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Subject: New characters' perks rss

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Daniel King
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Franklin
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I am pretty sure you only get to apply one bonus perk (assuming this was the first character you retired). However, you may start the character at any level up to 3 and you will get the perks associated with each level that they have obtained.
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Rich Bouselli
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Sauron 3 wrote:
One of my characters retired and I'm to choose, which hero to pick next. My prosperity level is "3" and I have one retired character. How many perks may I add to the new companion - 2+1, 3+1 or just 1?

Thank you!



Check page 42 of the rulebook. It explains it all step by step for you. You get to start a character at any level from 1-3. If you start at level 3, you get 2 perks plus 1 perk for each retired character.
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michael ray
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Sauron 3 wrote:
One of my characters retired and I'm to choose, which hero to pick next. My prosperity level is "3" and I have one retired character. How many perks may I add to the new companion - 2+1, 3+1 or just 1?

Thank you!


1 for retirement.

And then 1 for each level above 1 that you start your character, just like if it had leveled up naturally. You can start at up to your prosperity level, so character level 1, 2 or 3.

So, anywhere from 1 to 3 perks.

And, you get starting gold equal to:
15*(L+1)

And, and, if you choose to start your character under your prosperity level, you can level them up at any point when you're in gloomhaven, up to that prosperity level.
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Vladimir Savin
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Thank you!
 
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Billy McBoatface
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Sauron 3 wrote:
Thank you!
Glad we could help, but please - don't erase your question when it is answered. Now this thread makes no sense! Just let it stay, it may be helpful later to somebody google searching for the same question.
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squegeeboo wrote:
And, and, if you choose to start your character under your prosperity level, you can level them up at any point when you're in gloomhaven, up to that prosperity level.


Is that totally correct?

The rule book states:

When the city reaches a new level of prosperity, players gain two benefits:
1) New items become available for purchase, according to the chart on p.43.
2) New characters may begin at any level equal to or less than the prosperity level of the town. Likewise, any character with a level lower than the prosperity level may immediately advance their level to match. In either case, follow the level-up steps on p. 44, adjusting the character’s experience value to the minimum value required for the new level.


My reading of that: If you create a new character, you can immediately level them up to the current prosperity level. (eg. Prosperity is 3. New character can be created at level 1, 2 or 3.)

For existing characters, when the prosperity reaches a new level, you can advance your character to that level. The key wording in the rules is "When the city reaches a new level of prosperity ... any character with a lower level may immediately advance their level to match." Based on that wording, I'd assume if you don't do it at the immediate time of the prosperity level bump, you miss the opportunity.

So, if you create a new character and don't immediately level them to the prosperity level upon creation, you can't raise their level to match the prosperity until the prosperity reaches a new level. (eg. Prosperity is 3. New character is created at level 2. Have to wait until prosperity reaches 4 before that character can increase based on prosperity alone.)
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michael ray
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CowLion wrote:
squegeeboo wrote:
And, and, if you choose to start your character under your prosperity level, you can level them up at any point when you're in gloomhaven, up to that prosperity level.


Is that totally correct?

The rule book states:

When the city reaches a new level of prosperity, players gain two benefits:
1) New items become available for purchase, according to the chart on p.43.
2) New characters may begin at any level equal to or less than the prosperity level of the town. Likewise, any character with a level lower than the prosperity level may immediately advance their level to match. In either case, follow the level-up steps on p. 44, adjusting the character’s experience value to the minimum value required for the new level.


My reading of that: If you create a new character, you can immediately level them up to the current prosperity level. (eg. Prosperity is 3. New character can be created at level 1, 2 or 3.)

For existing characters, when the prosperity reaches a new level, you can advance your character to that level. The key wording in the rules is "When the city reaches a new level of prosperity ... any character with a lower level may immediately advance their level to match." Based on that wording, I'd assume if you don't do it at the immediate time of the prosperity level bump, you miss the opportunity.

So, if you create a new character and don't immediately level them to the prosperity level upon creation, you can't raise their level to match the prosperity until the prosperity reaches a new level. (eg. Prosperity is 3. New character is created at level 2. Have to wait until prosperity reaches 4 before that character can increase based on prosperity alone.)


Yes, it's correct.

Read #2 as a reminder about prosperity level vs character level, not a strict rule that only applies when prosperity increases.
 
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Vladimir Savin
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wmshub wrote:
Sauron 3 wrote:
Thank you!
Glad we could help, but please - don't erase your question when it is answered. Now this thread makes no sense! Just let it stay, it may be helpful later to somebody google searching for the same question.

Ok. No problem.
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squegeeboo wrote:
CowLion wrote:
squegeeboo wrote:
And, and, if you choose to start your character under your prosperity level, you can level them up at any point when you're in gloomhaven, up to that prosperity level.


Is that totally correct?

The rule book states:

When the city reaches a new level of prosperity, players gain two benefits:
1) New items become available for purchase, according to the chart on p.43.
2) New characters may begin at any level equal to or less than the prosperity level of the town. Likewise, any character with a level lower than the prosperity level may immediately advance their level to match. In either case, follow the level-up steps on p. 44, adjusting the character’s experience value to the minimum value required for the new level.


My reading of that: If you create a new character, you can immediately level them up to the current prosperity level. (eg. Prosperity is 3. New character can be created at level 1, 2 or 3.)

For existing characters, when the prosperity reaches a new level, you can advance your character to that level. The key wording in the rules is "When the city reaches a new level of prosperity ... any character with a lower level may immediately advance their level to match." Based on that wording, I'd assume if you don't do it at the immediate time of the prosperity level bump, you miss the opportunity.

So, if you create a new character and don't immediately level them to the prosperity level upon creation, you can't raise their level to match the prosperity until the prosperity reaches a new level. (eg. Prosperity is 3. New character is created at level 2. Have to wait until prosperity reaches 4 before that character can increase based on prosperity alone.)


Yes, it's correct.

Read #2 as a reminder about prosperity level vs character level, not a strict rule that only applies when prosperity increases.


Also, applying the "When..." to the bullets takes it out of context. The "When..." applies to the timing of the gaining of benefits described by the bullets, not the timing of the benefits described bullets.
 
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Adam Fekete

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I can not find any reference to the rule, that your new character starts with additional perks after the players retired characters, except the FAQ. Can somebody point me to it, or is it a FAQ only rule?
 
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Mad Mullet
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Qwampa wrote:
I can not find any reference to the rule, that your new character starts with additional perks after the players retired characters, except the FAQ. Can somebody point me to it, or is it a FAQ only rule?


Rulebook. p.48, 3rd paragraph down.
 
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Adam Fekete

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Thank you! I must be blind...
 
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