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Subject: "THE ROOT" the mini-expansion PnP+rules rss

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Max Omnius
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MONSTER PACK 1 - "THE ROOT" The mini expansion



As far away as the little people may remember a strange thing has always haunted the forest
& their nightmares...
they call it, the Root of their fears





file: https://boardgamegeek.com/filepage/178556/root-mini-expansio...
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Hannes Sörensson
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Nice! Perhaps one of the stand sides should be mirrored?
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Alexandre Santos
Belgium
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Interesting, you could uploada pdf in the files section of the game here on BGG, so that people can follow your progress with this mini-expansion.
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Max Omnius
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Hattes wrote:
Nice! Perhaps one of the stand sides should be mirrored?
Updated thanks ^^
More Root cards are under way but feel free to add your feedabacks & suggestions too

AlexFS wrote:
Interesting, you could uploada pdf in the files section of the game here on BGG, so that people can follow your progress with this mini-expansion.
sure
 
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uru uru
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Hi,

Nice idea with a refreshing mechanism (using dominance).
Could you tell us a bit of the WHY you felt this was needed ?

Does the dominance cards are over or under played in your group ?
What is the wanted /observed effect of your expansion on this ?

Again, thank you for sharing, you made me curious and eager to know more
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Max Omnius
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Quote:
Could you tell us a bit of the WHY you felt this was needed ?
As any expansion it is not necessary but brings a different flavor of game, the main motivation here is to bring an element of additional strong indirect interaction between the players, the second criterion being to have a unique monster type creature but with skills varied from one game to another (this avoids having the pitfall of adding a large number of monsters while keeping an interest and therefore a high replayability) i'm more focused for few but interesting monsters,currently The Root is the first creature of a kind of "Monster pack"...

Quote:
Does the dominance cards are over or under played in your group ?
No more and no less,the choice of placing the first dominance card is based on the deeper reflection criterias & tensions: Apart from choosing victory possibilities alone, each player asks the question whether it is currently worth the effort to trigger the appearance of a monster whose effects could turn against you.

Quote:
What is the wanted /observed effect of your expansion on this ?
What is interesting to note is that Root encourages diplomacy between players, this extension forces players to channel a problem subject so that it can sometimes be in contradiction with the diplomacy displayed, it creates a tension and tasty justifications

This nightmare creature, lifts a veil on the myths & legends of this universe, it also brings a visible flesh to the title of the game (Root) and on the gameplay level it poses a constant threat that greatly contributes to the tension and immersion

Although the decision-making process is simple and relatively fast (tap one card), it adds despite all the extra play time & reflection, I recommend it especially for games with a small number of players 2-3 players.

Always glad to answer questions, thanks urukwai
 
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uru uru
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Metadna wrote:

Always glad to answer questions, thanks urukwai
Many thanks to you ! I love how Root is made of rules and of lore, the two of them deeply intricated. I read much more "developer diary" on this forum that I have time for actual play, but it is very inspiring.



Long live the Root creature !
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