As someone who has not gotten round to playing yet, my only experience of actual game-play is watching the “Game the Game” YouTube video.
In this game, the cats win, and the woodland alliance and vagabond do poorly.
This does not seem to fit with what I am seeing in this forum, that the alliance and the vagabond are the strongest factions. So my question is, what happened? It did not seem to me that they were particularly targeted early on, so can anyone comment on what went wrong for those two factions in this game?
Last edited Fri Mar 1, 2019 11:32 am (Total Number of Edits: 2)
I only clicked and jumped into a couple of places, but here's one thing I saw:
When the WA got his first base out, he used night actions to move one warrior and perform a suicide attack.
The better use is to accumulate warriors with the recruit action, then move them, then replace them with sympathy tokens. (Then revolt again if those tokens are left in place).
The WA gets an explosion in points by putting out those sympathy tokens towards the right on its player board. Without night actions, it tends to take a lot of cards. With night action, the Organize action allows WA to get those points without the cards.
So the Recruit/Move/Organize engine for WA is the points explosion near the end. Plus, the board is full of more cardboard near the end, so if someone leaves WA a possible revolt (only takes two matching cards in clearing with a sympathy token), it tends to be a lot of points with the Revolt Nuke goes off (kills everything in the clearing).
A lot of this balance of power comes from new players. What I mean is that cats make obvious targets to new players whereas the vagabond and WA can be on the doorstep of winning and not appear like much of a threat to new players. As a result cats tend to be beat up on too much by new players and since the game is relatively new there have been a lot of inexperienced plays.
I miss TT. They weren't perfect, but they at least tried to get the rules right.
The best lesson you can learn from this video is: if you get some rules wrong, or if the players make rookie mistakes, the game will be unbalanced. This is fine if you're playing with friends, just accept that the first couple of games will be learning games as you figure out the different factions.
I don't think any faction is strictly stronger than the others, though. They're nicely balanced. Maybe the WA before the "fix" to the point distribution of the sympathy tokens, but it seems on par with the others now.