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Subject: Non-CCG game that plays like Magic? rss

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Christopher
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For decades now I've been searching for a game that plays almost identically to Magic: The Gathering without requiring a second mortgage (IE no CCGs). Has any such game ever been released?
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Peter S.
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Codex is the first to come to mind.
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Chris Talmadge
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KeyForge: Call of the Archons ?
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Jerbear
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The real answer is a bunch of random Magic cards.

Make some decks: play some games don't buy anymore.

Or Buy a couple planes walker decks. Don't buy anymore.

You get a game exactly like Magic and you don't have to take out a second mortgage. You win!
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WDP
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Why not Magic: The Gathering?

Just determine the price you think is appropriate for a single tabletop game, spend that much money on cards, and then play happily ever after.
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Ben Bauer
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Sorcerer could very well scratch that itch for you. I've yet to play my copy, but based on the rules and theme it's definitely within the "Dueling Card Game featuring spell-casters duking it out" niche.

Otherwise there's always KeyForge: Call of the Archons.
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Arvid
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ct5150 wrote:


I've been playing Magic since 1995. And I love KeyForge. Scratches many of the same itches. Wonderful game.
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Christopher
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Syvanis wrote:
The real answer is a bunch of random Magic cards.

Make some decks: play some games don't buy anymore.

Or Buy a couple planes walker decks. Don't buy anymore.

You get a game exactly like Magic and you don't have to take out a second mortgage. You win!


My group is too OCD/completionist to make that work, we need a game that's designed not to be a CCG.
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Christopher
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ct5150 wrote:


Isn't Keyforge just a CCG where you buy whole decks instead of booster packs?
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Arvid
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SpoDaddy wrote:
ct5150 wrote:


Isn't Keyforge just a CCG where you buy whole decks instead of booster packs?


It sure is collectable

But buy the starter set and two more separate decks, and that will be plenty to explore.

Edit: If your group is say four people playing regularly, just buy a display together (12 decks - three each). Try different matchups, find your strongest decks and play them against eachother. Find your weakest decks and do the same. Lots of fun, nd lots of replayability.
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Michael
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Codex: Card-Time Strategy – Deluxe Set is the best in my opinion. It replaces and surpasses MTG for me. Codex underwent incredible development and balance, and its a game that will keep you engaged, and playing for decades. The deluxe set contains everything there is for the game. Its a decent amount of money up front, but I say you'll spend more money playing and trying games that aren't near as good.

KeyForge: Call of the Archons is quite good. It definitely gives me the fun of saying a sealed deck game of MTG. I enjoy the game, and I find its strengths, no deck building, very approachable, to also be weaknesses that keep me from loving it.

I'd also suggest looking into Fantasy Flight Games' living card games, e.g Lord of the Rings the Card Game, Game of Thrones the Card Game, among others. There are a number of them, they are excellent, and all offer something different in both theme and mechanics that still feels familiar.
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Adrian Zettlemoyer
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While it may not seem identical, I get very awesome drafting Magic vibes from Seasons. It's really excellent.

And, if you have a PC, Magic: Arena is free to play and a great way to scratch the itch. You can unlock cards over playtime, so if you don't want to spend money, you don't have to. And it has up to date cards.
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Rachael Corns
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Have you considered LCG's? They don't quiet play exactly like Magic, but may be worth browsing.

Android Netrunner
Ashes: Rise of the Phoenixborn
Legend of the Five Rings
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Chad Ackerman
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Millennium Blades goes a few steps further and is a game that replicates the CCG hobby as a whole. Buy, sell, & trade cards. Build decks. Go to a tournament. Buy, sell, trade cards again. Rebuild your deck. Go to a tournament. Rinse, repeat. All in about a 2.5 hour game. Highly recommended! Tons of variety!

Star Realms/Hero Realms or Shards of Infinity are some other solid quick-playing choices.
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Jerbear
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SpoDaddy wrote:
Syvanis wrote:
The real answer is a bunch of random Magic cards.

Make some decks: play some games don't buy anymore.

Or Buy a couple planes walker decks. Don't buy anymore.

You get a game exactly like Magic and you don't have to take out a second mortgage. You win!


My group is too OCD/completionist to make that work, we need a game that's designed not to be a CCG.


HA! Funny, would it help that you literally CAN'T collect them all?
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Mark Jackson
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Epic Card Game
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David Spitzer
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You should definitely check out Ashes Rise of the Phoenixborn; similar gameplay to magic with gorgeous art and fantastic mechanics/gameplay! I recently got my copy of Sorcerer and that definitely scratches the MTG itch for me as well and is another game with amazing art. Some others you might want to check out are Epic and if you're into superheroes, Dice Masters which recently switched to a release format similar to LCGs, but was originally collectible so it might not be what you're looking for.
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Jonathan Ham
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Ah_Pook wrote:


Came here to say this. You can build decks, or you can draft, or you can just shuffle everything together, deal out some cards, and go "here's your deck".
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Drew Lovell
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One that I'd recommend checking out is Karmaka. Whereas a lot of the games recommended here are still collectible games Karmaka isn't. It's really not similar in that you have an army of troops at your disposal, so if you're looking for something thematically identical I would look elsewhere, but if you're looking for something that has a similar mechanical feel of selection cards / building up your board / making the right choice then you might wanna check it out.

I teach it a lot to mtg fans and they seem to latch onto it.
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Jason
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Codex - It's a bit like Magic: The Gathering being converted to an RTS (the game itself is turn-based). It fixes the issue of being "mana hosed" by reassigning cards in your hand as workers. Players build their deck as they play, so you can react to your opponents' cards and find your own synergies as you play. Additionally, creating workers allows you to get the weaker cards out of your deck.

There's heroes, buildings and you tech up to cast the better cards. There's a row on the mat for assigning your blockers which gives each a buff. Without blockers, your opponent is able to target anything on your side of the table with their attacks.

It's quickest to setup and play a game where each player takes a color and the 3 codex for that color, but you can play a game where players assemble a mix of 3 codex for multiple characters.

Sorcerer - Kind of like Magic: The Gathering except if it was fought across 3 battlefields. Deck construction is shuffle 3 decks (sorcerer, lineage, domain) together to make a single deck. Each deck has an ability card that's always available. Most of these tap, so you only get 1 use a round.

This game also solves the "mana hosed" issue. Players gain the same amount of energy each round which is either a flat 4 or a dice roll based on the starting player's choice. (Starting player changes at the end of each round.) Additionally, one of your actions during a turn is to gain 2 energy. Drawing 2 cards is also an action which means it's rare that you're top-decking in this game.

Each battlefield only allows 4 minions per side. Minions attack using dice. There's mitigation for bad rolls with re-rolls and some abilities. Defenders can also mitigate strong rolls by forcing re-rolls. Once dice results are determined, the attacker decides where critical damage is assigned, the defender assigns the rest. The damage can either be assigned to minions or the battlefield. When a player does enough damage to a battlefield, then they win that battlefield. Win 2 battlefields and you win the game.


Both of these games have replaced MtG for me. While they don't offer the same scope as MtG, they offer a similar feel. Additionally, I think both games are cleaner mechanically. You're rarely having to deal with resolving a stack like MtG. And, with rare exceptions, you're not taking actions on your opponents' turn.


And, if you want something a bit more casual, look into Dice Throne. It's a bit like King of Tokyo meets MtG. It's a fun game and plays pretty quick.
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Duo Maxwell
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acorns2009 wrote:
Have you considered LCG's? They don't quiet play exactly like Magic, but may be worth browsing.

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Ashes: Rise of the Phoenixborn


Allegiance: A Realm Divided
This game is absolutely freaking fantastic and right up there with the two mentioned above.

Also, Marvel Dice Masters: X-Men Forever Campaign Box (Dice Masters) is no longer CCG and is really good.
 
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Einmal ist keinmal
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Came here to recommend Codex: Card-Time Strategy – Deluxe Set. If you're not sure how much you'll like it and don't want to go all in for all six factions, you can just get one of the sets that comes with 2 factions to play:

Codex: Card-Time Strategy – Core Set (Red vs. Green)
Codex: Card-Time Strategy – Flagstone Dominion vs. Blackhand Scourge Expansion
Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion

A couple differences from Magic in Codex are:
-Damage on units persists from turn to turn
-Start with a starter deck of 10 cards and rest of deck as a "codex".
-Workers can be increased to gain more "mana" for all future turns
-Heroes who are always available (not shuffled into deck)
-"Sideboard" is always available as your codex in order to react to opponent
-Not collectible (players on level ground)
-cycle through deck multiple times per game gives more control to players

It also plays well with more than 2, although you might want to do that only with players who already have a few 2-player games under their belts.
It's a great game, and I think it would be more well-known if it had better advertising (a lot of folks have just not heard of it).
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'Bernard Wingrave'
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You might check out Blue Moon if you like the themed deck and card combo aspects of MtG. Blue Moon is not a CCG -- you know exactly what you are getting when you buy it.
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Ricatoni
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Smash Up Is a fun card combo using alternative. I play Magic and find Smash Up fun in that card combo sort of way.

I would also suggest Grifters
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Christopher
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I'm specifically looking for something that plays like Magic, with analogs for summoned creatures/counterspells/artifacts/mana/etc.
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