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A Game of Thrones: The Board Game (Second Edition)» Forums » Play By Forum

Subject: AGoT PBF #482 - War Across the Sunset Sea rss

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Cody Skrine
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This is a private game between myself and a few friends. As we are full up, we will hopefully not need any other players.

This is a standard 2nd Edition with no Tides of Battle and no Ravens game.

This material is taken from
Witold Jagielski
Poland
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who took it from
Victor Kostin
Russia
Moscow
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who took it from
Sebastian van Dalen
Netherlands
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RESOURCES

Game Rules and FAQ
Rulebook PDF from FFG website.
FAQ v1.4 PDF from FFG website.
Official Responses from FFG BGG thread.
Complete FFG Video Tutorial

Map
• We will use the excellent browser map created by:
Renan Stigliani
Canada
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How to use the map BGG thread
• More information in the USING THE MAP section below.

PLAY BY FORUM RULES
Credit for the main structure of these rules goes to:
Alex WolfandDragon
Germany
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The rules were reorganized and reformatted for easier viewing, and House, Westeros, and Wildlings cards were added in text format by:
Brendan
United States
Somerville
Massachusetts
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I. Game Overview

1. We will use the 2nd edition standard rules and board. If a question is not answered in the rule-book, we will use official responses from FFG and the FAQ. If this still doesn't answer the question, the moderator will make the call.
2. Tides of Battle Cards will not be used.
3. Ravens to other players (private messages / Geekmails / etc.) are yet to be decided. If allowed, players can communicate privately, if not, all communications regarding the game must be posted on the thread. Lying is ok so lie as much as you want!
4. Westeros cards will be rolled by the moderator.
5. Wildling card order will be already secretly rolled by the start of the game and I'll keep the order as a PM message to myself, and will keep track in that message for the peeks and reveals.
6. I will be the moderator.
7. Houses will be randomly determined, rolled in the Iron Throne initial setting (Baratheon, Lannister, Stark, Martell, Greyjoy, Tyrell). After the rolls, feel free to exchange if both players agree.

II. Playing by Forum: The Basics

0. Use common sense. You do not need a moderator to resolve anything that does not involve a hidden feature (e.g. bidding). Do not wait for the mod to tell you to make your move; just check the turn order and resolve your action when it is your turn. You can also post and correct maps as needed. Of course, I will try to help keep things moving along.
1. Let's all work together and avoid unnecessary delays. Please try to check in at least once a day and do not rely only on notifications/subscriptions. Because we are using the browser map, players are encouraged to update the map on their own. (Speaking from experience, it's also a lot more fun when the game moves quickly!)
2. If you will be away from the computer and unable to participate for 2+ days, please notify the moderator and/or the entire group.
3. It is helpful to forward your Geekmail to an email address you check regularly, so that in the worst-case scenario the moderator can Geekmail you and you will notice the Geekmail. This option is under the Settings link in your Geekmail.
4. Use normal text for regular discussions.
5. Use italics for politics and roleplaying (highly encouraged!).
6. Use bold text for in-game moves and actions.
7. If possible, do not edit game-related stuff (actions, politics). If you must, highlight the text that you edited by leaving the old text striked through (use [ - ] [ / - ] without spaces) to clear up confusion. Someone may read your original post and not notice what has been changed later.
8. To make things easier, we will address each other by our House names (for diplomacy and game actions in particular). You may address the moderator or just as mod.
9. All players will use banners when posting. Place them at the beginning of every post. To make them appear, type in [ImageID=#######medium] where ####### are the following numbers:

Stark: 1152906

Lannister: 1152904

Baratheon: 1152902

Greyjoy: 1152903

Tyrell: 1152907

Martell: 1152905


The moderator will use a special banner:

Moderator: 1152928


Banners created by:
Pavel Kornilov
Russia
Syktyvkar
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Cody Skrine
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III. Playing by Forum: Orders, Battles, Bids, Etc.

1. Submitting Orders, Bids, and House Cards: Geekmail the moderator your orders, bids, and House cards. To help keep things clear, all Geekmails should have a subject as prescribed below.

GeekMail Subject Format wrote:
Orders:
AGoT PBF [Game #] - Round [Round #] - [House Name] - Orders
Bid:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [IT/F/KC/W] Bid: [Bid Amount]
House Card:
AGoT PBF [Game #] - Round [Round #] - [House Name] - [Area Name] - [Card Name]


Example GeekMail Subjects wrote:
[Attacker]
Units: 3 (KN, FM)
Order: -1 (M-1)
Support: 0
Card: Send to moderator
Total: 2 + ?

[Defender]
Units: 1 (FM)
Order: 1 (D+1)
Support: 2 (SH, S+1* order)
Card: ?
Total: 4 + ?


1b. Since we are using the browser map, you can preview your orders on the map. Remember: the responsibility for ensuring the correct order has been selected is yours. (More on this in the USING THE MAP section below.)
1c. After sending the mod your orders/bids/etc. via Geekmail, post in the thread that you have done so. This will help keep the game moving along.
2. Resolving Combat: To resolve combat, we will use the following steps:
(a) The attacker calculates and posts both his and the defender's initial combat strength. This includes the combat strength of both Houses' units in the embattled area, the combat strength modifier from march or defense orders (+2, +1, +0, or -1), and the combat strength of supporting units and orders from each player's own units.
(b) Both attacker and defender then ask for support from other houses. Those who wish to support any side should declare it by posting their support action in the thread in bold. If support has been declared, the supporter recomputes and posts both parties' modified combat strength. The attacker can send conditional House Cards based on whether support is granted (e.g., send Theon if Baratheon supports, otherwise send Asha).
(c) The attacker Geekmails the mod his chosen house card and informs everyone by posting that he has already sent his house card to the moderator.
(d) The defender Geekmails the mod his chosen house card AND posts it in the thread.
(e) The attacker reveals his house card by posting it in the thread.
(f) The attacker or defender may now decide if he will use his Valyrian Steel Blade token.
(g) Anyone may now recompute and post the final combat strength of both parties. Combat resolution follows.

Notes:
• Steps 2b & 2f are optional and may be skipped.
• In the interest of speeding things up, the attacker may skip Step 2b and proceed with Step 2c. In this case, support from other houses can still be declared as long as the defender has not yet Geekmailed the mod his house card (Step 2d). All support declared after Step 2d will no longer count.
• In Step 2g, anyone may resolve the combat without waiting for the moderator.
• Below is an example of how to post battle information. You may copy and paste this text and modify it for the current battle.

Battle for Moat Cailin wrote:
Battle for Moat Cailin

[Attacker]
Units: 3 (KN, FM)
Order: -1 (M-1)
Support: 0
Card: Send to moderator
Total: 2 + ?

[Defender]
Units: 1 (FM)
Order: 1 (D+1)
Support: 2 (SH, S+1* order)
Card: ?
Total: 4 + ?


3. Out-of-Turn Actions: Please try to refrain from out-of-turn actions. You may think that it will not affect what other players are doing, but in a game this complex, you never know what your actions might influence! If you will be away from the computer or just want to help keep the game moving, you can Geekmail the moderator your out-of-turn orders. If you do post out-of-turn orders in the thread, you are bound to them.
4. Changes to Orders, Bids, and House Cards: The moderator will accept changes to orders, bids, and House cards until he has a response from each player. If the last player already submitted their order, bid, or House card, then nothing can be changed. If an order, bid, or House card was posted in the thread, it is binding.
4b. At the same time, this is a game, so if you make a genuine mistake and want to take it back, we can allow it if the entire group agrees. But we'll try to avoid this to keep the game moving.
5. Mistakes and Errors: If you see something wrong--from the moderator or another player--let the group know right away! I will do my best to correct any mistakes as fairly as possible.

IV. Rule Clarifications

1. CP* Orders: I will assume by default that you want your CP* order to be resolved as your last CP order, thus mustering later than another player with a lower ranking on the Iron Throne track but with less CP orders. Should you wish to forfeit this advantage, please say so explicitly either in your orders or at any point during the action phase, but before the mustering happens.
2. Faulty Order Placement: If something is wrong with the orders as you submitted them to the moderator, the following ruleset is valid:
(a) if a player has more special orders on the map than allowed, extra orders are turned into “Defense +0” orders – ie “nothing”
(b) extra orders left on the map after step (a) are completely removed in alphabetical area order.
(c) if after step (b) or by a player's mistake there are areas without orders, the areas remain without orders. (Note, however, that per the rules all areas must receive orders, so please do not deliberately issue invalid orders or decline to give areas orders to gain an advantage [not including the situation of not having enough order tokens].)
(d) if a player placed a forbidden order (per a Westeros III card), it is removed without replacement.
(e) if the map shows something different than what you intended, the orders as displayed on the map stand (double check your orders are what you want!).
(f) if the moderator did catch a mistake that you've made, he'll Geekmail you to notify you of your mistake and you will be able to change your orders up to the point that all the houses have sent their orders. Once all orders are in, your orders are final!
Note: Grace can be shown in cases of mistaken orders if all players agree. This is left to the moderator's and group's discretion.
3. Retreating and Ships in Port: Should you lose a battle and be forced to retreat from land that has a port, you immediately lose control of any ships in port and as such those ships do not count against your supply. Your opponent can later decide to replace or destroy them.
4. Westeros Card Dark Wings, Dark Words: as answered by the FFG, ports with friendly ships does not generate PT on DWDW.
5. Leaving Power Tokens in Areas: Upon leaving an area, the standard and assumed play is that you have not chosen to leave a Power Token to establish control of a vacated area unless you have declared your intentions of doing so. Here is an example:

Leaving a Power Token wrote:
March-1 from Riverrun: FM to Seagard. Leave PT.


Grace may be given to players that forgot to leave a PT but had wanted to provided only a march or two have passed, provided no players object. As always, your posted orders are binding unless your opponents have mercy on you and no one objects to a revision. The moderator reserves the right of special consideration regarding this rule.

V. Final Comments

This is a game, and games are meant to be fun. Please remember this as there may be circumstances in which you become frustrated, tense, and even angry. But, this is all part of the charm and appeal of this game. Having said that, make threats and blast your opponents with insults (within reason) while posting in-game role-playing. Try to keep out of character communication as civil as possible. And remember: Have fun!

USING THE MAP

Map Overview
• On top of the screen is a semi transparent black bar, when you move your mouse cursor over it a menu should slide down.
• There are clickable links to show/hide Power Tokens, units, and/or orders at the top of the drop-down semi-transparent black bar.
• Hovering your mouse over an order token will also cause it to temporarily disappear so you can see the units underneath. (If a unit is on top of a power token, click the "Show/hide units" text to temporarily hide the units.)
• Power Tokens are displayed on the bottom-left of the Wildlings track in the format X/Y, where X = Power Tokens currently possessed by each player and Y = Power Tokens remaining in the pool.

General Notes
• Each area should be on its own line.
• To place units or order tokens, enter the area name followed by a colon and space, then the unit name or order name. Make sure to use the correct text box.
• To remove units or order tokens, you can simply delete the units or order, but leave the area name followed by a colon and space (": "). If there is not a colon and space, it can break the display, but leaving the area names in can save time retyping them. Alternatively, you can just delete the entire line.
• To place a Power Token on the board, simply add the area to the "Powertokens in areas" box on the House Settings page. Make sure to decrease the number of available Power Tokens.
• To specify a port, add " - Port" after the area name. Make sure there is a space before and after the hyphen.
Important: Blank lines, misspellings, and extra spaces can break the display. If something isn't showing up, check for these errors. Note that the case does not matter (FM and fm both work).

Units
• Footman: FM, Footman
• Knight: KN, Knight
• Siege Engine: SE, Siege
• Ship: SH, Ship
• Routed units: Add routed- before the name given above (e.g., routed-KN)
• Multiple units: Separate with commas (even for multiple units of the same type) (e.g., FM, FM, KN)

Orders
Note: There are different options for entering orders (see the thread on using the map for more information if you're curious), but I think the options below are the most clear (every order shows combat strength modifier, and every starred order has a star), so please try to use these. I will try to confirm your orders are correct, but ultimately the responsibility is yours, especially since you can edit the map yourself to preview your orders.
• March-1: M-1
• March+0: M+0
• March+1*: M+1* or just M
• Defend+1: D+1 (D is also ok)
• Defend+2*: D+2*
• Support: S
• Support+1*: S+1*
• Raid: R
• Raid*: R*
• Consolidate Power: CP
• Consolidate Power*: CP*

House Settings
• Units, Orders, and Power Tokens boxes place units, orders, and Power Tokens on the board. For example:

House Settings in Browser Map wrote:
Units:
Dragonstone: Footman, Knight
King's Landing: KN, SE
Crackclaw Point: FM
Shipbreaker Bay: SH, routed-SH
Blackwater Bay: Ship

Orders:
Dragonstone: M+0
King's Landing: CP*
Crackclaw Point: D+1
Shipbreaker Bay: R
Blackwater Bay: S+1*

Powertokens in areas:
Kingswood
Blackwater


Influence Tracks & Dominance Tokens
• Each House, garrison, and neutral force should be on its own line.
• When a garrison or neutral force is destroyed, delete the line from the garrisons box.
• To adjust the House order on the various tracks, use the appropriate text box(es). (Try to remember to update the victory track after capturing a castle or stronghold!)
• When a dominance token (Valyrian Steel Blade or Messenger Raven) has been used for the round, you can check the appropriate box on this page to overlay a "used" indicator on the main board display.
• The round marker and Wildlings strength can also be adjusted here.

Sharing the Map
• Every time you change anything, a new tinyurl.com link should appear in the black bar at the top of the screen. Post this link in the thread. Sometimes it fails to create a valid link, so please check if you have a valid tinyurl link before submitting your post.
• Occasionally, there is no tinyurl link on the black bar. If this happens, click the Power Token display in the upper-left corner of the board to increase and then decrease the PT count (from 5/15 to 4/16 back to 5/15). This should generate the link without needing to re-enter information.
 
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Cody Skrine
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CARD REFERENCE

House Cards


[4] Eddard Stark: 2 Swords
[3] Robb Stark: If you win this combat, you may choose the area to which your opponent retreats. You must choose a legal area where your opponent loses the fewest units.
[2] Roose Bolton: If you lose this combat, return your entire House card discard pile into your hand (including this card).
[2] Greatjon Umber: 1 Sword
[1] Ser Rodrik Cassel: 2 Fortifications
[1] The Blackfish: You do not take casualties in this combat from House card abilities, Combat icons, or Tides of Battle cards.
[0] Catelyn Stark: If you have a Defense Order token in the embattled area, its value is doubled.


[4] Tywin Lannister: If you win this combat, gain two Power tokens.
[3] Ser Gregor Clegane: 3 Swords
[2] The Hound: 2 Fortifications
[2] Ser Jaime Lannister: 1 Sword
[1] Tyrion Lannister: You may cancel your opponent's chosen House card and return it to his hand. He must choose a different House card to reveal. If he has no other House cards in his hand, he cannot use a House card this combat.
[1] Ser Kevan Lannister: If you are attacking, all of your participating Footman (including supporting Lannister footmen) add +2 combat strength instead of +1.
[0] Cersei Lannister: If you win this combat, you may remove one of your opponent's Order tokens from anywhere on the board.


[4] Stannis Baratheon: If your opponent has a higher position on the Iron Throne Influence track than you this card gains +1 combat strength.
[3] Renly Baratheon: If you win this combat, you may upgrade one of your participating Footmen (or one supporting Baratheon Footman) to a Knight.
[2] Ser Davos Seaworth: If “Stannis Baratheon” is in your discard pile, this card gains +1 combat strength and a sword icon
[2] Brienne of Tarth: 1 Sword, 1 Fortification
[1] Melisandre: 1 Sword
[1] Salladhor Saan: If you are being supported in this combat, the combat strength of all non-Baratheon Ships is reduced to 0.
[0] Patchface: After combat, you may look at your opponent's hand and discard one card of your choice.


[4] Euron Crow's Eye: 1 Sword
[3] Victarion Greyjoy: If you are attacking, all of your participating Ships (including supporting Greyjoy Ships) add +2 to combat strength instead of +1.
[2] Theon Greyjoy: If you are defending an area that contains either a Stronghold or a Castle, this card gains +1 combat strength and a sword icon.
[2] Balon Greyjoy: The printed combat strength of your opponent's House card is reduced to 0.
[1] Asha Greyjoy: If you are not being supported in this combat, this card gains two Sword icons and one Fortification icon.
[1] Dagmar Cleftjaw: 1 Sword, 1 Fortification
[0] Aeron Damphair: You may immediately discard two Power tokens to discard Aeron Damphair and choose a different House Card from your hand (if able).


[4] Mace Tyrell: Immediately destroy one of your opponent's attacking or defending Footmen units.
[3] Ser Loras Tyrell: If you are attacking and win this combat, move the March Order token used into the conquered area to resolve again later this round.
[2] Ser Garlan Tyrell: 2 Swords
[2] Randyll Tarly: 1 Sword
[1] Alester Florent: 1 Fortification
[1] Margaery Tyrell: 1 Fortification
[0] Queen of Thorns: Immediately remove one of your opponent's Order tokens in any area adjacent to the embattled area other than the March Order token used to start this combat.


[4] The Red Viper: 2 Swords, 1 Fortification
[3] Areo Hotah: 1 Fortification
[2] Obara Sand: 1 Sword
[2] Darkstar: 1 Sword
[1] Nymeria Sand: If you are defending, this card gains a fortification icon. If you are attacking, this card gains a sword icon.
[1] Arianne Martell: If you are defending and lose this combat, your opponent may not move his units into the embattled area. They return to the area from which they marched. Your own units must still retreat.
[0] Doran Martell: Immediately move your opponent to the bottom of one Influence track of your choice.


Westeros I Cards

3 × Supply: Adjust supply.
3 × Mustering: Muster units.
2 × Thrones of Blades [W]: Holder of the Iron Throne chooses Mustering, Supply, or no effect.
1 × Last Days of Summer [W]: Nothing happens.
1 × Winter is Coming: Reshuffle Westeros I deck.
[W] = Wildlings increase in power

Westeros II Cards

3 × Clash of Kings: Bid power tokens on influence tracks.
3 × Game of Thrones: Gain power tokens.
2 × Dark Wings, Dark Words [W]: Holder of the Messenger Raven chooses Clash of Kings, Game of Thrones, or no effect.
1 × Last Days of Summer [W]: Nothing happens.
1 × Winter is Coming: Reshuffle Westeros II deck.
[W] = Wildlings increase in power

Westeros III Cards

3 × Wilding Attack: Bid power tokens to fend off Wildling Attack.
1 × Sea of Storms [W]: No Raid orders.
1 × Rains of Autumn [W]: No March+1* orders.
1 × Feast for Crows [W]: No Consolidate Power orders.
1 × Web of Lies [W]: No Support orders.
1 × Storm of Swords [W]: No Defense orders.
2 × Put to the Sword: Holder of the Valyrian Steel Blade chooses Rains of Autumn, Storm of Swords, or no effect.
[W] = Wildlings increase in power


Wildlings Cards

• Crow Killers
• The Horde Descends
• A King Beyond the Wall
• Mammoth Riders
• Massing on the Milkwater
• Preemptive Raid
• Rattleshirt's Raiders
• Silence at the Wall
• Skinchanger Scout

Crow Killers
Wildling Victory
- Lowest Bidder: Replaces all of their available Knights with available Footmen. Any Knight unable to be replaced is destroyed.
- Everyone Else: Replaces 2 of their Knights with available Footmen. Any Knight unable to be replaced is destroyed.
Night's Watch Victory
- Highest Bidder: May immediately replace up to 2 Footmen, anywhere, with available Knights.

The Horde Descends
Wildling Victory
- Lowest Bidder: Destroys 2 of his units at one of his Castles or Strongholds. If unable, destroys 2 of his units anywhere.
- Everyone Else: Destroys 1 of their units anywhere.
Night's Watch Victory
- Highest Bidder: May muster forces (following normal mustering rules) in any one Castle or Stronghold area you control.

A King Beyond the Wall
Wildling Victory
- Lowest Bidder: Moves his token to the lowest position on every Influence track.
- Everyone Else: In Iron Throne turn order, each player chooses either the Fiefdoms or the King's Court Influence track, and moves their token to the lowest position on that track.
Night's Watch Victory
- Highest Bidder: Moves their token to the top of the Influence track of their choice, then takes the appropriate Dominance token.

Mammoth Riders
Wildling Victory
- Lowest Bidder: Destroys 3 of their units anywhere.
- Everyone Else: Destroys 2 of their units anywhere.
Night's Watch Victory
- Highest Bidder: May retrieve 1 House card of their choice from their discard pile.

Massing on the Milkwater
Wildling Victory
- Lowest Bidder: If you have more than one House card in your hand, discard all cards with the highest combat strength.
- Everyone Else: If they have more than one House card in their hand, they must choose and discard one of those cards.
Night's Watch Victory
- Highest Bidder: Returns their entire House card discard pile to their hand.

Preemptive Raid
Wildling Victory
- Lowest Bidder: Chooses one of the following: (A) Destroys 2 of their units anywhere; or, (B) Is reduced 2 positions on their highest Influence track.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: The wildlings immediately attack again with a strength of 6. You do not participate in this attack (no reward nor penalties).

Rattleshirt's Raiders
Wildling Victory
- Lowest Bidder: Is reduced 2 positions on the Supply track (to no lower than 0)
- Everyone Else: Is reduced 1 position on the Supply track (to no lower than 0)
Night's Watch Victory
- Highest Bidder: Is increased 1 position on the Supply track (to no higher than 6)

Silence at the Wall
Wildling Victory
- Lowest Bidder: Nothing happens.
- Everyone Else: Nothing happens.
Night's Watch Victory
- Highest Bidder: Nothing happens.

Skinchanger Scout
Wildling Victory
- Lowest Bidder: Discards all available Power tokens.
- Everyone Else: Discards 2 available Power tokens, or as many as they are able.
Night's Watch Victory
- Highest Bidder: All Power tokens bid on this attack are immediately returned to his available Power.
 
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Cody Skrine
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Moderator: 1152928

Welcome! This is the first proper post of the game. I'll edit this once we've had our roll call and randomly determined houses.

A couple rules reminders: 1. No Ravens. This means that any discussions about strategy, alliances, support, etc. must happen In Game, and here that means they must be posted in the forums. This is especially important as the players are divided on opposite sides of the Atlantic! If you do happen to discuss things in person, make sure you post about it on the forum to keep the integrity of the game.
2. To keep things clean, once we've determined houses, make sure you post with your banner, so everyone will know who everyone is.

My co-GM will be Louis, who you will meet soon. Huzzah!


Players and their houses:
Stark: 1152906

William Cherry
(Willzasarus)

Lannister: 1152904


Baratheon: 1152902


Greyjoy: 1152903

Louis Wood
(LouisWood)

Tyrell: 1152907

Player: Mitch Hamilton
(mitchellhamilton)

Martell: 1152905

Kai Sachse
(KaiSachse)
 
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Mitch Hamilton
Canada
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HERE I AMMMMMMM ROCK ME LIKE A DARGARYYYYEEEENNNN!
 
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Kai Sachse
Canada
Banff
Alberta
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Let's do this! No prisoners...I mean, does anybody want to be friends?
 
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William Cherry
Canada
Banff
Alberta
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Here I am, ready to figjt the good fight!
 
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Cody Skrine
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Deciding houses, in order of appearance! I'll re-roll if the number comes up again.

Stark: 1
Lannister: 2
Baratheon: 3
Greyjoy: 4
Tyrell: 5
Martell: 6

Mitch: 1d6 = (5) = 5 Tyrell!
Kai: 1d6 = (5) = 5 re-roll!
Will: 1d6 = (1) = 1 Stark!
 
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  • 1448369. Moniker12
  • 1d6 =
  • (5) =
  • 5
  • Fri Apr 19, 2019 11:56 am
  • [+]
  • 1448370. Moniker12
  • 1d6 =
  • (5) =
  • 5
  • Fri Apr 19, 2019 11:56 am
  • [+]
  • 1448371. Moniker12
  • 1d6 =
  • (1) =
  • 1
  • Fri Apr 19, 2019 11:56 am
Cody Skrine
msg tools
Moniker12 wrote:
Deciding houses, in order of appearance! I'll re-roll if the number comes up again.

Stark: 1
Lannister: 2
Baratheon: 3
Greyjoy: 4
Tyrell: 5
Martell: 6

Mitch: Moniker12 previously rolled 1d6 = (5) = 5
Kai: Moniker12 previously rolled 1d6 = (5) = 5
Will: Moniker12 previously rolled 1d6 = (1) = 1


Rolling 1d4 of for Kai

Lannister: 1
Baratheon: 2
Greyjoy: 3
Martell: 4

1d4 = (4) = 4 Martell!
 
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  • 1448372. Moniker12
  • 1d4 =
  • (4) =
  • 4
  • Fri Apr 19, 2019 11:58 am
Louis Wood
United Kingdom
Bristol
England
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What ho travellers! prepare to bend the knee
 
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Rolling for Louis, re-rolling 4's: 1d4 = (3) = 3 Greyjoy!
 
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  • 1448373. Moniker12
  • 1d4 =
  • (3) =
  • 3
  • Fri Apr 19, 2019 12:03 pm
James Hunt
United Kingdom
Bristol
England
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Nice to meet you all! Can't wait to raid, pillage and plunder everything you hold dear.
 
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Cody Skrine
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Rolling for James. Odds will be Baratheon, Evens will be Lannister and I'll take whatevers left. 1d100 = (63) = 63 James is Baratheon and I'm Lannister!
 
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  • 1448374. Moniker12
  • 1d100 =
  • (63) =
  • 63
  • Fri Apr 19, 2019 12:35 pm
Cody Skrine
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The King is dead! Long live the King! However, there’s quite a number of differing opinions on who precisely that is. Stannis is the next in line after the late King Robert, but few would have him as their lord. Tywin has long desired a Lannister on the Iron Throne, but will have to work hard managing the other houses. The Starks consolidate their power in the North, and the Tyrell’s and Martell’s scheme towards their own ends in the south. To the west, the Ironborn have been united under House Greyjoy, and they might prove a valuable ally or dangerous enemy, depending on how the sea winds blow.

Only one thing is certain: In the game of thrones, you win or you die.


The game begins! Please see our starting map here: http://tinyurl.com/AtIaz7lrDFMXF0Mu9sfH

As this is the first turn, and we’re all getting into the swing of things as well as it being a long weekend and so I’m hoping to have everyone’s orders in by the end of the weekend, where we can start proper. As per usual, creative writing/roleplaying as above is not necessary at all but is of course encouraged! I’ll have my orders sent to Louis ASAP, and look forward to receiving yours.

Players, their houses and the code to put between the square brackets for your banners:

Stark: ImageID=1152906medium

William Cherry
(Willzasarus)

Lannister: ImageID=1152904medium

Cody Skrine
(Moniker12)

Baratheon: ImageID=1152902medium

James Hunt
(Kildrak)

Greyjoy: ImageID=1152903medium

Louis Wood
(LouisWood)

Tyrell: ImageID=1152907medium

Player: Mitch Hamilton
(mitchellhamilton)

Martell: ImageID=1152905medium

Kai Sachse
(KaiSachse)

 
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Cody Skrine
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Tywin pens a number of letters to the heads of the other great houses:

To King Stannis, the first of his name,

Long has house Lannister served the Baratheons, since the climax of your brothers rebelion. Let our mutually beneficial relationship continue! The soldiers of my army shall not go further east then Harrenhal, if you will pledge that your own soldiers won’t go further west than Cracklaw Point.


To Lord Greyjoy,

You have freed yourselves from the shackles of House Stark and the North, and rightly so! Let your wrath be swift and brutal. We shall not interfere with your pillaging of the north, and shall keep our navy on patrol in the Golden Sea. This path benefits all, lest we find ourselves lost in the churn of endless combat to our own mutual destruction.


To Lord Tyrell,

My Lord, in these trying times it is important to tread carefully. Know this: any military forces occupying the Searoad Marches will be seen as the gravest threat to Lannisport, and will be treated as such. Let us respect each others borders, and move forward in peace.

 
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Louis Wood
United Kingdom
Bristol
England
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Ravens are sent to all noble houses of the realm from the island of Pyke.

Know this, Balon Greyjoy claims kingship of the Iron Islands and all the lands that are his to take by the ancient rite of conquest. The seas are ours to rule, any contest of the waves shall draw the ire of The Kraken.




 
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Mitch Hamilton
Canada
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Lord Tyrell dispatches a raven to the Lord of Sunspear

"Lord Martell, the Northerners threaten our very way of life, may we call a truce in our Southern kingdoms and direct our attentions to King's Landing?

I propose that Prince's Pass be a no man's land between our two fair kingdoms?"
 
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Kai Sachse
Canada
Banff
Alberta
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mbmbmbmb


After considering the message carefully, a reply is dispatched to Lord Tyrell via raven.

"Lord Tyrell, we too have noticed the common threat from the north. An alliance will strengthen both our lands.

We agree that Prince's Pass should remain untouched while we focus on defending the south."
 
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James Hunt
United Kingdom
Bristol
England
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Stannis carefully examines the ancient Painted Table as he writes, allowing his plans to blossom as ink touches parchment.

To Lord Lannister,
We will always remember how the Lannisters have assisted our great house, and that fealty will not go unnoticed. We agree to these terms and shall not progress our armies any further than Cracklaw Point. Harrenhal could possibly become a point of contention between us and I wish not for this to be the case. With the memory of our houses' friendship fresh within my mind, I will allow your forces to take Harrenhal as long as you progress no further east than that. I believe it may prove useful for your future endeavours.

To Lord Martell,
Your words denote the very qualities I see in your house. Unbowed, Unbent, Unbroken. I do not wish for any of these to be reversed. Although there has been tension between our houses in the past, I see a plentiful future if our houses were allied. I will go no further south than Kingswood, this I promise you. I will support you in whatever endeavours you pursue, as long as this simple agreement is kept to. I believe we can rule the waters of our great kingdoms. With yourself in the south and us in the east, we would be unstoppable.


 
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Cody Skrine
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Sent my orders in to Louis.

I've received orders from Louis and James, and message without a subject from Will which may be orders. Waiting for Kai and Mitch, and then the real fun begins!
 
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Mitch Hamilton
Canada
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Orders sent to Moniker!
 
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Cody Skrine
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I've got orders in from everyone except Will!
1 
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William Cherry
Canada
Banff
Alberta
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Lord Stark of Winterfell sends a Raven to Greyjoy, the Kingship of the Iron Islands:

To Lord Greyjoy, I have seen the path to the Iron throne and for both of us northern Kings we have but one choice, Go south. Will you Honour the path before us?

To King of Kings, House of Lannister.

Winter. Is. Coming.


 
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Louis Wood
United Kingdom
Bristol
England
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Lord Stark, your letter comes late. I Euron Crow's Eye speak on behalf of House Greyjoy. We have not forgotten past slights against our house, however it is every man's right to take what they can. You may march south, but take care to leave the western coast empty of wolf pups lest they be claimed by the rising sea.
 
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Cody Skrine
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Orders in! Mostly. We'll likely have to adjust and tidy up some Stark orders due to some rules queries, but as they are unlikely to affect other orders I've decided to move the game forward and tweak them if necessary just this once.

Greyjoy
Pyke: M-1
Pyke - Port: S
Ironman's Bay: S
Greywater Watch: M+0

Baratheon
Dragonstone: M+1*
Kingswood: S
Shipbreaker Bay: M+0

Martell
Sunspear: M+1
Salt Shore: M-1
Sea of Dorne: M

Tyrell
Highgarden: M-1
Redwyne Straights: M+0
Dornish Marches: CP

Lannister
The Golden Sound: D+2*
Lannisport: M+1*
Stoney Sept: M+0

Stark
Winterfell: M+1*
The Shivering Sea: M-1
White Harbor: M+0

In the future, if everyone could please send your orders in exactly the above format, then I can quickly just copy/paste them onto the map. Things of note: a M order on the map reads as a M+1* instead of an M+0 so please be specific. Also, apparently Docks are not a thing but Ports are, such as Pike - Port. After this first round once we're back in the swing of things, if any orders are invalid or unclear they will be downgraded to a non-star version or removed as a 'raven lost in the woods.'

Will, Orders are given to the zone rather then to the unit, and then we resolve them afterwords. There was a bit of your confusion regarding Winterfell and White Harbour, so if you'd like to adjust those I'll allow it this once. No CP orders to Castle Black or Karhold I'm afraid, as you've not yet claimed them!

Assuming my orders are verified by my Co-GM Louis (I think I got them right, but I can't remember!) then first up is the holder of the Raven (me) to either change an order or look at the Wildling deck, and then Baratheon resolves one of his Move Orders.

Edit: Here's the map!
Edit 2: Here's the link to the map! http://tinyurl.com/iJRN7L9ZQ55367tvbe8J
 
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