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Subject: Gizmos or Everdell for children? rss

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Martin Habr
Czech Republic
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Hello, I can't decide. I want a game, thats simple to learn for my daughters 10 and 12. What do you recomend and why? Can someone compare both games?
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Garry Rice
United States
Perkasie
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Gizmos is much more straightforward and easy to teach and learn. There are only 4 base actions of which you will perform one each turn and then check for any chain reactions from the action you performed.

Everdell requires reading and understanding how each card works as well as understanding worker placement.

I would think 12-14 year olds could handle either game, but Gizmos would be much simpler to start with. It's also shorter than Everdell, so if attention span is an issue...
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United States
Mansfield Center
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We have and play Gizmos with my 8 year old. It's a big hit. She and I saw Everdell demoed and she lost interest in the demo about 5 min in.
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Martin Habr
Czech Republic
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mac03579 wrote:
We have and play Gizmos with my 8 year old. It's a big hit. She and I saw Everdell demoed and she lost interest in the demo about 5 min in.
So you suggest Gizmos over Everdell?
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Andy D
New Zealand
Invercargill
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I have to be honest I've tried neither with my 8 year old. She has loved Machi Koro, Sushi Go Party and 5-Minute Marvel (as well as Pandemic and My Little Scythe)...

What have your kids played (and liked) before?
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Martin Habr
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invervegas wrote:
I have to be honest I've tried neither with my 8 year old. She has loved Machi Koro, Sushi Go Party and 5-Minute Marvel (as well as Pandemic and My Little Scythe)...

What have your kids played (and liked) before?
Stone Age, Ticket To Ride,Kingdomino, Clank, Catan, Pandemic, Azul, Takenoko, Isle of Skye, Splendor etc...
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Garry Rice
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Habrik wrote:
invervegas wrote:
I have to be honest I've tried neither with my 8 year old. She has loved Machi Koro, Sushi Go Party and 5-Minute Marvel (as well as Pandemic and My Little Scythe)...

What have your kids played (and liked) before?
Stone Age, Ticket To Ride,Kingdomino, Clank, Catan, Pandemic, Azul, Takenoko, Isle of Skye, Splendor etc...
Well, if they play these games they can probably handle Everdell, but you know what your children enjoy better than us.
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Martin Habr
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Thank you both for your help.
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D Bruff
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garry_rice wrote:
Habrik wrote:
invervegas wrote:
I have to be honest I've tried neither with my 8 year old. She has loved Machi Koro, Sushi Go Party and 5-Minute Marvel (as well as Pandemic and My Little Scythe)...

What have your kids played (and liked) before?
Stone Age, Ticket To Ride,Kingdomino, Clank, Catan, Pandemic, Azul, Takenoko, Isle of Skye, Splendor etc...
Well, if they play these games they can probably handle Everdell, but you know what your children enjoy better than us.
Ditto! That list of games looks a lot like the list of games I play with my 11-year-old daughter. I bet yours would enjoy Everdell. It's longer and more involved than Gizmos, so it might come down to whether or not you think you'll play a 90-minute game (Everdell) often enough. Gizmos runs closer to 30-45 minutes, I think. I find myself playing shorter games with the kids a lot more than longer ones.
 
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Chris
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Everdell's adorable theme belies it's bad accessibility. It is a very difficult game to play until you've learned the cards and most of the veteran gamers I've shown it to, found it to be cognitively overwhelming.

On your turn, you have to consider up to 8 cards in your hand, another 8 on the meadow, then consider all of the cards they combo with an their costs... It's slightly ridiculous to be honest and not a well thought out design. The game also doesn't play well with more than and bizarrely needs house ruled to work with less than that count.

... I guess I'm selling my kickstarter edition if you're interested but I would advise against for kids.... despite that theme.
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Squeak 'n' Squawk
United States
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Millet, you say? Where?
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Chris3y wrote:
The game also doesn't play well with more than and bizarrely needs house ruled to work with less than that count.
More than....how many?

 
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Patrick Kerwin
United States
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Chris3y wrote:
Everdell's adorable theme belies it's bad accessibility. It is a very difficult game to play until you've learned the cards and most of the veteran gamers I've shown it to, found it to be cognitively overwhelming.

On your turn, you have to consider up to 8 cards in your hand, another 8 on the meadow, then consider all of the cards they combo with an their costs... It's slightly ridiculous to be honest and not a well thought out design. The game also doesn't play well with more than and bizarrely needs house ruled to work with less than that count.

... I guess I'm selling my kickstarter edition if you're interested but I would advise against for kids.... despite that theme.
Seeing that you gave it a 3/10 and I rated it 8/10 I’ll offer a counter thought on this.

1. Everdell, while it has a kid-friendly theme, is not for little kids. (It’s rated as 13+) But a savvy 10 year old can absolutely handle it.

2. YES, like any game, there is a learning curve as there are over 128 cards in the deck and they have combo effects similar to that found in Magic the Gathering. (So if your kids plays MTG or Pokemon they will feel right at home). NOTE: See the Everdell files section for my “beginner variant” for an easier transition into the game.

3. It’s basic worker placement, tableau/city building, and card management. It’s a medium weight game (or light+ as some have described it). It’s no more complicated than lords of Waterdeep, 7 wonders, or Viticulture EE in my opinion.
 
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