15 Posts
Aeon's End: The New Age» Forums » Variants
Subject: Enough Cards to Justify Using Randomizers as Market River? 
Your Tags: | Add tags |
Popular Tags: | View All] | [
- Random thought... Since card backs don't really matter in Aeon's End, after 4 expansion waves, there might be enough randomizers for a pretty good Ascension style card river variant?
-
- Last edited Tue Feb 12, 2019 11:41 pm (Total Number of Edits: 1)
Posted Tue Feb 12, 2019 11:41 pm
- [+] Dice rolls
- That’s actually a pretty cool idea! You might have issues pop up like gems not popping up early enough or too many expensive things. You can have a rule like if nothing is bought you may discard one card from the river, and then one per game round.
- [+] Dice rolls
-
mynameisthis wrote:Random thought... Since card backs don't really matter in Aeon's End, after 4 expansion waves, there might be enough randomizers for a pretty good Ascension style card river variant?What's the "river"?
- [+] Dice rolls
- I don't know what this is, could you explain?
- [+] Dice rolls
- You might have to preseed that deck with affordable "start cards" to help you get it of the basic cards. Some of those nemesis decks really ramp up fast.
-
- Last edited Wed Feb 13, 2019 12:01 am (Total Number of Edits: 1)
Posted Tue Feb 12, 2019 11:58 pm
- [+] Dice rolls
-
DoctaWho wrote:There are two basic styles of deck builders: Dominion and Ascension. Dominion has a supply of cards to purchase that everyone has access to at all times. Aeon's End uses this method. Ascension has a 'river' of cards, a small selection of cards to buy from that changes after each purchase, drawn from a larger supply. Legendary also uses this.mynameisthis wrote:Random thought... Since card backs don't really matter in Aeon's End, after 4 expansion waves, there might be enough randomizers for a pretty good Ascension style card river variant?What's the "river"?
The thing is, you don't need randomizers for this. You can already make a giant supply of 2-3 of every card, shuffle them all together, and make a river.
- [+] Dice rolls
- I would think so, but for my tastes, I have hated every deckbuilder or cardgame with a river, so I am lothe to try.
-
- Last edited Wed Feb 13, 2019 12:16 am (Total Number of Edits: 1)
Posted Wed Feb 13, 2019 12:15 am
- [+] Dice rolls
-
Lakoda wrote:I would think so, but for my tastes, I have hated every deckbuilder or cardgame with a river, so I am lothe to try.I prefer markets too, but I can't deny that sometimes I just wanna shuffle and and play.
- [+] Dice rolls
-
cajuntechie wrote:You might have to preseed that deck with affordable "start cards" to help you get it of the basic cards. Some of those nemesis decks really ramp up fast.Or you could try an epic variant, like in Thunderstone.
For example: separate the market cards by type, for each type create two decks - low cost and high cost. You can buy the top card of each deck, or pay a small, fixed amount to put the top card at the bottom of its deck.
- [+] Dice rolls
- You'd need to pull some of the cards out if you were playing this way, I'd think. Some are designed to be better if you have multiple copies.
- [+] Dice rolls
- To answer the question though, I absolutely think there are enough cards for a variant like this. As mentioned though, currency and spell cards are exclusive, so maybe have a smaller line of just gem cards and then the longer line of everything else. BTW, this variant sounds completely unbalanced, but might still be chaotic fun.
- [+] Dice rolls
- There is definitely enough cards. Between the 2 core boxes and legacy (and expansions...) already out, there is enough to try this. I'm curious are you thinking of trying this variant for first plays or replays of specific nemeses? Also while I'm not an Ascension player does it take more time (effort, energy...) to keep up the supply? While AE isn't a long game if it drags out each nemesis then what is the point?
- [+] Dice rolls
- Comboteur "Crazed 'Beastface' Survivor" Fou(Razoupaf)FranceHi, I'm a european crested tit, and a very small punk rocker!
-
mynameisthis wrote:Random thought... Since card backs don't really matter in Aeon's End, after 4 expansion waves, there might be enough randomizers for a pretty good Ascension style card river variant?Last I checked we had like 150 total up to Legacy included, so that's more than enough to d oa river-style game.
You might want to use Jade and Fire Chakram as always available to mimic the Heavy Infantry and Mystic and make sure you always have access to decent economy and damage.
- [+] Dice rolls
-
Razoupaf wrote:You might want to use Jade and Fire Chakram as always available to mimic the Heavy Infantry and Mystic and make sure you always have access to decent economy and damage.Excellent idea, that's also how Star Realms works, with Explorers that are always available. I like that system. Will try it out in AE.
- [+] Dice rolls
-
Personally, I might consider using "Ancient Cyanolith" over "Jade"; simply because then they're both starter (Legacy) cards, as well as the fact that Jade is quite unique in it's niche.
I've been testing a variant (in TTS anyways) where...
1. I shuffle all the cards of each type (Gems/Relics/Spells) into single piles, and then deal out a single copy of 3 Gems, 2 Relics, and 4 Spells [similar to normal market setup].
1.1 Afterwards, each of these decks is placed FACE-UP, next to the market.
2. A player can purchase any of the market cards as per normal, replacing that card with a new one from it's appropriate deck; after purchasing.
2.1 A player may also purchase the top card of a FACE-UP deck, as though it were part of the market.
3. A player may spend 1 Aether to discard any card in the market, or discard the top card of any market deck (but not any market discard pile).
3.1. A player may also purchase the top card of a market discard pile, as though it were part of the market.
4. If a card refers to it's market supply pile; just resolve the text, if available (ie: if a card asks "if this cards supply pile is empty.. do x", then do X if none are available for purchase at that time).
I wanted to find a solution where a player could cycle cards from the market; as relics can definitely get stuck - I might just up the number of relics available... anyways; I should throw this all in it's own, separate thread, for discussion.
I'd love to use the randomizers as the driving force in a river market - but, without an easy way to shuffle them back into the deck after purchasing; it doesn't seem feasible for cards that benefit from multiple copies of themselves.
Some cards end up better or worse; but since it's not easy to get any card in particular when you'd like - it's generally a wash. "Fiery Torrent" is the only card that's particularly bothersome; since it requires so many copies to be effective. I always end up paying to discard it... I might just take it out of the equation entirely.
-
- Last edited Sat Aug 17, 2019 9:21 pm (Total Number of Edits: 3)
Posted Fri Jul 26, 2019 9:26 pm
- [+] Dice rolls