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Batman: Gotham City Chronicles» Forums » Rules

Subject: Is all mission information available for heroes? rss

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Alfonso Planas Guerrero
Spain
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I think it is, but I came from other games and it was not.
So, the deployment token, posible event tile info and everything else is known to the hero side?
 
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Matt Freeman
United Kingdom
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I don't see any reason why not, but AFAIK there's nothing specific in the rulebook either way.

It's going to make things significantly harder for the heroes if they don't know what they're doing.
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Alfonso Planas Guerrero
Spain
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Not what to do, but only know end game conditions, so they don not where the enemies can appear or what the event tile does.
 
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Jeff Labrecque
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My understanding is that everyone knows everything. It's not a story based game and the scenarios are made to be played multiple times with different hero parties (most of the time). There is nothing to spoil because there is no story campaign.
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tony berart
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Every information are shared in this game.
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AGN1964 AGN1964
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Quote:
There is nothing to spoil because there is no story campaign.


Unfortunately it is not true that there is "nothing to spoil". For example, the second mission, you open the safe to learn the location of the drug sample.

If the mission information is open, some of the heroes can move towards the drug sample location before the safe is opened. If the mission information is hidden, then they do not know where to go until the safe is open. Obviously getting into position is better for the heroes.

Given that the mission has tight time constraints, it is important to play the scenario correctly.

(We played that all information is known to all players. It's very odd for this one scenario, but I think it's correct.)
 
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Jeff Labrecque
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AGN1964 wrote:
Quote:
There is nothing to spoil because there is no story campaign.


Unfortunately it is not true that there is "nothing to spoil". For example, the second mission, you open the safe to learn the location of the drug sample.

If the mission information is open, some of the heroes can move towards the drug sample location before the safe is opened. If the mission information is hidden, then they do not know where to go until the safe is open. Obviously getting into position is better for the heroes.

Given that the mission has tight time constraints, it is important to play the scenario correctly.

(We played that all information is known to all players. It's very odd for this one scenario, but I think it's correct.)


When reading through the lens of Monolith's intent of no hidden information, maybe Batman, Detective Supreme, already had the intel about the safe holding the storage location of the serum barrel.
 
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Bruce Wayne
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The first scenario we've chosen is Silence.

I don't plan on telling the heroes that Jason Todd is actually Clayface. Can't wait to see their reactions.

First game starts tomorrow night!!!
 
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