Recommend
3 
 Thumb up
 Hide
3 Posts

World War I» Forums » Rules

Subject: Deluxe WW1 Italian Entry rss

Your Tags: Add tags
Popular Tags: [View All]
John Griffey
United States
Houston
Texas
flag msg tools
mbmbmbmbmb
The collapse of Austria's position in Galicia in 1914 stimulated the avarice of Italy's nationalists, while the entrance of Britain as an ally of France made a war to steal France's colonies less practical.

The game's modifiers for neutral Italy's entry don't recognize either consideration. Instead we have

"+1 if there are no German or Austro-Hungarian units in France, Belgium or the Netherlands."

(But wait, don't the rules say AH units cannot be in France, Belgium or the Netherlands anyway?)

So, if Germany is completely kicked out of France and Belgium, that makes Italian entry as a Central Power MORE likely? That makes no sense.

Then there is:

"-1 if no British or French units have been attacked by Central Powers' units."

So, if on Turn 1 Germany makes a token attack on a French unit, it negates this adverse modifier for the rest of the game.

So if Germany does not DoW against and invade Belgium or Neth., and makes the token attack on France without advancing into France, CP have a 1/6 chance of bringing Italy into the war as CP. The Allies still have a 2/6 chance of winning Italy as an Allied power. Since CP roll first on Turn 1, they have a shot at getting Italy. This is regardless of how Austria-Hungary is faring against Russia.

It's as if the weak-willed Kaiser suddenly got a backbone and told his generals to move half of the army to the Eastern Front, after they had already mobilized for the Schlieffen Plan on the Belgian border. Not very realistic.

Niall Ferguson argues in is book "The Pity of War" that the British cabinet was not ready to take Britain to war without a German violation of Belgian neutrality. But with no Britain in the war, it's not the same war. That's why Schlieffen--the invasion of Belgium--should be mandatory. This war, like a Shakespeare play, demands a certain amount of madness on the part of its central character, Germany, to make it interesting. If the CP had limited themselves to beating Russia out of Poland, it would not have been so interesting and would have ended in three turns.

More realistic modifiers would be for Allies:

+1 for each Resource, Mobilization, and Objective symbol captured by Allies from Germany.
+2 for each Resource, Mobilization, and Objective symbol captured by Allies from Austria-Hungary.
-1 for each Resource, Mobilization, and Objective symbol captured by Germany from France or Russia.
-1 if a German unit is adjacent to Paris.
-2 if a German unit occupies Paris.
-2 for each Resource, Mobilization, and Objective symbol captured by Austria-Hungary from Russia or Serbia.

Reverse the + and - signs for Central Powers entry of Italy.


3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steen Kastoft Hansen
Denmark
flag msg tools
Avatar
mbmbmbmbmb
I agree with your considerations. I might try this out at some time.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dò the Clef
France
flag msg tools
badge
Avatar
mbmbmbmbmb
I agree too with your interesting considerations: Schlieffen Plan should be mandatory.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.