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Bloodborne: The Board Game» Forums » General

Subject: What we know so far rss

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Claudio Hornblower
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(4/23/19) LAST PRE-KS RECAP:

Resources:
https://twitter.com/i/status/1025826556122296320
https://www.kickstarter.com/projects/cmon/munchkin-dungeon/p...
https://comicbook.com/gaming/2018/09/01/bloodborne-board-gam...
http://www.gioconomicon.net/modules.php?name=News&file=artic...


Design Diary:
#1. https://www.cmon.com/news/bloodborne-design-diary-part-1
#2. https://cmon.com/news/bloodborne-design-diary-part-2
#3. https://cmon.com/news/bloodborne-design-diary-part-3
#4. https://cmon.com/news/bloodborne-design-diary-part-4
#5. https://cmon.com/news/bloodborne-design-diary-part-5
#6. https://cmon.com/news/bloodborne-design-diary-part-6

Main Trailer:



Other Videos:
teaser: https://www.facebook.com/coolminiornot/videos/62991910077160...
mitigating luck: https://youtu.be/BKT4SlWM2cw
miniatures: https://youtu.be/n1hUjwmdHG8
exploration & discovery: https://youtu.be/0q_rD_ZBmDI
upgrades & stats: https://youtu.be/e9cqXYpS_64
trick weapons: https://youtu.be/X_1YfLFakW8
combat: https://youtu.be/DEIVMN-CdqI
campaign & progression: https://youtu.be/Fy1ZB6hzOuk









- coop
- quick to setup
- 5-chapters campaign in the core box/likely more than just one campaign!
- players choose their own covenant (6 in the core), each with a different storyline
- gameplay resolves around getting "insight" 'till the last boss
- challenging: you can play and pack it pretty quick-ish, or play for hours (if you manage to stay alive)
- Trick Weapons (each with various forms and powers)
- card-driven combat plus deckbuilding
- individual enemy behavior/tactics
- (from the trailer): Vicar Amelia and Cleric Beast minis included

(Update: from design diary #2)

The Deck:
- 12-deck (fixed number) cards for each hunter/player
- starting deck includes 3x 4 stats (Strength, Vitality, Skill, and Endurance)
- Strength = raw damage
- Vitality = mitigate hits/health
- Skill = attack speed (and damage effects)
- Endurance = raw actions before recovering
- you spend Blood Echoes upgrading your deck, taking in/out more advanced cards (eg. Vitality+Strenght, Endurancex2...)
- you're free to experiment different builds (eg. include lot of Strength for pumping up damage, or lot of Skill for being quicker)

Combat:
- each trick weapon (= change between 2 forms) has peculiar stats: variable damage, speed, ability
- you play a stat card into a weapon slot, altering the base effect; for instance...
STRENGTH card adds damage
SKILL card makes you attack quicker and possibly killing the enemy before it reacts
ENDURANCE card lets you clear weapon slots after the blow (you can't use the same weapon slot unless cleared somehow)
VITALITY card lets you heal based on the damage you deal


(Update: from design diary #4)

Exploration:
- variable-tile-system
- each chapter has fixed (Grand Cathedral, Tomb of Oedon...)+random tiles
- you can still sprint across the map in 1-2 turns
- exploring is just a part, you need to actively search for answers (to gain Insight)
- "Ok, we know where things are, how things are laid out… Now how do we accomplish all the goals we need to do?" is a key
- time is your most precious resource.


Please feel free to add, keeping the focus on FACTS... Fear the Old Blood! devil
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Craig Rigden
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Where does it mention that it is co-op......I might be being blind but I can't see it
 
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Steve
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Twigglets wrote:
Where does it mention that it is co-op......I might be being blind but I can't see it

On this BGG listing itself it has:

Campaign / Battle Card Driven
Cooperative Play
Deck / Pool Building
Hand Management
Modular Board
Storytelling
Time Track
Variable Player Powers
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Claudio Hornblower
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Also please check the Gencon video where mr. Eric Lang explicitly talks about a "...epic sprawling cooperative game"
(twitter link above)
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Wade Alexander
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So excited for this, thought I was done with CMON kickstarters, but this is pulling me back.
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Vladimir Savin
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Very nice news. Much better as compared with the card game. One thing that very dissapoints it's only one campaign in the base. No need to tell about future add-ons.
In any case, I will be a backer.
 
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Michael Shinall
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Sauron 3 wrote:
Very nice news. Much better as compared with the card game. One thing that very dissapoints it's only one campaign in the base. No need to tell about future add-ons.
In any case, I will be a backer.

Now... Who said it was just one campaign in the base?

(And, if Eric gave that impression from the it-should-be-noted-things-are-subject-to-change initial video about the game, then that definitely is no longer the case... Spoilers, I suppose).

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Claudio Hornblower
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Michael Shinall wrote:
... Spoilers, I suppose).
Wow mr. Author, give us moar please!! laugh

Shall we find...
- accurate stats like Endurance, Arcane and Bloodtinge?
- weapons upgrade using Blood Stones?
- Blood Gems? Caryll Runes?
- a "New Game Plus(+)" mode?!
- the vg combat system we all know? (visceral attacks, blood bullets, rolling, quickstepping, dashing, enemies "finching" and "stumbling" according to weapons' impact and mobs "super armor" hidden stat, physical/blunt/thrust damage types... and the truly peculiar "Regain" window when you can recover your lost health for a short period after taking damage....?!?!)
- Chalice Dungeons (for real)?!?!
- in-world shops?
- bronze/silver/gold trophies (Bloodborne Platinum!!! devil ) ?!
- ...& above all... 3 Umbilical Cords to unlock secret endings?! robot


...
- and the doll. KS exclusive, the ghastly doll mini, don't you? robot
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Zdenek Pilc
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Mythologem wrote:
Michael Shinall wrote:
... Spoilers, I suppose).
Wow mr. Author, give us moar please!! laugh

Shall we find...
- accurate stats like Endurance, Arcane and Bloodtinge?
- weapons upgrade using Blood Stones?
- Blood Gems? Caryll Runes?
- a "New Game Plus(+)" mode?!
- the vg combat system we all know? (visceral attacks, blood bullets, rolling, quickstepping, dashing, enemies "finching" and "stumbling" according to weapons' impact and mobs "super armor" hidden stat, physical/blunt/thrust damage types... and the truly peculiar "Regain" window when you can recover your lost health for a short period after taking damage....?!?!)
- Chalice Dungeons (for real)?!?!
- in-world shops?
- bronze/silver/gold trophies (Bloodborne Platinum!!! devil ) ?!
- ...& above all... 3 Umbilical Cords to unlock secret endings?! robot


...
- and the doll. KS exclusive, the ghastly doll mini, don't you? robot

That will be super impresive, but I am little sceptic about amount of content if its from CMON. If the game will be transformation of video-game I am all in, but I dont think so.
 
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Paul Liolio
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Mythologem wrote:
Michael Shinall wrote:
... Spoilers, I suppose).
Wow mr. Author, give us moar please!! laugh

Shall we find...
- accurate stats like Endurance, Arcane and Bloodtinge?
- weapons upgrade using Blood Stones?
- Blood Gems? Caryll Runes?
- a "New Game Plus(+)" mode?!
- the vg combat system we all know? (visceral attacks, blood bullets, rolling, quickstepping, dashing, enemies "finching" and "stumbling" according to weapons' impact and mobs "super armor" hidden stat, physical/blunt/thrust damage types... and the truly peculiar "Regain" window when you can recover your lost health for a short period after taking damage....?!?!)
- Chalice Dungeons (for real)?!?!
- in-world shops?
- bronze/silver/gold trophies (Bloodborne Platinum!!! devil ) ?!
- ...& above all... 3 Umbilical Cords to unlock secret endings?! robot


...
- and the doll. KS exclusive, the ghastly doll mini, don't you? robot

Haha, easy easy friend, that's a lot of excitment and wishful thinking!

But I'm quite excited myself.

A little bummed it's not a dice chucker (cards seem like a slower play than dice, and the combat in bloodborne the videogame is extremely quick, plus while I agree that choices are a big part of bloodborne, you don't necessarily know about the crowd of enemies that surprise you, seemingly at random, you can't be certain what attack an enemy is about to throw down until you can visibly ascertain it in motion, and even though you have choice, you are often pressured into a decision in a way where you probably don't have it fully planned out. Hopefully that thrill can be emulated too. Considering bloodborne 'the card game' already exists, I also figured we'd be dealing with dice here. I tend to think of randomness in a game to increase replayability too, basically I want this to be endlessly replayable!! I love bloodborne! But that's enough naysaying without seeing the game.

Oh well, if the designers are confident and excited in a diceless dungeon crawl, I'm also excited about it too!!!

Geez I can't wait, and sure I do think a Doll kickstarter exclusive figure seems like a reasonable expectation (but don't forget about the adorable messengers!)
 
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Adam L
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Im excited that there is no dice. This will get interesting.
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Paul Liolio
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I'd say the thing I'm most leery about is the idea of needing insight to win the game.

How does that work I wonder, that you can beat the boss and still lose because you didn't get enough insight? Do you just play and play until you get the insight and then you stop? Without knowing about it, I wonder how you keep the tension and excitement up. More news on this game can't come soon enough.
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Claudio Hornblower
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Polioliolio wrote:
I'd say the thing I'm most leery about is the idea of needing insight to win the game.
I jumped at the chance with this part of gameplay, really, because you could see it 2 ways:
- a simple "token collector", the Arkham Files way (es. "bring 2 x players tokens to proceed with the next chapter")

or

- a truly Bloodborne-ish meaning, that is, the more insight (knowledge) you gain and the less beast-like (beasthood, that is powerful but mindless, as a beast) you become, and viceversa (spending insight makes you degenerate): both are paths of evolution though

couple that with covenants, es. Hunter of Hunters may be after you if high beasthood/low insight...

...but all those are wild speculations: I must keep myself from high expectations!
 
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Paul Liolio
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Mythologem wrote:
Polioliolio wrote:
I'd say the thing I'm most leery about is the idea of needing insight to win the game.
I jumped at the chance with this part of gameplay, really, because you could see it 2 ways:
- a simple "token collector", the Arkham Files way (es. "bring 2 x players tokens to proceed with the next chapter")

or

- a truly Bloodborne-ish meaning, that is, the more insight (knowledge) you gain and the less beast-like (beasthood, that is powerful but mindless, as a beast) you become, and viceversa (spending insight makes you degenerate): both are paths of evolution though

couple that with covenants, es. Hunter of Hunters may be after you if high beasthood/low insight...

...but all those are wild speculations: I must keep myself from high expectations!

Ooh, yes that would be interesting. You'd gain insight as you play by discovering and defeating enemies, but you'll also be required to use it if you want to survive. Nice thought!
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Brandon Price
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I hope the KS campaign will be somewhat spoiler free. That may be impossible when CMON tends to use minis as KS exclusive stretch goals, but it sure would be nice for people who haven't played through BB yet.
 
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Steve
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I think spoiler free would be impossible and they'll just have to know they're spoiling everything.

Some people consider weapons spoilers and at this point with how old the game is, AND clicking on a game called Bloodborne with mini's...

It'll be 100% spoilers. They'll have to show the models.
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Cody Knopp
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Here is the link to an interview with Eric Lang from Gen Con 2018 where he lays out some things that are in the game. Interesting to hear about the approach to the game through the guilds in Bloodborne.

https://www.facebook.com/watch/?v=10155793092547877
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Brandon Price
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Nyarthlotep wrote:
I think spoiler free would be impossible and they'll just have to know they're spoiling everything.

Some people consider weapons spoilers and at this point with how old the game is, AND clicking on a game called Bloodborne with mini's...

It'll be 100% spoilers. They'll have to show the models.

I guess that's more incentive to play through before the campaign launches...
 
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Claudio Hornblower
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3D render of a Huntsman's Minion revealed
 
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3D Hunter: https://twitter.com/CMONGames/status/1096531850229628928
 
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King Maple
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TarekA wrote:

That 3D hunter is already out there, it was part of Bloodborne Card Game store kit.
 
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Claudio Hornblower
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Hunter 3D model + design diary #2 added

NOTE: please DO READ DESIGN DIARY #2, it's going to be so damn COOL!!!
https://cmon.com/news/bloodborne-design-diary-part-2
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Maxx David
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Kinda worried about the 12 card only mechanic. even though you'll be upgrading a lot I'm sure, it looks very limiting. At the same time Gloomhaven is pretty much the same. Hopefully these cards are just as deep and strategic as Gloomhaven's. So much excitement and doubt all at the same time


 
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Claudio Hornblower
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singlefate wrote:
Kinda worried about the 12 card only mechanic. even though you'll be upgrading a lot I'm sure, it looks very limiting. At the same time Gloomhaven is pretty much the same. Hopefully these cards are just as deep and strategic as Gloomhaven's.
It resonates like Forbidden Stars to me, which is pretty cool indeed: you have a 10 cards deck, plus you roll dice (for damage/block, essentially); shuffle the deck and deal 5 cards, then play 1 card over 3 turns.
Selecting a specific action lets you "buy" advanced cards (which you replace with the "basic" ones on a 2-by-2 basis).

It works really, really well.

Here, I'm already very positive with the idea of coupling a weapon card (which is "fixed" as far as I get it) + "variable" stat. Saw Cleaver + Strength does one thing, while + Skill works differently.
I think you could do a groundbreaking engine with that.
It really sounds like a BattleCON: Devastation of Indines -ish battle system, and that's just great because it ALSO works really well, too (and personally I've always thought that Dark Souls/Bloodborne should have a boardgame-based-combat in this vein):



Even Dark Souls: The Card Game have something like that, a stats (resources)-driven card combat system where you could spend "souls" (cash) to evolve the deck.

The key in Bloodborne here, though, is that you SELECT the cards to play: again, very BattleCON. Go for damage, or speed, or ability... Amazing.

Just to say - it sounds really cool to me. Can't wait to see the whole engine running (will you spend cards for moving/dodging also? and what about damage, will you lose vitality cards...?)
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Gabriel Wannes
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I really like how the card based system is turning out and how you can do different ”builds” for your hunter. Also that hunter render/sculpt looks great! Wonder if all the different weapons will have a different hunter mini represented. Probably not, but that would be a nice touch.
 
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