Recommend
3 
 Thumb up
 Hide
19 Posts

BoardGameGeek» Forums » Gaming Related » Recommendations

Subject: Books on board game design? rss

Your Tags: Add tags
Popular Tags: [View All]
Kevin Sussman
United States
Los Angeles
California
flag msg tools
badge
Avatar
mb
Hi. Any good books on board game design? Also, any other resources, workshops, classes, etc., in Los Angeles?

Thanks!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Derrick Heemskerk
Canada
Courtice
Ontario
flag msg tools
I'm not sure about good books, but if you want to make a board game I'd start Jamey Stegmaier's blog.(Maker of Scythe, Viticulture, Wingspan, Euphoria etc)

https://stonemaiergames.com/kickstarter/how-to-design-a-tabl...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Shane Phillips
United States
Williamsburg
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
You might also check these out:

Tabletop Gaming Manual:
https://smile.amazon.com/Tabletop-Gaming-Manual-diverse-tabl...

Gametek: The math and science of gaming
https://smile.amazon.com/Gametek-Science-Gaming-Geoff-Engels...

and

Dice Games Properly Explained
https://smile.amazon.com/Games-Properly-Explained-Reiner-Kni...
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Rogers
United States
Washington
Dist of Columbia
flag msg tools
mbmbmbmbmb
DerrickGamer wrote:
I'm not sure about good books, but if you want to make a board game I'd start Jamey Stegmaier's blog.(Maker of Scythe, Viticulture, Wingspan, Euphoria etc)

https://stonemaiergames.com/kickstarter/how-to-design-a-tabl...


Great advice, but just to give credit where credit is due: Jamey didn't create Wingspan. While Stonemaier Games published it, the designer is Elizabeth Hargrave.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
New York
New York
flag msg tools
badge
Sometimes I'm the shark; sometimes I'm the swimmer.
Avatar
mbmbmbmbmb
PLAYING AT THE WORLD, while not specifically a game design book, does give tons of insights into design as it traces the history of the development of d&d from wargaming.

I can recommend many books on wargame design but suspect that’s not what you are after.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian McCue
United States
Unspecified
Unspecified
flag msg tools
Avatar
mbmbmbmbmb
adm1 wrote:
I can recommend many books on wargame design but suspect that’s not what you are after.


What about us lurkers?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brad Keusch
United States
Ann Arbor
MI
flag msg tools
badge
Waves broke in swift lines on the beach, and she walked over the sand toward her friends, in the wind, on Mars, on Mars, on Mars, on Mars, on Mars
Avatar
mbmbmbmbmb
Kobold guide to game design

The art of game design

The two best I've read by far
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pat Johnston
United States
North Liberty
Iowa
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
“Think Like a Game Designer” by Justin Gary
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
New York
New York
flag msg tools
badge
Sometimes I'm the shark; sometimes I'm the swimmer.
Avatar
mbmbmbmbmb
brianmccue wrote:
adm1 wrote:
I can recommend many books on wargame design but suspect that’s not what you are after.


What about us lurkers?
I'd highly recommend two wargame-design books (that actually could be of use to general designers, depending on the type of game you were designing):

SIMULATING WAR: STUDYING CONFLICT THROUGH SIMULATION GAMES by Philip Sabin

THE ART OF WARGAMING: A GUIDE FOR PROFESSIONALS AND HOBBYISTS by Peter Perla
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
New York
New York
flag msg tools
badge
Sometimes I'm the shark; sometimes I'm the swimmer.
Avatar
mbmbmbmbmb
For more general design concepts and theory, I'd also recommend:

RULES OF PLAY: GAME DESIGN FUNDAMENTALS and THE GAME DESIGN READER, both edited by Salen and Zimmerman
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David op De Beeck
Belgium
Mechelen
flag msg tools
Avatar
mbmbmbmb
love this channel, don’t know how useful it is to your needs

https://www.youtube.com/user/GeekNightsRym

I’m sure there’s a lot of math theory about game design that you can get into. The podcast Ludology is great as well.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Max Jamelli
United States
Chambersburg
Pennsylvania
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
I'm going to be teaching a high school course on board game design next year - anything that can be geared towards a HS student who may not be an "expert" on modern gaming?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
New York
New York
flag msg tools
badge
Sometimes I'm the shark; sometimes I'm the swimmer.
Avatar
mbmbmbmbmb
sigtaulefty wrote:
I'm going to be teaching a high school course on board game design next year
Any syllabus you'd be interested in sharing, either with this thread or by PM? I'm interested!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
BagOTricks
msg tools
badge
Wheat for Sheep?
Avatar
mbmbmbmb
While not specifically about game design there are a lot of relevant ideas contained in New Rules for Classic Games. It takes classic games like Checkers, Chess and Scrabble and offers new rules or twists on game play. I would think you could mine a lot of good generalizations out of it in an academic setting especially.
https://www.amazon.com/gp/product/0471536210/ref=ppx_yo_dt_b...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter S.
United States
Sacramento
California
flag msg tools
badge
Avatar
It's not strictly on board games, but I'd highly recommend Raph Koster's A Theory of Fun as relevant to the broad principles underlying both board game and video game design: https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/144...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Rees
United States
Parma
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
It's not specifically board game design but GameTek covers the math behind gaming. There is a sample chapter to give you an idea of what to expect
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Max Jamelli
United States
Chambersburg
Pennsylvania
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
adm1 wrote:
sigtaulefty wrote:
I'm going to be teaching a high school course on board game design next year
Any syllabus you'd be interested in sharing, either with this thread or by PM? I'm interested!


When I put some actual time into it over the summer, sure.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brad Keusch
United States
Ann Arbor
MI
flag msg tools
badge
Waves broke in swift lines on the beach, and she walked over the sand toward her friends, in the wind, on Mars, on Mars, on Mars, on Mars, on Mars
Avatar
mbmbmbmbmb
sigtaulefty wrote:
I'm going to be teaching a high school course on board game design next year - anything that can be geared towards a HS student who may not be an "expert" on modern gaming?


Look at Characteristics of Games too, richard garfield et al taught a course using it, its published by MIT press
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
John Weber
United States
Ellicott City
Maryland
flag msg tools
mbmbmbmbmb

Here's a link to a great video featuring Ben Rosset, designer of BrewCrafters, one of my favorite games, giving a lecture at American University a few years back on the subject of boardgame design:

https://www.youtube.com/watch?v=4Qly3p0bqY4

One aspect of Ben's talk I found particularly interesting was the discussion of the difference between mechanics-oriented and theme-oriented game designers. Ben puts himself in the category of theme-first designers, which is something I much prefer, come up with a thematic design and then mold the game mechanics to fit the theme, rather than the other way around.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.