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Subject: PBF #137 - The Hero We Need (completed) rss

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Dan Booth
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Re: PBF #137 - The Hero We Need
Round 1 - after the Argent Adept's turn


Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, LR deals the Hero target with the lowest HP 2 Energy damage and 2 Psychic damage
* At the End of the Villain turn, TM deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA

Hero Effects
* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]

* At the Start of Chrono-Ranger's turn he regains 1 HP

Environment Effects
*



Tormented Ally
Villain
HP: 27/27 - Highest Hero target

Deck: 15
Trash: 1
In Play: 7
Under Infinitor: 0

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4 - Highest Villain target
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Lambent Reaper (Manifestation) [LR] - HP: 2/4 - Lowest Villain target
Twisted Miscreation (Manifestation) [TM] - HP: 4/4 - Highest Villain target



Shawn Isenhart
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The Argent Adept
HP: 20/24 - Lowest Hero target

Deck: 32
Trash: 2
Hand: 5
In Play: 2

Alacritous Subdominant (Ongoing, Harmony)






Sam K
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Captain Cosmic
HP: 27/27 - Highest Hero target

Deck: 36
Trash: 0
Hand: 4
In Play: 1






Jeff Dougan
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Sky-Scraper
HP: 26/33
Current size: Normal

Deck: 36
Trash: 0
Hand: 4
In Play: 1






Scott Bender
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Chrono-Ranger
HP: 25/28

Deck: 35
Trash: 1
Hand: 3
In Play: 2

"Dead or Alive" [DoA] (Ongoing, Bounty) - next to OS3






Deck: 15
Trash: 0
In Play: 0


It is Captain Cosmic's turn
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Sam K
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Re: PBF #137 - The Hero We Need


Start:
Play: Energy Bracers on Argent Adept (Reduce damage dealt to Argent Adept by 1)
Power: Fabrication - reveal the top card of the deck and put it into play or hand.
Draw: yes, please
End:
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Jeff Dougan
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Re: PBF #137 - The Hero We Need
Sky-Scraper will play Proportionist, then use Surveillance to draw (net, including draw phase) 3 cards.
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Dan Booth
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Re: PBF #137 - The Hero We Need
WalkingDeadMann wrote:


Power: Fabrication - reveal the top card of the deck and put it into play or hand.

The top card of your deck is Construct Cataclysm.
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Sam K
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Re: PBF #137 - The Hero We Need
drb1004 wrote:
WalkingDeadMann wrote:


Power: Fabrication - reveal the top card of the deck and put it into play or hand.

The top card of your deck is Construct Cataclysm.


Put it in hand...I'll break it out when there are more constructs.
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Dan Booth
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Re: PBF #137 - The Hero We Need
Round 1 - after Captain Cosmic's turn


Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, LR deals the Hero target with the lowest HP 2 Energy damage and 2 Psychic damage
* At the End of the Villain turn, TM deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA

Hero Effects
* Reduce damage dealt to The Argent Adept by 1 [EB]

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]

* At the Start of Chrono-Ranger's turn he regains 1 HP

Environment Effects
*



Tormented Ally
Villain
HP: 27/27 - Highest Hero target

Deck: 15
Trash: 1
In Play: 7
Under Infinitor: 0

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4 - Highest Villain target
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Lambent Reaper (Manifestation) [LR] - HP: 2/4 - Lowest Villain target
Twisted Miscreation (Manifestation) [TM] - HP: 4/4 - Highest Villain target



Shawn Isenhart
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The Argent Adept
HP: 20/24

Deck: 32
Trash: 2
Hand: 5
In Play: 2

Alacritous Subdominant (Ongoing, Harmony)
Energy Bracer - from Captain Cosmic






Sam K
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Captain Cosmic
HP: 27/27 - Highest Hero target

Deck: 34
Trash: 0
Hand: 5
In Play: 2

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to The Argent Adept






Jeff Dougan
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Sky-Scraper
HP: 26/33
Current size: Normal

Deck: 36
Trash: 0
Hand: 4
In Play: 1






Scott Bender
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Chrono-Ranger
HP: 25/28

Deck: 35
Trash: 1
Hand: 3
In Play: 2

"Dead or Alive" [DoA] (Ongoing, Bounty) - next to OS3






Deck: 15
Trash: 0
In Play: 0


It is Sky-Scraper's turn
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Dan Booth
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Re: PBF #137 - The Hero We Need
Round 1 - after Sky-Scraper's turn


Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, LR deals the Hero target with the lowest HP 2 Energy damage and 2 Psychic damage
* At the End of the Villain turn, TM deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA

Hero Effects
* Reduce damage dealt to The Argent Adept by 1 [EB]

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of Chrono-Ranger's turn he regains 1 HP

Environment Effects
*



Tormented Ally
Villain
HP: 27/27 - Highest Hero target

Deck: 15
Trash: 1
In Play: 7
Under Infinitor: 0

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4 - Highest Villain target
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Lambent Reaper (Manifestation) [LR] - HP: 2/4 - Lowest Villain target
Twisted Miscreation (Manifestation) [TM] - HP: 4/4 - Highest Villain target



Shawn Isenhart
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The Argent Adept
HP: 20/24

Deck: 32
Trash: 2
Hand: 5
In Play: 2

Alacritous Subdominant (Ongoing, Harmony)
Energy Bracer - from Captain Cosmic






Sam K
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Captain Cosmic
HP: 27/27 - Highest Hero target

Deck: 34
Trash: 0
Hand: 5
In Play: 2

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to The Argent Adept






Jeff Dougan
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Sky-Scraper
HP: 26/33
Current size: Normal

Deck: 33
Trash: 0
Hand: 6
In Play: 2

Proportionist (Ongoing, Limited) [Prop]






Scott Bender
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Chrono-Ranger
HP: 25/28

Deck: 35
Trash: 1
Hand: 3
In Play: 2

"Dead or Alive" [DoA] (Ongoing, Bounty) - next to OS3






Deck: 15
Trash: 0
In Play: 0


It is Chrono-Ranger's turn
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
Quick question, captain - much as I like having the bracer, the defense is nice, I don't think I'll be a target - the lowest hero target will be your bracers, and the highest target is either yourself or Infinitor. Can I suggest keeping the bracer for yourself, or, if we want to lean-in to the idea of keeping Infinitor alive to hit the constructs, giving Infinitor the bracer to keep him alive and killing constructs might make sense.
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Sam K
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Re: PBF #137 - The Hero We Need
ShawnI wrote:
...giving Infinitor the bracer to keep him alive...


I'm ok with this plan if Dan doesn't mind a retcon on the next game state update.
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Re: PBF #137 - The Hero We Need
WalkingDeadMann wrote:
ShawnI wrote:
...giving Infinitor the bracer to keep him alive...


I'm ok with this plan if Dan doesn't mind a retcon on the next game state update.

I haven't updated the previous turn, but it will be changed in the next update
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Re: PBF #137 - The Hero We Need


Start!: Chrono-ranger regains 1 HP (DoA)
Play!: Displaced Armory, One-shot - Search deck for Jim's Hat, Equipment, and put it into play. Decline dealing 1 projectile damage.
Play Sudden Contract, One-Shot - search deck for "The Whole Gang" and put in to play next to Ocular Swarm (2). Decline dealing 1 projectile damage.
Power!: Decline
Draw!: 1 card
End!
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Re: PBF #137 - The Hero We Need
Round 1 - after Chrono-Ranger's turn


Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, LR deals the Hero target with the lowest HP 2 Energy damage and 2 Psychic damage
* At the End of the Villain turn, TM deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG

Hero Effects
* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
*



Tormented Ally
Villain
HP: 27/27 - Highest Hero target

Deck: 15
Trash: 1
In Play: 7
Under Infinitor: 0

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4 - Highest Villain target
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Lambent Reaper (Manifestation) [LR] - HP: 2/4 - Lowest Villain target
Twisted Miscreation (Manifestation) [TM] - HP: 4/4 - Highest Villain target
Energy Bracer - from Captain Cosmic



Shawn Isenhart
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The Argent Adept
HP: 20/24

Deck: 32
Trash: 2
Hand: 5
In Play: 2

Alacritous Subdominant (Ongoing, Harmony)





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Captain Cosmic
HP: 27/27 - Highest Hero target

Deck: 34
Trash: 0
Hand: 5
In Play: 2

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor






Jeff Dougan
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Sky-Scraper
HP: 26/33
Current size: Normal

Deck: 33
Trash: 0
Hand: 6
In Play: 2

Proportionist (Ongoing, Limited) [Prop]






Scott Bender
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Chrono-Ranger
HP: 26/28
- Healed 1HP by DoA

Deck: 32
Trash: 3
Hand: 2
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 15
Trash: 0
In Play: 0


It is the Environment's turn
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Dan Booth
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Re: PBF #137 - The Hero We Need


Start
Play: F.I.L.T.E.R Spy [FS]
End:
- FS deals Infinitor or Captain Cosmic 3 Toxic damage -1 if Infinitor

Who will take the damage?
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Scott Bender
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Re: PBF #137 - The Hero We Need
Infinitor does have the damage reduction, he seems the obvious choice.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
I agree
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Re: PBF #137 - The Hero We Need
Just caught what was up and that the Energy Bracer being next to Infinitor still isn't in the ongoing effects summary. Concur with targeting Infinitor.
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Re: PBF #137 - The Hero We Need
jsdougan wrote:
Just caught what was up and that the Energy Bracer being next to Infinitor still isn't in the ongoing effects summary.

It gets a bit buried in the sheer number of effects, but it is there!

Quote:
Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, LR deals the Hero target with the lowest HP 2 Energy damage and 2 Psychic damage
* At the End of the Villain turn, TM deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG


jsdougan wrote:
Concur with targeting Infinitor.

I'm going to wait for Sam to comment before I continue, as it's his character who would otherwise be in the firing line.
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Sam K
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Re: PBF #137 - The Hero We Need
I'm good with Infinitor taking it
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Re: PBF #137 - The Hero We Need


Start
Play: F.I.L.T.E.R Spy [FS]

End:
- FS deals Infinitor 3 - 1 [EB] = 2 Toxic damage
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Re: PBF #137 - The Hero We Need
Round 1 - after the Environment's turn


Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, LR deals the Hero target with the lowest HP 2 Energy damage and 2 Psychic damage
* At the End of the Villain turn, TM deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG

Hero Effects
* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage



Tormented Ally
Villain
HP: 25/27
- Dealt 2 Toxic damage by FS

Deck: 15
Trash: 1
In Play: 7
Under Infinitor: 0

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4 - Highest Villain target
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Lambent Reaper (Manifestation) [LR] - HP: 2/4 - Lowest Villain target
Twisted Miscreation (Manifestation) [TM] - HP: 4/4 - Highest Villain target
Energy Bracer - from Captain Cosmic



Shawn Isenhart
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The Argent Adept
HP: 20/24

Deck: 32
Trash: 2
Hand: 5
In Play: 2

Alacritous Subdominant (Ongoing, Harmony)





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Captain Cosmic
HP: 27/27 - Highest Hero target

Deck: 34
Trash: 0
Hand: 5
In Play: 2

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor






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Sky-Scraper
HP: 26/33
Current size: Normal

Deck: 33
Trash: 0
Hand: 6
In Play: 2

Proportionist (Ongoing, Limited) [Prop]






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Chrono-Ranger
HP: 26/28

Deck: 32
Trash: 3
Hand: 2
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 14
Trash: 0
In Play: 1

F.I.L.T.E.R Spy [FS] - HP: 5/5


It is Infinitor's turn
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Dan Booth
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Re: PBF #137 - The Hero We Need


Start
Play: Twisted Miscreation
End:
- Infinitor deals 1 Manifestation 2 Melee damage
- RH deals Captain Cosmic and Chrono-Ranger or Sky-Scraper 3 Fire damage
- LR deals EB 2 Energy damage and 2 Psychic damage; EB is destroyed (Unless Infinitor hits and removes LR)
- TM1 & TM2 deal whichever of Captain Cosmic, Chrono-Ranger or Sky-Scraper doesn't take damage from RH 4 Energy damage


1. Do you want Inifinitor to hit (and remove) OS1 LR, or hit another Manifestation?

2. Which of Captain Cosmic, Chrono-Ranger and Sky-Scraper will take 4 Energy damage (the other two will take 3 Fire damage)?
(This is nonsense - corrected in the post below!)
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Scott Bender
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Re: PBF #137 - The Hero We Need
I think we had him hit Lambent Reaper last round, so we'd have him that again and spare the Energy Bracers.
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Re: PBF #137 - The Hero We Need
spbtc wrote:
I think we had him hit Lambent Reaper last round, so we'd have him that again and spare the Energy Bracers.

You're quite right...
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Re: PBF #137 - The Hero We Need


Start
Play: Twisted Miscreation

End:
- Infinitor deals LR 2 + 1 - 1 [Infinitor] = 2 Melee damage; LR placed under Infinitor
- RH deals Captain Cosmic and Chrono-Ranger or Sky-Scraper 3 Fire damage
- TM1 & TM2 deal whichever of Chrono-Ranger and Sky-Scraper doesn't take damage from RH and Infinitor 4 Energy damage

Which of Chrono-Ranger and Sky-Scraper will take 4 Energy damage and which will take 3 Fire damage?
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Scott Bender
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Re: PBF #137 - The Hero We Need
CR can take the 4 damage.
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