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Birdsong is a Roll-and-Write game inspired by the art and theme of Wingspan and Clever! You are a birder in a specific location spending a week spotting, listening to, writing about, and photographing birds unique to that area.
Travel to Glacier Bay, Alaska in search of Puffins. Or head down to Big Bend, Texas to snap a prize photo of a Painted Bunting. Maybe you just want to take your equipment and a taxi down to Central Park to listen to starlings as they return, heralding a new season. You can also choose to search for ibis and spoonbills in Florida's Everglades.
The game PDF consists of 6 Player Sheets and 4 pages of rules. It takes only seconds to set up a game. Required Components Five 6-sided dice (Red, Green, Blue, Yellow, and White) 9 Page Protectors or lamination One or two dry erase markers Birdsong Rules and Player Score Sheets PDF v0701 -- These 18 pages are meant to be printed double-sided, and laminated or placed in page protectors to make 9 pages. If your printer only prints one-sided, you should only print the first 12 pages.
1-6 Players Casual Difficulty 10 Minutes per player
Re: [WIP] Bird Song - Roll-and-Write Contest (Component Ready)
The weird thing is, I'm surprised that this isn't how Wingspan works. It sounds like people like the gameplay, but it doesn't sound like it makes very much thematic sense as to who you represent or exactly what you're doing. An engine of birds, what is that exactly?
So I think a game where you're a birder trying to view birds is thematically quite sound and the R&W genre seems like a natural fit. Good show, and good luck with the game!
First time solo. Mike, please consider adding a meaningful effect to the Field Guide in Solo mode.
Also, Mike, it isn't clear, but does Journaling mean you cannot use the die elsewhere? I was guessing so.
Final note: I scored a 23 on my solo game; I would prefer to believe this is because dice hate me.
That said, there were an unfortunate number of times that the dice locked me out of doing anything useful. That's my big disappointment with this one. Also, I'm almost certain the times where my highest die value was stolen were the times that I lost actions, so while I understand the resolution mechanic, I sort of frown here since I'm quite certain the RP wouldn't simply choose my highest die, at least not before I could elect to use it. (The way your rules are written, active player chooses from the 5 dice first.) I might recommend losing your highest roll left over after you choose each of your first 2 actions. It would be more enjoyable solitaire, and the player choices would feel less obligatory. (Of course, the scores would be higher too.) Perhaps the field guide problem noted above might solve this problem, by switching the order (now that birds are easier to find).
Overall, I would give you perhaps a 6.5, and a possible 8 depending on any changes. I'm willing to playtest again.
Version 0416 is uploaded * Full color rules (4 pages) * Changes from multiple feedback sources about Solo Mode (can now allocate to Dawn, and loses the second die after allocation instead of losing highest immediately). * Added 3-player Cooperative Mode Rules * Added 4 and 6 player Team Mode Rules
Entire PDF is 18 pages. It is meant to be printed 2-sided, and then laminated/page protected. This will allow up to 6 people to play. More player sheets can be printed for more players though.
Meanwhile, I scored 30 points in my 2nd solo game, and yes, it was MUCH better. (Given I scored 7 points in preparations [I just allocated my dice there if I couldn't use them elsewhere, but I still lost 2 dice per round], I scored exactly the same as I did yesterday, but I enjoyed it a lot more as the possibilities opened up more.