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Subject: Looking for info on NUTS! rss

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Enrico Magnani
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Hello!

I've proably already asked other times, maybe not here, but I'm really curious about Nuts!.

I used to play Warhammer 40k years ago but I don't really like competition and I learned that this system would let me play solo and coop! Great

I've read a review or two but no gameplay video if there are: how is it played? Enemy models are already there and move around using some AI?
Or do enemy models "spawns" when certain condition are met?

I don't want to play both sides at the best of my ability, I'm looking for a ruleset that play the enemy against wich I'm facing.
Does this game offer some fun engagements? Some believable responses from the AI?

Thank you for any info!

P.S. = I'm also open to other suggestions if you believe there are better systems out there.

P.P.S. = I've seen there is also 5150 that should be similar (or same game) but scifi.
Is it the same game with a different theme?
Is there something about present times?
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Pelle Nilsson
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I bought the base game maybe 5+years ago, then an expansion 1-2 years ago.

Tried to understand the rules 2-3 times, just to see what I need in terms of terrain and miniatures to actually play, and have some idea how the game actually works, but just could not wrap my head around any of it. I rarely watch videos and never learned much from one, but for this game it might actually be useful just to have any clue about how to set the game up and how the rules fit together.

The AI looks pretty simple. If I understand correctly the AI is a bit vague and probably leaves some decisions to the player here and there, but it is not about playing both sides. I do not think enemy soldiers typically being on the map, but there are encounters you run into and then randomly activated groups of enemy soldiers that spawn and then use some tables to decide what to do each time they have an opportunity to do something. If I remember correctly from the parts I managed to decrypt.

(Mods might want to move this thread into the game-specific forum?)

EDIT: Oh, I saw now you linked to a 4th edition from 2017. I think mine is 3rd edition or even 2nd edition. I did not notice they published newer versions. So the rules have hopefully been clarified now and most of what I said might no longer apply.
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Tim Gordon
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I have these rules but not done much with them yet myself.

However, I hear that the designer is a very helpful and decent chap, so perhaps he won't mind if you contact him direct to ask him?

Ed Teixeira

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Mike Windsor
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You might try checking out The Miniatures Page website.
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Pelle Nilsson
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The module I have is Blood Upon The Risers: D-Day. It looks like a lot of fun with a branching 10 scenarios campaign (looks like you will play through from 3 to 9 of the scenarios in an actual campaign, because of how they are linked) and many tables for generating random encounters and stuff. The setup of the first scenario seems manageable (create a Star, set up terrain according to map, roll for random starting position, place a few random encounter markers ("PEFs") and some AAA+crew). First scenario is about trying to trigger random reinforcements to build a squad and then get off the map in one of two possible directions (that will then lead you to scenario 2 or 3 respectively in the campaign).

Looking a bit closer at the AI tables (or "NP" for No Player) they are a bit vague, but at least they make all the higher-level decisions for each enemy squad, like instructing them to seek cover, or to split up so that one half can provide cover why the other half tries to flank the player squad (rolling to decide if the try to flank left or right). Because of the lack of grid and the scenarios not being scripted it is difficult to imagine the instructions being more precise than that of course.
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Enrico Magnani
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Thank you all!

I don't want to bother the designer directly if I can find infos another way

I thought about putting this topic in the game specific forum but it's rather dead there

Yes, I can understand why instructions are a bit vague, but in this case I just have to "optimize" what the AI wants to do, the decision about WHAT to do it's still its.
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Was George Orwell an Optimist?
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Irish86 wrote:
I thought about putting this topic in the game specific forum but it's rather dead there
If everyone who's interested does the same, it will remain dead. Each new thread will appear on the BGG front page, however briefly, and with a million eyeballs it might spark some interest. But somebody has to start the ball rolling...
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Edmund Proctor
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Download from THW website the free rules which Nuts are based on; Chain Reaction 2015. They will give you an idea how they work.

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Boris de C
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The latest version, Chain Reaction 2018, is available on their website. They also have Swordplay 2018 for free which is the fantasy version. I think the 2018 versions feature the same rules as Nuts 4th edition.
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Enrico Magnani
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Next time, when I'll undoubtedly ask questions about rules, I'm going to open a topic in the specific forum and let the ball roll

Is this a sort of demo?
Do you know what's the difference between Chain Reaction and Nuts! ??

Thanks again guys, valid advices
 
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Edmund Proctor
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There are foram/blogs about converting 40k over to 5150 (the SF version of the rules).

For Example;
http://miksminis.blogspot.com/2010/11/un40k-game-of-5150.htm...


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Enrico Magnani
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How nice, thank you!
I have various wh40k minis lying around, it could be useful
 
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Bob Roberts

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Here is their current forum:

http://site.twohourwargames.com/forum/index.php


I was a member of the old Yahoo group but never followed when they moved to the forum. Ed was very responsive to questions about the rules on the old group, I cannot imagine he is any less on the forums.

We had some fun with the THW rules, though we probably played more All Things Zombie than Nuts! in the end.

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Enrico Magnani
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Thanks, I'll also dig a bit into that forum
 
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ro nan
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badinfo wrote:
Here is their current forum:

http://site.twohourwargames.com/forum/index.php


I was a member of the old Yahoo group but never followed when they moved to the forum. Ed was very responsive to questions about the rules on the old group, I cannot imagine he is any less on the forums.

We had some fun with the THW rules, (...)

I agree
I mainly used Nuts to play solo ( see here for some AARs :
http://2d6.fr/?tag=thw )
I liked it and I'm often thinking to play again..
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chris reichl

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In addition to those sites, why not check out Grogheads.com?

Here: http://grogheads.com/aars/20051

This is a AAR of a game of Nuts 4th edition, and the writer used Table Top simulator for the game.

Hope that helps.
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Enrico Magnani
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Thanks again for these last additions!

I've just begun reading Chain Reaction free ruleset, to better understand the underlying mechanics.
Those AAR will be useful examples!
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