I'm in the final stages of doing my Overhaul for [DH] Dungeon Hack - The dice game. I've done a complete rework of the game play, character cards, dice, monster, puzzle, and door cards, a lot of the graphics regarding the cards and back logo have been upgraded, etc...
For those of you who are fans of Star Trek - The dice game, you'll be excited about this overhaul since DH has a similar feel to that game. DH now has 10 main character dice, 6 secondary character dice and 3 magic card action dice.
The game play is still similar to the original game but "in my opinion" better, cleaner, smoother, more action, more decision making, tighter mechanics.
When you deal with doors they don't show with all the other encounters, they are dealt with separately and if you clear the door you start a fresh round with all the dice. If you fail to clear the door you have to deal with the encounter inside using whatever existing dice you have available that round.
Magic items now have track able charges that will need to be recharged when they run out.
Here are some shots of the game during play testing
Since I'm getting really close to having this available for everyone to play test, I wanted to ask you guys how you felt about the different methods of getting the components. My plan is to put as much as possible on "The Game Crafter" website and making everything available there for purchase. This version would have all the art and graphics. I don't like how much they charge for engraved dice so my plan is to make the dice available through me for those who purchase the components through TGC but I would send you the dice separately for a major discount since this is a play test version. Also, for those who do purchase DH through TGC and help play test it, when I put the game on Kickstarter, I would have a special pledge to those of you who purchased it through the TGC at a discount.
I will be making a printer friendly PnP version for BGG for those who don't want to get everything through TGC and want to print it out to play it. I would make the dice available to those people also if they want to purchase the dice only. The PnP version wouldn't have the art on it or the final graphics but would be cheaper to print in B&W and still usable to play testing.
I would love to hear your thoughts and suggestions.
I was just thinking about this again and taking my build from the last round. How much have the dice and changed from the last round to this round?
I am not opposed from the Game Crafter I would be interested in their price point.
Is there a summary of rules changes or really just the new rule set to compare them.
I'm rewriting the rules as we speak. The rules have changes enough that I need to update the entire rules set. The mechanics are similar but a lot has changes with the game play and rules that I need to update everything.
Here are the new dice and all the faces. I engraved these and painted them myself.
There are 10 main Character dice with a wildcard image on one face. This wild card triggers a roll of one of the Secondary character dice which can also produce the Camp fire.
The three black character dice in the middle are the Magic action dice which you play when you are triggering the effect of a magic item. You only have three so if you are trying to use more than three magic items in a round you won't be able too.
Since camp fire is on the secondary character dice, the affect come up much less so that is why you see numbers like 4, 8, and 12. This is a value that can be used to heal the characters.
The Black Magic action die only has the four character images and there are only 3 dice total.
So for this magic sword, if you have these dice available, you would expend a charge and place the Black magic action die on the card "if the item still has charges left"
The charges are represented by the RED d6 which shows 4 charges left. The Red die also represents the Fighter as the owner of this magic item "There are two each of the four colored d6 [Red, Blue, Yellow, and Black] to represent ownership" so each character can only use 2 magic items at a time. You can use this card once per round to create a sword action die that can be used just like any Character sword die.
When the item is out of charges you remove the die. You will then need the Wizard to cast RECHARGE spell to either get d6 charges back OR fully charge the item with 6 charges.