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ROLL & WRITE GAME DESIGN CONTEST

Welcome to the ROLL & WRITE DESIGN CONTEST. All contest information will be posted in this thread. This is a friendly contest so please have fun and help other designers with their games!

Table of Contents for this Post

Contest Rules

* Contest Dates
* Game Entry Requirements
* Entry Limits
* Contest Participation
* Game Licensing
* Game Design
* Game Components
* Game Submission
* Categories
* Voting
* Prizes
* Recommendations
* License for Contest Rules

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Contest Dates

Official Start Date: 18 February 2019
Submission Deadline: 01 June 2019
Voting Open: 17 June 2019
Voting Closes: 23 June 2019

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Game Entry Requirements

1 There are no restrictions on theme, mechanics or artwork.

2 Copyright rules shall be respected. Designers need to have full legal right over the games entered into this contest. Games should not contain artwork or characters that are protected by copyright or trademark without permission from the owner. Games may include content protected by Creative Commons or Copyleft licenses so long as the rules regarding redistribution and derivative works are followed. Artwork or characters in the public domain are of course allowed.

3 All games must be printable on regular A4/American Letter Paper. Games must be available as free PNPs during the contest.

4 The submitted game may be multiplayer, but must include a solo mode.

5 No game entered in the contest may have an entry in the BGG database prior to the start of the contest. Designers are free to create a BGG entry later in the contest but may but may not have one earlier.

6 All game files should be freely available online for the duration of the contest. Game files may be hosted on your own web server or online storage sites such as Google Drive, Microsoft OneDrive, Dropbox, Box, etc. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account on the hosting service

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Entry Limits

To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to 3 entries in the contest.

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Contest Participation

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best game possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their designs.

For each game entered in the contest, designers should try to play at least three of the other entries. This will help you meet other designers and you will find that many of them will return the favor and play your game. However, I know that schedule conflicts and other issues may arise so while playing other games is strongly encouraged, it is not a requirement.

When interacting with others, please be friendly and kind to each other. This contest is welcoming to everyone. I will not tolerate any racist, sexist, or otherwise bigoted behavior.

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Game Licensing

Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

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Game Design

There are no specific theme or mechanic qualifications for this contest. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, play-testers, etc.

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Game Components

The components of the game are divided into 4 parts:

1 Game rules

2 Game sheet or Game Sheets

3 Any number of Dice, which can be 4, 6, 8, 10, 12 or 20 sides. If you do not use dices you can use domino, cards or any other component that can be used to give a result on the game sheet.

4 Pens or Pencils to mark on the game sheet (you can use erasers)

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Game Submission

Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread should contain the following:

* A link to the ROLL & WRITE DESIGN CONTEST (this thread)
* Name of the Game
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Number of Players
* Description of Components
* Approximate Playing Time
* Categories in which the game will be competing.
* Links to the current game files. Rules and components should be in pdf format.

* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase (Private Playtesting. No publicly available printed components yet.)
2. Components Available (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

Don't forget to announce your game in this thread and enter your game in your WIP thread.

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Categories

d10-1 Best Overall Game
d10-2 Best Solitaire Game
d10-3 Best Multiplayer Game
d10-4 Best Thematic Game
d10-5 Best Written Rules
d10-6 Best Original Artwork
d10-7 Best Innovative Mechanic Category

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Voting

All registered BGG members are encouraged to vote. You can vote 3 games in every category.

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Prizes

The prize pool is made up of geekgold from several sources:
Prize from me: 500 GG
Total in the General Prize Pool: tbd
To contribute to the General Prize Pool, please tip the Best Overall Game post below.

The general prize pot for each of the three main categories will be divided up among the 1st, 2nd, and 3rd place winners in their respective categories using a 4:2:1 ratio.

Category Prizes

The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st and 2nd place winners using a 3:1 ratio. A game can potentially win more than one category.

During the contest could add more prizes.

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Recommendations (Not Required)

Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best Roll and Write game possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their design. I recommend playing at least one or two games for every one game you enter. I realize that real life can get in the way sometimes so this isn't a requirement, but try to help others out if you can and they will likely do the same for you.


Enjoy and Have Fun enjoy!!! ... and help anothers

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License for Contest Rules

The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. Please credit Chris Hansen as the original author when using these rules. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

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Entries List for the Roll & Write Game Design Contest

Idea Phase

At the Mountain of Madness (Entry Thread)
Designed by: Bojan Prakljacic (BGG)
At the Mountain of Madness is R&W game for up to 12 players.
It uses one main sheet, 5 d6 dices and 46 cards. Its playtime is around 45 min or less.



Crown Jewels (Entry Thread)

Designed by: Clare Wilson (BGG)
Crown Jewels is a thematic roll and write game which takes players through the process of making jewelry for the Queen - from mining rough stones to setting them in finished pieces, the dice determine the value of your offering to Her Majesty.



Domination (Entry Thread)
Designed by: Zach Edwardson (BGG)
Go into dark dungeons, meet strange new monsters, Kill them and take their stuff. Domination is a game for 1-4 players in the mold of four against darkness and D100 dungeons, using roll and write, dominoes, dice, and the occasional bad pun.



One Small Paw (Entry Thread)
Designed by: Bob Pony (BGG)
One Small Paw for Dogkind, One Giant Leap for Earth. OSP is a roll and write game dedicated to the memory of Laika, the first dog to visit outer space. It's the 1950's, and OSP puts you in control of one of several countries competing to develop the most successful space program. Will the French win with their cats & snails approach, or maybe the USA with simians and rodents? Everyone is watching the dogs and rabbits over in Russia. Collect resources, build rockets, and launch them as high as possible for the best overall score.



Rolling with The Punches (Entry Thread)
Designed by: Rodney Owen (BGG)
Rolling with the Punches is a Roll and Write boxing game or 1-2 players. Players roll dice to deliver punches to their opponent or block punches from their opponent. Players can also take advice from their coach to upgrade their boxer abilities. The player that can deliver a knock out to their opponent or have the most health at the end of 10 rounds is the winner.

Space Lanes (Entry Thread)
Designed by: Zach Edwardson (BGG)
Space lines is a game intended for 2-5 players (optional solo mode) were you are investors in one or more space lines establishing trade routes, earning money, and paying dividends with the goal of having the most money after the government space line buys everyone out.



Tournament Lords (Entry Thread)
Designed by: Ian Klinck (BGG)
It’s the 14th century, and you’re organizing a tournament! You want to attract all the best people (knights, ladies, merchants, troubadours, and cooks) in order to have the most prestigious tournament!
A “roll & collect” game with a couple of interesting twists”
Uses dice drafting with an “I cut, you choose” mechanic: First player rolls a pool of dice, then splits them into several groups. Each player takes a group, with the player who “cut” choosing last.
Scoring of the different types of people is in tiers, but if you complete a tier, it allows you to move into the next higher tier of another type of person (as well as the same one).

Turn for the worst (Entry Thread)
Designed by: Tim Gagen (BGG)
In Turn for the Worst your given three dice. With these dice you must utilize them to fulfill the orders your given. Be careful how you turn your dice though as it could cause significant delay with fulfilling your orders.



CONTEST READY

1872: The Lost Crows (Entry Thread)
Designed by: mike heim (BGG)
1872: The Lost Crows is a solitaire, map-making, Roll-and-write survival game focused on a realistic immersion into a narrative of the Frontier West from a (Michener-esque) Native point-of-view. It's the 4th in my xx72 line of 1-page micro games.



75 to go... (Entry Thread)
Designed by: Eric Miller (BGG)
This is an American-style football game. You will call plays, assign players and react to the results of their actions. You have 2 minutes to get your team 75 yards down the field and into the end zone. You are down by 5 points, so a field goal will do you no good. Besides, your kicker pulled up lame and no one else can kick the ball more than 5 yards... Such is the life of a head football coach...



Alvos (Entry Thread)
Designed by: Iffix Y Santaph (BGG)
Alvos, a prequel to my EverSquad series, centered on the cave dimension from which the tiny white cuboid species emerged during a 5th grade science fair project gone horribly wrong. In this case, the Alvos have taken it upon themselves to attempt to escape a truly dreadful world of Yvhada hunters, mind-controlling Sopavre villains, and the most-foul Seirina dragons.



ASCII Empires (Entry Thread)
Designed by: Topi Turunen (BGG)
ASCII Empires is a "roll-and-write" board game of civilization building for 1-7 players. The game is named for its text-based visuals inspired by the 1967 ASCII character encoding standard. Estimated game length is 20-40 min.



Bird Song (Entry Thread)
Designed by: mike heim (BGG)
Bird Song is a Roll-and-Write game inspired by Wingspan and That's Pretty Clever! You are a birder in a specific and unique location spending week spotting, listening to, writing about, and photographing birds unique to that area



BluePrints (Entry Thread)
Designed by: Joshua Blaylock (BGG)
BluePrints is a roll and write game of magic square, where players fill in spaces on 4 grids following the placement rules and trying to get as close to a proper magic square as possible (same sum for all rows, columns and diagonals).



Brad Nordeng's Heptathlon (Entry Thread)
Designed by: Brad N (BGG)
Brad Nordeng’s Heptathlon is a series of 7 unique, short dice games with a light theme of the events of an Olympic Women's Heptathlon. The game is played with a score sheet and pencil per player along with 7 dice. For every event, each player rolls some dice, re-rolling with added and selected dice a limited number of times, freezing desired rolls to score the most points.



Chem&Roll (Entry Thread)
Designed by: nicolas dietrich (BGG)
In Chem&Roll, each player inherits temporary the patent for the “Contact process”, invented by Peregrine Phillips in 1831.



ColourDrama (Entry Thread)
Designed by: Jonas Lidström Isegrim (BGG)
Roll three dice, assigned them to the colours (Y)ellow, (R)ed and (B)lue. Do the math and write down your score.

Conquest: The Convention Roll & Write (Entry Thread)
Designed by: Derek Funkhouser (BGG)
Welcome to the best 3 days of gaming you can have without leaving your home! In ConQuest, you will simulate the joy, exhilaration, and intense planning that goes into attending a board game convention.
ConQuest takes place over 3 convention days, which are rounds. Each day, players may take a total of 15 dice actions, 3 per day phase. When a player takes an action, they immediately fill in the next item circle or square in that action, going left to right, and top to bottom.



Constellations (Entry Thread)
Designed by: Milan Zivkovic (BGG)
Equipped with a pencil and a galaxy sheet, all players use results from a die roll to create constellations (group of stars). Each player attempts to place the numbers in their galaxy in the best possibly way, and to make wise use of power-ups to score the most points.
Everyone plays at the same time!.



Ducks in the Pond (Entry Thread)
Designed by: Etien (BGG)
Your hobby is to collect sets of ducks over the course of six days. You may rest on the 7th. Roll a set of dice for each day; however, the weather progressively worsens each day changing from sunny to stormy lessening the dice pool. Check off individual duck boxes corresponding to the die number and/or complete entire sets with one roll. A die may be used only once per roll. The 1, 3, and 6 die allow special abilities.



Federation Stellar Force (Entry Thread)
Designed by: Robert Carroll (BGG)
Do you have what it takes? Can you achieve the rank of Grand Admiral before the blue-suited banal bureaucracy forces you to retire? Or will you heroically go down with your Heavy Cruiser in the midst of a hellfire of photon torpedoes and plasma cannon bursts? All you need to do is advance 11 ranks, receiving 11 different ship assignments, while engaging in 22 different missions and acquiring up to 15 different skills.



Grollblings (Entry Thread)
Designed by: Andrés Bellocq (BGG)
Vashavith is an exotic world, covered mostly by great deserts of burning sand, in which the brave corsairs glide on majestic flying boats in search of the few materials that the desert provides...
This game focuses on another task, much dirtier and less exciting, the scrapping of these flying boats, a task that is usually carried out by the lower, evil, intelligent and stupid beings; the Sand Goblins.
Each player is left in a squad of a gang of these goblins and should try to get the best benefits for the boss (ideally, he will make deals and betraying other players)



Jack Sly: Roll & Sleight (Entry Thread)
Designed by: Iffix Y Santaph (BGG)
As you pass around Winter Haven, Jack will collect the codes needed to break 3 safes and win. But with his nemesis Gregory Lestrade III hot on his tail, this is going to get tricky fast. But don't worry. If you can't beat the heat, you're not Jack Sly.



Lantern (Entry Thread)
Designed by: De La Vega (BGG)
What's happening at Last Fortress?. For months the Kingdom has not received news from the lookouts,the lastmessages spoke of strange sightings from the East ... but for decades no one has been living in those territories anymore. Flames rise in the sky and illuminate the destroyed fortress.
Begin your journey through the forest...



Leaf Pile (Entry Thread)
Designed by: Jamie Thul (BGG)
A game for 1-4 players inspired by Tetris, coloring, and windy fall days, which won November's 24 hour contest (prestigious I know). In the game, you're attempting to gather leaves into a pile to match color and type as they blow in from all directions, but you're also marking off rows and columns that limit your choices in the future, and managing limited one-shot powers as you go. It involves drawing different types of leaves and coloring in the Tetris shapes as you add them, which is a relaxing aspect that I enjoy, but there are rules to get around this if you're colorblind or art averse.




Mayhem at the Rockport Zoo (Entry Thread)
Designed by: Frank (BGG)
The power at the Rockport Zoo has failed and the zoo's state of the art gate system has malfunction. Animals are on the loose and the mayhem
begins. It is up to the maintenance worker and the zoo keeper to contain the animals and restore power back to the zoo. If you can get the maintenance
worker to the maintenance shed to restore power, you win! If more than three animals escape or if either person run out of health points, you lose.



Merkez (Entry Thread)
Designed by: Arif Nezih Savi (BGG)
Inspired by the upcoming local elections in Turkey and empty promises, in this game you are an Urban Planner and your goal is to impress the current Mayor by getting the most points with your blueprint, showing plans to build schools with bike roads, animal hospitals, fundings, provide free Wi-Fi, assign Civil Servants to hospitals and schools. Every building needs civilians, you will get minus points if you have unemployed (a civilian not assigned to a building), even if you can't build a building, you have to build a road/pavement on every turn, whatever curve the die allows.
Eventually trying to be the next Mayor...



Misfit Space Captains of Tomorrow (Entry Thread)
Designed by: Iffix Y Santaph (BGG)
In Misfit Space Captains of Tomorrow you arrive at the commercial spacedock, searching to procure work for your incredible ship and one man crew (never mind the mop who copilots).




Please Remain Calm (Entry Thread)
Designed by: Pete King (BGG)
The T-Rex has escaped and Dino Fun Land is in chaos. Please Remain Calm is a solo roll and write about evacuating a dinosaur theme park. Earn and use bonus abilities to manipulate dice, evacuate visitors and stay one step ahead of the T-Rex.



Rayos y Truenos (Entry Thread)
Designed by: 7isprime (BGG)
¡Rayos y truenos! (Spanish for Thunder and Lightning!) is a roll and write game designed for three players. (Although it can be player by two or solitaire.) You guide the lightning created inside a thundercloud trying to stroke downtown.



Roll & Might (Entry Thread)
Designed by: Dan (BGG)
A solo and multiplayer roll-and-write game that also uses a simple card-drafting mechanism. Build up your medieval city, including market stalls, your castle, and your armies to outperform your neighboring kingdoms.



Roll and Shoot (Entry Thread)
Designed by: Harveth Gil (BGG)
The ambition of any good photographer is to get a “correct” exposure represented by choosing the adequate aperture and shutter speed values of a lens. In Roll and Shoot, you have the opportunity to master image recording and become the best photographer in the world. The victory will be accomplished by getting the most amounts of perfect exposures scores!



Rolling Pyramids (Entry Thread)
Designed by: Damjan Miladinovic (BGG)
The name of the game is Rolling Pyramids. It is a 1-4 player dice drafting area control strategy game. Players are races of the steampunk version of ancient egypt which use their pyramid shaped vechicles to fight over a land of the pharaos.



Rollopolis (Entry Thread)
Designed by: Danko Petrovic (BGG)
In Rollopolis , players are urban architects and town planners of their own district. By drafting dice, players will acquire certain permits that will allow them to build different buildings. By careful planning, smart choices and a bit of luck, players will score points and the one who gets the most at the end of the game is the winner and will be appointed as the new County Architect.re are rules to get around this if you're colorblind or art averse.



Rollustration (Entry Thread)
Designed by: Adam Rehberg (BGG)
A drawing party game with Roll & Write mechanics. You don't need to be creative or need to be an artist to connect the dots, lines, and shapes... Just draw what was rolled and try to get your opponents to guess your clue. Be an artist and a critic, and be better at guessing your opponents "Disasterpieces" to win at Rollustration!



Sandbox (Entry Thread)
Designed by: Milan Zivkovic (BGG)
Sandbox, the game is a co-op game, where one to four players try to complete the objective and win the game. To make each game different and unique, players can choose a predefined scenario or create new own! At the start of the game, players draw their character (naked) and set up the objectives according to the scenario. During the game, they will draw additional items on their player sheet and also parts of the objective on the shared sheet.



Shelfies (Entry Thread)
Designed by: Damjan Miladinovic (BGG)
Shelfies is roll and write, i split you choose game about buying games at auction, and putting them on your Shelves. Each turn one players rolls the dice, splits them into piles equal to the number of players, and then all other players choose one of the piles. Each player then draws down their boxes into the shelves trying to score them at the end of the game.



Skaði: Norse Goddess of Winter (Entry Thread)
Designed by: Jeremy Clewell (BGG)
Skaði is a solo roll-and-write game in which you attempt to bring your family of four through the perils of a 10th century Scandinavian winter. You will face starvation, illness, brutal weather and the desperate raids of neighboring clans. If at least one family member survives all 16 weeks of winter, you may tally your score.



Sudoku Rush (Entry Thread)
Designed by: Bojan Jovanovic (BGG)
Sudoku Rush is a fast-paced realtime roll & write game for 1 to as many players you have at the table. In the game you're trying to fill out a blank 6x6 Sudoku-like board while at the same time rolling the dice as fast as you can to generate numbers for your board.
Each row, column, and 2x2 square (bolded) that don't contain repeated numbers will score you points.



Terminal Dispute (Entry Thread)
Designed by: Robin David (BGG)
Terminal Dispute is roll and write game in which players are interfacing with an escape pod control terminal. Over twelve turns, they will use dice to put numbers into the Navigation Matrix and power up the Phone Charger. At the end of the game, the player who has most efficiently completed these tasks is the winner.



The Awesomest Petting Zoo (Entry Thread)
Designed by: Martijn van der Lee (BGG)
A roll & write game for 1 to 6 players where you compete to create the cutest, prettiest and awesomest petting zoo ever! Create fences, put in animals, score point. Quick play and suitable for all ages.



The Rolling Gemstones (Entry Thread)
Designed by: andromeda144 (BGG)
This game is played with 5 regular d6 dice and with 5 dice with 6 different colors on each of the side (example is with brown, red, green, blue, yellow and white, but it can be played with dice with any 6 different colors.




The Unicorn Rainbow (Entry Thread)
Designed by: Jonathan Hager (BGG)
Players attempt to find just the right color combinations to dye the magical unicorn tail and mane the colors of the rainbow. Dice may be grouped as a single die or a pair of dice to get a number between 1 and 12. A single die will always be scored as the color of the die -- red, yellow, or blue. Two different colored dice when combined will make a different color.



Thunderbird Rolls (Entry Thread)
Designed by: Mcbeth B (BGG)
In this game for 1-4 players you each play a family in a red Indian tribe who must build the totem pole together. However, each family has their own secret desires for what should be on the totem pole when trying to win the most points! It requires 4 – 7 standard 6 sided dice (1 of which needs to be a different colour).



Whitechapel Cultist (Entry Thread)
Designed by: Zach Edwardson (BGG)
The year is 1888, The City is London, and you wish to summon the elder gods. Recruit Cultists, complete quests, unleash Jack the Ripper, and open the four watchtowers and summon the elder gods before the Police or the Order of the Morning Star stop you, but stay sane, or you will be in Bethlehem Hospital.



Wildlife Shelter (Entry Thread)
Designed by: Douglas Ramsey (BGG)
Wildlife Shelter is a roll & draw game where you adopt wildlife animals to let them live on your plot of land. You have to choose carefully which animals to adopt and then place those animals.
Don't worry, drawing the animals is not mandatory, but does make it more fun!



Word Souffle (Entry Thread)
Designed by: Adrian Walker (BGG)
Word Souffle is an abstract 10 minute word-building roll and write game for 1-infinity players. You will need either 8 d6s (one of which is a different colour) and a sheet of alphabet stickers that fit the sides, or a game that uses alphabet dice, such as Boggle. You will also need a bag capable of holding all the dice you are using, a sheet of paper per person, and if not playing single player, an extra sheet for scoring.



Zero Kelvin: A Freezing Dice Game (Entry Thread)
Designed by: Jeff Miller (BGG)
A roll and write played in three rounds of five dice challenges. Using the dice freeze mechanism this game plays solo or with others. The multiplayer version includes following other player's rolls. Each challenge has some form of luck mitigation including earning re-rolls.

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B C Z
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Does the game have to fit into a Mint Tin?
Or is it Roll & Write?

Or is it both?


SergiSan wrote:
ROLL & WRITE GAME DESIGN CONTEST

Welcome to the fourth annual Mint Tin Design Contest.
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byronczimmer wrote:
Does the game have to fit into a Mint Tin?
Or is it Roll & Write?

Or is it both?


SergiSan wrote:
ROLL & WRITE GAME DESIGN CONTEST

Welcome to the fourth annual Mint Tin Design Contest.

I edit, i copy first paragraph of it
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Scott Ross Spurgeon
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Die =1
Dice = 2+

at least in my head..

Which is the requirement? thanks


Any Die, which can be 4, 6, 8, 10, 12 or 20 sides. If you do not use dice
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Spurge wrote:
Die =1
Dice = 2+

at least in my head..

Which is the requirement? thanks


Any Die, which can be 4, 6, 8, 10, 12 or 20 sides. If you do not use dice

Edit

Any Dice, i forgot plural

Thanks.
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SergiSan wrote:
Spurge wrote:
Die =1
Dice = 2+

at least in my head..

Which is the requirement? thanks


Any Die, which can be 4, 6, 8, 10, 12 or 20 sides. If you do not use dice

Edit

Any Dices, i forgot plural

Thanks.

die - singular
dice - plural
dices - the act of cutting something into small cubes
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Jamie Thul
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You mean I have to write rules for this thing I made???
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Two questions:

1. Are erasers allowed, or must all games function as if the player is using a pen?

2. Can I require colored pencils / colored pens?
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Arif Nezih Savi

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MuttonchopMac wrote:
Two questions:

1. Are erasers allowed, or must all games function as if the player is using a pen?

2. Can I require colored pencils / colored pens?

Erasers and colored pens should be allowed as long as it's in the rulebook I think

As far as I'm concerned it's not a Roll and Write-with-a-permanent-black-ink competition
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MuttonchopMac wrote:
Two questions:

1. Are erasers allowed, or must all games function as if the player is using a pen?

2. Can I require colored pencils / colored pens?

What's the difference between allowing an eraser and allowing additional (temporary) tokens?

It seems out of the spirit.
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MuttonchopMac wrote:
Two questions:

1. Are erasers allowed, or must all games function as if the player is using a pen?

2. Can I require colored pencils / colored pens?

1. Erasers are allowed ... pen is only to write in game sheets, is the spirit of a R&W.

2. Yes, you can, but not is important.
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Zach Edwardson
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The First entry has begun.

https://www.boardgamegeek.com/article/31289612


The year is 1888, The City is London, and you wish to summon the elder gods. Recruit Cultists, complete quests, unleash Jack the Ripper, and open the four watchtowers and summon the elder gods before the Police or the Order of the Morning Star stop you, but stay sane, or you will be in Bethlehem Hospital.


Lovecraft meets Victorian England and Jack the Ripper. Its a Roll and Write game that uses dice allocation.
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Jamie Thul
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You mean I have to write rules for this thing I made???
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SergiSan wrote:
MuttonchopMac wrote:
Two questions:

1. Are erasers allowed, or must all games function as if the player is using a pen?

2. Can I require colored pencils / colored pens?

1. Erasers are allowed ... pen is only to write in game sheets, is the spirit of a R&W.

2. Yes, you can, but not is important.
Can I ask for elaboration on 2? My idea for building subway maps may require different colors for different subway routes, as they sometimes run parallel to each other, making different line styles difficult to distinguish.

Also, having separate colors could distinguish multiple players on the same board.

Would this consider them important?
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Michael Van Biesbrouck
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Coloured writing is hard to erase unless using dry-erase pens. Solid, dashed, squiggly, dot-dash, etc. may be better.
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R Reyes
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Can I submit my updated entry for the 24 hour contest here?
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Sergi Sanchez Labrador
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MuttonchopMac wrote:
SergiSan wrote:
MuttonchopMac wrote:
Two questions:

1. Are erasers allowed, or must all games function as if the player is using a pen?

2. Can I require colored pencils / colored pens?

1. Erasers are allowed ... pen is only to write in game sheets, is the spirit of a R&W.

2. Yes, you can, but not is important.
Can I ask for elaboration on 2? My idea for building subway maps may require different colors for different subway routes, as they sometimes run parallel to each other, making different line styles difficult to distinguish.

Also, having separate colors could distinguish multiple players on the same board.

Would this consider them important?

Hi Jamie, in this case can be used.
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Sergi Sanchez Labrador
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3idolon wrote:
Can I submit my updated entry for the 24 hour contest here?

If you haven't been before in the database as BGG game, you can.
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Bojan Prakljacic
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No cards can be used?

There are some advanced versions of roll-and-write games that instead dice use cards. Those are not allowed?
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Sergi Sanchez Labrador
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BojanPrakljacic wrote:
No cards can be used?

There are some advanced versions of roll-and-write games that instead dice use cards. Those are not allowed?

You can use cards, read rules in Game components section 3
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Mark Perry
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byronczimmer wrote:
SergiSan wrote:
Spurge wrote:
Die =1
Dice = 2+

at least in my head..

Which is the requirement? thanks


Any Die, which can be 4, 6, 8, 10, 12 or 20 sides. If you do not use dice

Edit

Any Dices, i forgot plural

Thanks.

die - singular
dice - plural
dices - the act of cutting something into small cubes

This technically true, but I have seen some rule books (i.e., the rule books of Phil Eklund) use dice as both a singular and plural; others get around this by just calling them D4, D6, D10, etc.
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Mark Perry
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mlvanbie wrote:
Coloured writing is hard to erase unless using dry-erase pens. Solid, dashed, squiggly, dot-dash, etc. may be better.

You could buy eraseable color pencils. Crayola releases a set.
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Game Time
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Are a few cubes per person allowed?

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mcyrz wrote:
Are a few cubes per person allowed?


No, need minimal a pen to write is sheet. Spirit of R&W is write in sheet and no use cubes to mark.
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Jake Staines
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SergiSan wrote:

1. Erasers are allowed ... pen is only to write in game sheets, is the spirit of a R&W.

So as I read this, the game can require erasers, but the erasers can't be used on the actual roll-and-write part of the game? If that's the case, why allow erasers at all?

I would tend to agree that allowing people to erase parts of their roll-and-write writing would kind of defy the point, though. If you can write game actions and then erase them again, why not just place tiles, or tokens, or cards instead?
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Jamie Thul
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3idolon wrote:
Can I submit my updated entry for the 24 hour contest here?

Is Pitch Car coming back?
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