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Endeavor: Age of Sail» Forums » General

Subject: New or Different cards? rss

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Nicholas Tibbits
United States
Kansas
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Hey I was wondering if anyone has seen or thought of making new or different cards so they are not the same every game?


 
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Becq
United States
Cerritos
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I'm not sure how much difference that would make...

One thing that *does* make a difference without changing the decks is choice of exploits. By incentivizing different regions each game, you encourage players to focus on regions other than those that focus on symbols that fit their usual strategy.

I haven't played with exploits nearly as much as I'd like (because I often play with new players), but you can pick the sets of exploits to manipulate this focus. For example, you can:
* Pick three exploits that share a common region. That region will tend to be sought after, as will the other three regions on the exploits, while the others are available, but less important.
* Pick three exploits that form a triangle. Those three will be equally important, and the remaining three less important.

This way you can shift the focus and feel of the game each time you play.

(Or, if you want to level the playing field (in terms of region importance), you can pick a set of three exploits that focus on different regions completely!)
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Grant
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Cuyahoga Falls
Ohio
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Coldwater7 wrote:
Hey I was wondering if anyone has seen or thought of making new or different cards so they are not the same every game?



I’m curious how you think this would make the game more interesting.
 
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Bernhard W
Australia
Townsville
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Coldwater7 wrote:
Hey I was wondering if anyone has seen or thought of making new or different cards so they are not the same every game?



I think they are working on an expansion with all new buildings. That would change things up beyond the exploits.

I guess you could build your own decks too by randomizing the 5,4...1 cards of the regions. Not sure what else could be done with different decks unless there are completely new combos added.
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Jarratt Gray
New Zealand
Upper Hutt
Wellington
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Coldwater7 wrote:
Hey I was wondering if anyone has seen or thought of making new or different cards so they are not the same every game?




Of course I have. ;-)
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Michael
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jarratt wrote:
Coldwater7 wrote:
Hey I was wondering if anyone has seen or thought of making new or different cards so they are not the same every game?




Of course I have. ;-)


And the winner of the award for "Most Pregnant Pause in an Online Board Games Forum" goes to...
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