Recommend
6 
 Thumb up
 Hide
6 Posts

Tiny Epic Zombies» Forums » Reviews

Subject: Ronny reviews... Tiny Epic Zombies rss

Your Tags: Add tags
Popular Tags: [View All]
Ronny Alexander
United States
Centrevillle
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Hey everyone! You can also see this review over at Co-op Board Games.




GAMEPLAY


There are five different game modes in Tiny Epic Zombies. There’s a fully cooperative mode, a competitive mode, a Zombie Player vs. Humans co-op mode, a Zombie Player vs. Humans competitive mode, and a solo mode.

In the cooperative and solo modes, the human players are simply attempting to complete three objectives before they run out of time and before the zombies kill too many people.

In the competitive modes, the human players are still trying to keep the zombies from killing too many people, but each player is racing to complete the three objectives before everyone else.

In the modes with the zombie player, that player has more control over the zombies and gets access to some unique zombie powers.

Turns are pretty much the same in every game mode. A human player will move three times around the mall, which might include killing zombies, completing objectives, and interacting with the rooms they’re in, and then the zombies will take their turn.

Each human character has a special ability, a wound track and an ammo track. Humans die when their wound and ammo tokens meet on the same space on their tracks or cross over each other. If your human character dies, you’ll drop their items into the room you’re currently in, flip the character card to its zombie side (giving the zombies new special abilities), and then you’ll get a new human character. You’ll also remove one of the Survivor tokens; if you don’t have any Survivor tokens left, the humans lose.

Humans have two main ways of killing zombies: melee attacks and ranged attacks. You’ll perform melee attacks against zombies in your current room, and you’ll perform ranged attacks against zombies in adjacent rooms. Melee attacks always kill the zombie you’re attacking, but you have to roll the die to see if there are any additional effects, such as taking wounds or getting a free move. Ranged attacks cost bullets, but you don’t have to roll the die.

At the end of your turn you’ll search the store you’re in and add that revealed item next to the store. The Search card also determines where the next group of zombies will be added; you “check for noise” by looking at the entrance symbol on the card and add zombies to those rooms. If the symbol matches the symbol of the room you’re currently in, even more zombies will be added.

The biggest difference between the modes with the AI-controlled zombies and the modes with the zombie player is the way the zombies get added to the board. The zombie player gets to choose which Search cards the human players get, so they have a bit more control over where the zombies are going to end up from turn to turn. Also, any time the humans do “make noise,” the zombie player gets to use a special ability on one of their zombie cards.

Once the last Search card has been revealed, each human player will get one last turn. If the humans are able to complete their three objectives at any point during the game, they immediately win. The zombies win if the humans don’t complete their objectives in time or if too many humans die.


PROS


• Tiny Epic Zombies really can have some epic moments. The most memorable moments seem to come when a character is able to kill four or more zombies in a single turn by rolling the Overkill! symbol on the melee die.

• The attachable items are really cool. They’re easy to snap to the meeples and they definitely do help to bring the theme to life. Plus, some of the abilities the items give you make you feel way more powerful.

• All of the game modes play well, which is very impressive. There are small differences between each of the modes, but it’s nice having the option to play the game in a bunch of different ways.

• The objectives are really well thought out. My personal favorite is the one with the tanks, which has you attempt to get four tanks to the middle of the mall without having the zombies show up in their spaces along the way.

• These games are short regardless of player count yet it always feels like a complete board gaming experience.

• This game has a lot of replay value. The mall is randomly set up, you’ll have different objectives to complete, and you’ll play with different groups of characters each game. Plus, you have all of those different game modes.


CONS


• Some people might like playing as the zombie player, but I found it kind of boring. Your job is to make the game more challenging for the other players, but you don’t have that many interesting decisions to make.

• I wish the mall cards and the character cards were a bit thicker. They can move out of position pretty easily, potentially moving important pieces around.

• The text on the mall cards is very small. That’s not a problem once you’ve played the games few times, but someone has to be the designated reader in those early games so everyone knows what all of the room abilities are.

• I don’t know if this is a problem with everyone’s copy of the game, but the paint on my zombie meeples rubs off of the meeples and gets all over the place.


FINAL THOUGHTS


No one in my group is too into the zombie theme, but everyone had a good time playing Tiny Epic Zombies. That tells me that it is going to be a potential hit for groups that are into this theme.

I’ve had a chance to play all of the game modes except for solo and the Zombie Player vs. Humans competitive mode, and each game has been fun. I’m not a huge fan of playing as the zombie player, but that actually ended up being the most intense game that we played.

If you like the zombie theme and/or you like the idea of owning a portable game with a bunch of different game modes, I definitely recommend checking out Tiny Epic Zombies.



Check out more of my reviews over at www.coopboardgames.com
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tyinsar -
Canada
Grande Prairie
Alberta
flag msg tools
Playing games
badge
Kilroy was here
Avatar
mbmbmbmbmb
Nice review. Coincides fairly well with my impression (sadly I’ve only gotten one play in so far). No one in my group really cares for the zombie theme but we all enjoyed our one game. I hope to get more plays in but we have so many other games we have hardly played with new ones being added all the time.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Eric Wentling
United States
Waconia
Minnesota
flag msg tools
Avatar
mbmbmbmbmb
I just picked this up recently and was really shocked at how much they fit into such a small box and game. I think this is really well done. I agree on the zombie player not having much to do--I prefer the AI zombie with coop play for everyone else.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter
Canada
Vancouver
British Columbia
flag msg tools
designer
Game Artisans of Canada Member
badge
My Best Bud Parker 2004-2016
Avatar
mbmbmbmbmb
Great review. I'm not a fan of the human zombie either. On top of that, I don't like the quarantine zombie goal where you roll dice. It's very easy to end up dead. You should be able to abandon the attempt with some cost. Especially when you are playing coop and if you die enough times collectively, you lose.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Quaedackers
msg tools
ronjake11 wrote:

• I don’t know if this is a problem with everyone’s copy of the game, but the paint on my zombie meeples rubs off of the meeples and gets all over the place.
Yes, I have this as well. It's a bit disappointing, as well as annoying because the slivers of paint stick to other game items.

Although I do like the game, in my opinion it is not as worked out as well as tome of the other Tiny Epic games I own, with two main issues:
• Especially with new players there is a lot of confusion regarding the order of their actions and rules, leading to a lot of interruptions and pauses in the game leading to a less fluid experience.
• The writing could be better! This shows up in two places, the objective cards and the manual. While I indeed do think that the objectives themselves are well thought out with a good gameplay balance, some of the cards are poorly written and very confusing. The same goes for the manual, it could have been more structured and some of the rules are written in such a way that you have to read them multiple times to understand them.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
Texas
flag msg tools
ronjake11 wrote:

• I don’t know if this is a problem with everyone’s copy of the game, but the paint on my zombie meeples rubs off of the meeples and gets all over the place.
I keep the green pieces in their own bag which speeds up setup, just hand the bag to the zombie player. I haven't had a paint issue.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls