mystery cards - Mini expansion
Discovery Tokens with a bag - Mini Expansion
Event Cards - Mini Expansion
The one that I was also considering was the sailor character but as I've got a new character from the beagle expansion (missionary) I decided to start saving some money for *Mystery Tales*
Good adventures to everyone!
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Nishikigoi wrote:Thank you for your opinions!There's also the "Ready to Adventure 2" promo pack available right now on Portal's website for $99 USD (and free shipping). It contains almost every promo/mini-expansion that has ever been released, other than the Spyglass (available in the BGG store) and stuff that comes in the new medium square TTR-sized second edition box.
I've decided to buy these:
Hunting Adventures - Mini Expansion
Mystery cards - Mini expansion
Discovery Tokens with a bag - Mini Expansion
Event Cards - Mini Expansion
The one that I was also considering was the sailor character but as I've got a new character from the beagle expansion (missionary) I decided to start saving some money for *Mystery Tales*
Good adventures to everyone!
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Quote:There's also the "Ready to Adventure 2" promo pack available right now on Portal's website for $99 USDThat promo pack was the reason why I posted here asking for your suggestions
I thought that probably a lot of stuff there would not increase my experience in the game and I didn't need to spend that much money (I spent around 40€), still get good stuff for the game and save some for the Mystery Tales expansion!
Anyway, thank you Josh!
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- Last edited Tue Feb 12, 2019 3:45 pm (Total Number of Edits: 1)
Posted Tue Feb 12, 2019 3:44 pm
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There also is a ton of scenarios here:
https://boardgamegeek.com/geeklist/181791/scenarios-availabl...
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Nishikigoi wrote:I've decided to buy these:After you get this mini-expansion, please kindly go to this thread: https://boardgamegeek.com/thread/2129517/less-chance-gaining... and answer my question there. Thank you very much!
Hunting Adventures - Mini Expansion
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I hope to answer your question this week
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- Thank you!
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Just in the middle of a game now, using a few of the mini-expansions for the first time:
* Upgraded Shelters - An interesting one, adds a lot of theme to the game. In my current game I've built a pantry in the cave and it's come in very handy. Making food non-perishable seems to be very powerful though. I'll use this expansion again, but I'll keep an eye out for them making the game too easy.
* Extra Beast Cards and Adventures - Already had a few adventure cards cropping up this game, again they add a lot of theme. It feels like the beast deck really needed the adventure cards, the deck doesn't feel as two dimensional now. I'll use these again.
* Searching the Beach Cards - Once again this deck sits on the side and doesn't usually get used. It adds to the theme (as ever), but there never seems to be a right time to actually search the beach!
* Herb Garden & Pen - I love these. Do they get used every game? No. But again, the mechanics are solid and they enhance the 'we are building a civilisation' feel. Included in every game.
* Extra Discovery Tokens - Big bags of discovery tokens are awesome. Does slightly dilute the chances of getting scenario-specific tokens though, worth bearing in mind.
* Extra Event & Mystery Cards - A straight up good addition to the decks.
* Trait Cards 1 & 2 - They sit there, looking at me, and I never end up using them.
* Hunting Dog & Crewman Deck - Sometimes used. Useful for theming your story even before the game starts. Occasional use, don't regret it when I do.
* Sailor Character - Used occasionally, a nice addition to the unfortunate crew.
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Thank you Valgar!
I think I made a good choice not buying "Searching the Beach Cards"
The ones that I'm still thinking of are the "Upgraded Shelters" and "Herb Garden & Pen" mini expansions (I may even try Herb Garden & Pen before buying).Quote:* Extra Discovery Tokens - Big bags of discovery tokens are awesome. Does slightly dilute the chances of getting scenario-specific tokens though, worth bearing in mind.Damn.. I was saved a lot of times by scenario-specific tokens.
But I already bought it so ¯\_(ツ)_/¯
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Valgar wrote:I have pretty much the same feelings. I would like to use it more, but there is rarely time or possibility to risk possibly wasting an action and getting nothing in return. The only times the Beach deck has been used in my games have been on the first turn of the game with 4 characters. Then there might not be enough sensible things to do on the first turn so having an option to search the beach for a jackpot (free item build) is nice.
* Searching the Beach Cards - Once again this deck sits on the side and doesn't usually get used. It adds to the theme (as ever), but there never seems to be a right time to actually search the beach!
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Bartheus wrote:You might be on to something there. I too have noticed that the Beach cards do have more of a place in high player counts, just like you said. Perhaps some subtle tweak of the drawing rules would make them more accessible without over-powering them?
The only times the Beach deck has been used in my games have been on the first turn of the game with 4 characters.
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- Last edited Thu Feb 14, 2019 11:51 am (Total Number of Edits: 1)
Posted Thu Feb 14, 2019 11:51 am
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Valgar wrote:I have actually house ruled that if you draw the Nothing card, you can pay two determination to redraw from the deck. The idea was to make the Beach deck see more use, but that house rule has not affected anything, as on the first round when you might want to search the beach, you don't have any determination tokens (unless you have some specific starting items).
You might be on to something there. I too have noticed that the Beach cards do have more of a place in high player counts, just like you said. Perhaps some subtle tweak of the drawing rules would make them more accessible without over-powering them?
Actually I think that there is very similar problem with the Sailor character's special treasure search action from the totems. In both cases you have to spend an action (or two if you don't want to throw the dice) and even if you succeed, you might not get anything in return (or even something harmful, as with the sailor). And if you have luck and succeed on both tests - dice and the card draw -, you still have no idea what the good outcome of the action will be. You cannot plan for it, it is just a random bonus, often useful but not always.
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Quote:I have actually house ruled that if you draw the Nothing card, you can pay two determination to redraw from the deck.I like this solution, doesn't seem too unbalanced, especially in the first turns.
The Sailor character is definitely a strange one. Unusual skills, not useless, but either quite specific or too random. IIRC his health track is one of his/her biggest benefits, only one morale drop on it gives a lot of stability.
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I'm using the beach cards this way: every time a player performs a
searchgathering action on the beach tile, he/she can spend 2 determination tokens to draw a beach card. I still do this quite rarely, but it seems to me much more balanced / less swingy.
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- Last edited Fri Feb 15, 2019 2:47 pm (Total Number of Edits: 1)
Posted Thu Feb 14, 2019 9:54 pm
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Don Quichotte wrote:I'm using the beach cards this way: every time a player performs a search action on the beach tile, he/she can spend 2 determination tokens to draw a beach card. I still do this quite rarely, but it seems to me much more balanced / less swingy.I presume you mean the Gather action. That could work, as in a typical scenario I think that the Gather action is quite rarely used compared to Exploration and Building. One "problem" I see with this is that thematically it is a bit weird that when your camp is on the beach, you cannot benefit from this house rule at all. Unless the first player/any player is allowed to spend the determination tokens during Production phase which represents the gathering of resources on your camp tile.
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Yes, I meant Gather. Sorry, I was very tired
I know it's thematically only half-justified, but there are worse thematic inconsistencies in this game anyway IMO. Spending the two tokens during the production phase would be overpowered. Alternatively, if we increase the cost to 3 or maybe even 4 tokens, for example, the whole mechanism would be too swingy for my taste, the way I play it is barely acceptable to me for exactly the same reason (quite swingy).
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Those are great ideas to houserule. Now I think I should have bought that mini expansion too
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