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Subject: Easily/Frequently Overlooked Rules rss

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Peter Johnsson
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There is a section in the Quick Reference at the back of the rule books called "Frequently Overlooked Rules". I thought we could have a thread of other (potentially) easily overlooked rules.

Things I almost missed:

• You can change your starting gear in the app (hand items/armor) when you chose charactares for a new campaign.

• Each time you scout you can only prepare one card, no matter how many cards you draw.
EDIT: You don't have to prepare a card if you don't want to. Of the cards you do not prepare, you can place all of them on the top, all of them on the bottom, or a combination of some of them on the top and some of them on the bottom of the deck.

• Each inspiration you spend only coverts one fate icon to a success.

Do you have any more suggestions of rules that could easily be overlooked?


EDIT:
Rules mentioned further down in the thread, some of witch I combined or added some comment in parentheses:


• At the start of an adventure, prepare Role Skill Card 1.

• All of a hero’s weakness cards are removed from their skill deck
between adventures.

• At the start of an adventure, add one weakness card from the top of the weakness deck to the skill deck.


• Characters keep all purchased skill cards, even if they switch classes between scenarios.

• XP gained in one class cannot be used to purchase skill cards for a different class.

• Threat is gained at the following rate: 2 per hero, 1 per threat token, 1 per navigation token.

• Successes on a negate test block one damage each, not the entire attack.

• On battle maps, don't forget additional rules for modifiers like mist and boulders.

• The app will specify if a Title can be given to anyone in the party or the character who triggered it.

• Used titles are removed from that adventure but are shuffled back into the character deck for each subsequent scenario.

• Sprint can be split, i.e. if you have Sprint 2 you can move one, interact, then move again, just like normal travel.

• Max prepared cards is four. If you want to prepare another you can discard one.


• When you move off a space with enemies, you Provoke the enemies. You have to select the Provoke button in the app to tell this to the app. This will not happen if the enemy is exhausted.

• If you move off a space with multiple groups of enemies, all groups will be Provoked. This will not happen if the enemy is exhausted.

• You can interact with a person, search or threat token when there are enemies on your space, but before you can interact, the enemies will be Provoked first. This will not happen if the enemy is exhausted.

• You can interact with terrain tokens like Barrels or Fire pits when there are enemies on your space and the enemies will _not_ be Provoked first.


• One thing slightly different for those who have played Mansions of Madness, you just put fear and damage at the bottom of the deck, it does not get shuffled in.


• Using the sprint X skill doesn't cost a travel action

• Depletion tokens reset after each adventure

• Changing role doesn't remove the role cards you bought for your previous role using XP, you simply change the 3 basic role cards

• Bought skill cards can be sold again in the app


• Threat increases by:
2 for each hero in the party
1 for each threat token on the game map
1 for each unexplored tile


• If you have extra success results you can use more than one line on your weapon (But you can only use each line once).

• You MUST trigger the boon "Hidden" when you're attacked by monsters (which includes attacks in the shadow phase, counter-attacks and provoked attacks). If you attack you MAY use it. See the text from the card:
Hidden wrote:
If you are attacked, before you
test, prevent all (damage) and discard
this boon.
When you attack, you may
discard this boon to add 1 (success).
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Greg
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Re: Frequently Overlooked Rules
Don't forget to check the "Frequently Overlooked Rules".
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Peter Johnsson
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Re: Frequently Overlooked Rules
Star Boy wrote:
Don't forget to check the "Frequently Overlooked Rules".

Which I mentioned in the first sentence
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Greg
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Re: Frequently Overlooked Rules

At the start of an adventure, prepare Role Skill Card 1.

All of a hero’s weakness cards are removed from their skill deck
between adventures.

At the start of an adventure, add one weakness card from the top of the weakness deck to the skill deck.
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James Thayer
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Re: Frequently Overlooked Rules
• Characters keep all purchased skill cards, even if they switch classes between scenarios.

• XP gained in one class cannot be used to purchase skill cards for a different class.

• Threat is gained at the following rate: 2 per hero, 1 per threat token, 1 per navigation token.

• Successes on a negate test block one damage each, not the entire attack.

• On battle maps, don't forget additional rules for modifiers like mist and boulders.

• The app will specify if a Title can be given to anyone in the party or the character who triggered it.

• Used titles are removed from that adventure but are shuffled back into the character deck for each subsequent scenario.

Sprint can be split, i.e. if you have Sprint 2 you can move one, interact, then move again, just like normal travel.

• Max prepared cards is four. If you want to prepare another you can discard one.
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Wojtek Wiatr
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Re: Frequently Overlooked Rules
ratent wrote:

• Max prepared cards is four. If you want to prepare another you can discard one.

Which exacly are prepared cards?
- skills only?
- items?
- boons?
- titles skills?
- items?

Which of those are included to 4 cards limit?
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Greg
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Re: Frequently Overlooked Rules
Only skill cards are Prepared. See the Rules Reference, Section 69.

Skill cards consist of:

1. Basic skill cards
2. Hero skill cards
3. Role skill cards
4. Weakness skill cards
5. Title skill cards.

No more than 4 skill cards may be prepared at any given time. See the Rules Reference, Section 69.
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Rob Wintermans
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Re: Frequently Overlooked Rules
- When you move off a space with enemies, you Provoke the enemies. You have to select the Provoke button in the app to tell this to the app. This will not happen if the enemy is exhausted.
- If you move off a space with multiple groups of enemies, all groups will be Provoked. This will not happen if the enemy is exhausted.
- You can interact with a person, search or threat token when there are enemies on your space, but before you can interact, the enemies will be Provoked first. This will not happen if the enemy is exhausted.
- You can interact with terrain tokens like Barrels or Fire pits when there are enemies on your space and the enemies will _not_ be Provoked first.
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Noah Shreve
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Re: Frequently Overlooked Rules
Star Boy wrote:
Only skill cards are Prepared. See the Rules Reference, Section 69.

Skill cards consist of:

1. Basic skill cards
2. Hero skill cards
3. Role skill cards
4. Weakness skill cards
5. Title skill cards.

No more than 4 skill cards may be prepared at any given time. See the Rules Reference, Section 69.


Does this mean you could prepare your weakness card?
 
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Greg
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Re: Frequently Overlooked Rules
Good ones, Rob.

On the third item, you "can" interact with a person, search or threat token, but must Provoke first. I'm sure that is what you mean, but the wording could be a bit confusing by using "can not".
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Mariusz Mucha
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Re: Frequently Overlooked Rules
Wandalf the Gizzard wrote:

Does this mean you could prepare your weakness card?


Yes, you can. It's specifically mentioned in the rules. You do it to ensure that your deck is one weakness less. But OTOH you have one slot of prepared cards taken
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Greg
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Re: Frequently Overlooked Rules
Wandalf the Gizzard wrote:
Star Boy wrote:
Only skill cards are Prepared. See the Rules Reference, Section 69.

Skill cards consist of:

1. Basic skill cards
2. Hero skill cards
3. Role skill cards
4. Weakness skill cards
5. Title skill cards.

No more than 4 skill cards may be prepared at any given time. See the Rules Reference, Section 69.


Does this mean you could prepare your weakness card?


Correct.

The same with Title skill cards. In fact, when you first gain a Title you are required to Prepare it.
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Rob Wintermans
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Re: Frequently Overlooked Rules
Star Boy wrote:
Good ones, Rob.

On the third item, you "can" interact with a person, search or threat token, but must Provoke first. I'm sure that is what you mean, but the wording could be a bit confusing by using "can not".


Thanks, fixed!
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Rob Wintermans
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Re: Frequently Overlooked Rules
Would be nice if all mentioned rules would be updated in the first post
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Donny Behne
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Re: Frequently Overlooked Rules
One thing slightly different for those who have played Mansions of Madness, you just put fear and damage at the bottom of the deck, it does not get shuffled in.
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Greg
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Re: Frequently Overlooked Rules

Rules Reference 22.7: Facedown damage or fear is always discarded randomly.

I often remember the effect of the text on a facedown damage or fear card, so I roll a die to determine which one to discard.
 
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Thomas B
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Re: Frequently Overlooked Rules
- Using the sprint X skill doesn't cost a travel action
- Depletion tokens reset after each adventure
- Changing role doesn't remove the role cards you bought for your previous role using XP, you simply change the 3 basic role cards
- Bought skill cards can be sold again in the app
- Each threat token increases the threat level increase per round by 1
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Connor Petilli
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Re: Frequently Overlooked Rules
Lethargus wrote:

- Each threat token increases the threat level increase per round by 1


As does each enemy and unexplored area. Despite the app handling all the threat I find that it's good for the players to know exactly what makes it go up so that they can prioritize getting rid of it.
 
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Craig Bocketti
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Re: Frequently Overlooked Rules
Reshyk wrote:
Lethargus wrote:

- Each threat token increases the threat level increase per round by 1


As does each enemy and unexplored area. Despite the app handling all the threat I find that it's good for the players to know exactly what makes it go up so that they can prioritize getting rid of it.


That’s not correct

101.1:

 2 for each hero in the party
 1 for each threat token on the game map 
1 for each unexplored tile
 
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Niall Smyth
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Re: Frequently Overlooked Rules
Star Boy wrote:

Rules Reference 22.7: Facedown damage or fear is always discarded randomly.

I often remember the effect of the text on a facedown damage or fear card, so I roll a die to determine which one to discard.


You don’t just shuffle the facedown cards and deal one?
 
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Bryan Schmidt
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Re: Frequently Overlooked Rules
If you have extra success results you can use more than one line on your weapon.
 
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Greg
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Re: Frequently Overlooked Rules
poshniallo wrote:
Star Boy wrote:

Rules Reference 22.7: Facedown damage or fear is always discarded randomly.

I often remember the effect of the text on a facedown damage or fear card, so I roll a die to determine which one to discard.


You don’t just shuffle the facedown cards and deal one?


That's another way to do it. I prefer to just roll a die.
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Graham Martin
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Re: Frequently Overlooked Rules
You keep using the word “frequently.”

I don’t think it means what you think it means.

 
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Donny Behne
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Re: Frequently Overlooked Rules
Updating the first post with new info would be great...
 
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Peter Johnsson
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Re: Frequently Overlooked Rules
Grahamers2002 wrote:
You keep using the word “frequently.”

I don’t think it means what you think it means.


It's called "Frequently Overlooked Rules" in the rulebook, that's why I used it.
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