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Subject: PBF #137 - The Hero We Need (completed) rss

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Dan Booth
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Re: PBF #137 - The Hero We Need


Start
Play: Twisted Miscreation
End:
- Infinitor deals LR 2 + 1 - 1 [Infinitor] = 2 Melee damage; LR placed under Infinitor

- RH deals Captain Cosmic and Sky-Scraper 3 Fire damage
- TM1 deals Chrono-Ranger 4 Energy damage
- TM2 deals Infinitor 4 - 1 [EB] = 3 Energy damage

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Dan Booth
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Re: PBF #137 - The Hero We Need
Round 2 - after Infinitor's turn


Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, LR deals the Hero target with the lowest HP 2 Energy damage and 2 Psychic damage
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1 or TM2 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG

Hero Effects
* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage



Tormented Ally
Villain
HP: 22/27
- Dealt 3 Energy damage by TM2

Deck: 14
Trash: 1
In Play: 7
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4
Recalescent Hellion [RH] - HP: 4/4
Ocular Swarm (Manifestation) [OS2] - HP: 4/4
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4
- "Dead or Alive" - from Chrono-Ranger
Lambent Reaper (Manifestation) [LR] - HP: 0/4 - Lowest Villain target
- Dealt 2 Melee damage by Infinitor
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4



Shawn Isenhart
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The Argent Adept
HP: 20/24

Deck: 32
Trash: 2
Hand: 5
In Play: 2

Alacritous Subdominant (Ongoing, Harmony)





Sam K
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Captain Cosmic
HP: 24/27 - Highest Hero target
- Dealt 3 Fire damage by RH

Deck: 34
Trash: 0
Hand: 5
In Play: 2

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor






Jeff Dougan
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Sky-Scraper
HP: 23/33
- Dealt 3 Fire damage by RH
Current size: Normal

Deck: 33
Trash: 0
Hand: 6
In Play: 2

Proportionist (Ongoing, Limited) [Prop]






Scott Bender
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Chrono-Ranger
HP: 24/28 - Highest Hero target
- Dealt 4 Energy damage by TM1

Deck: 32
Trash: 3
Hand: 2
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 14
Trash: 0
In Play: 1

F.I.L.T.E.R Spy [FS] - HP: 5/5


It is The Argent Adept's turn
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
🎵Though around him swirled creatures
with fearsome shapes and claws so sharp,
Our brave hero but smiled,
and called to him his trusty harp🎵


Start: Nothing
Play: Instrumental Conjuration
- Search my deck for Musaragni's Harp and put it into play
- Shuffle deck
- Draw a card
... pause while waiting for the card...

Depending on what I draw, I might want to use the play for myself, but if I don't, does anyone have a great use for a card play this turn?
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Sam K
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Re: PBF #137 - The Hero We Need
Nothing really spectacular for Captain Cosmic.
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Dan Booth
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Re: PBF #137 - The Hero We Need
ShawnI wrote:

- Draw a card
... pause while waiting for the card...

Card sent.
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Jeff Dougan
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Re: PBF #137 - The Hero We Need
I could conceivably throw an Aggression Modulator onto the FILTER spy or a Cortex Hyperstimulator onto one of the Manifestations.
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Scott Bender
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Re: PBF #137 - The Hero We Need
CR now needs draws.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
ShawnI wrote:
🎵Though around him swirled creatures
with fearsome shapes and claws so sharp,
Our brave hero but smiled,
and called to him his trusty harp🎵


Start: Nothing
Play: Instrumental Conjuration
- Search my deck for Musaragni's Harp and put it into play
- Shuffle deck
- Draw a card
... pause while waiting for the card...

Depending on what I draw, I might want to use the play for myself, but if I don't, does anyone have a great use for a card play this turn?


Sorry for the delay. I think I will just use the play myself, because I'm in desperate need of building out my tableau.
Power: Vocalize: Activate Alacritous Subdominant, target myself
- play Instrumental Conjuration
- search deck for Xu's Bell, put it into play, shuffle deck
- draw a card
Draw: two total
End: Nothing

Depending on if I draw anything useful, my plan for next turn would be to use Vernal Sonata to get an Arcane Cadence back. I didn't want to do that this turn since most of us don't have anything useful in our trash.
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Dan Booth
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Re: PBF #137 - The Hero We Need
Round 2 - after The Argent Adept's turn


Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1 or TM2 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG

Hero Effects
* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage



Tormented Ally
Villain
HP: 22/27

Deck: 14
Trash: 1
In Play: 7
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4
Recalescent Hellion [RH] - HP: 4/4
Ocular Swarm (Manifestation) [OS2] - HP: 4/4
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4



Shawn Isenhart
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The Argent Adept
HP: 20/24

Deck: 27
Trash: 4
Hand: 6
In Play: 4

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)






Sam K
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Captain Cosmic
HP: 24/27 - Highest Hero target

Deck: 34
Trash: 0
Hand: 5
In Play: 2

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor






Jeff Dougan
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Sky-Scraper
HP: 23/33
Current size: Normal

Deck: 33
Trash: 0
Hand: 6
In Play: 2

Proportionist (Ongoing, Limited) [Prop]






Scott Bender
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Chrono-Ranger
HP: 24/28 - Highest Hero target

Deck: 32
Trash: 3
Hand: 2
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 14
Trash: 0
In Play: 1

F.I.L.T.E.R Spy [FS] - HP: 5/5


It is Captain Cosmic's turn
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
Sigh. Nothing useful. I'll be playing a Vernal Sonata next turn and letting everyone put a card from their discard on top of their deck.
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Sam K
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Re: PBF #137 - The Hero We Need


Start:
Play: Wounding Buffer on Captain Cosmic
Power: Fabrication - reveal the top card of Captain Cosmic's deck and put it in play or in hand
Draw: yes, please
End:
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Re: PBF #137 - The Hero We Need
Mobile Sky-scraper:

Play Cortex Hyperstimulator next to Recalwcemt Hellion. Surveillance draws 2 cards. Draw a card. End.
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Dan Booth
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Re: PBF #137 - The Hero We Need
WalkingDeadMann wrote:


Power: Fabrication - reveal the top card of Captain Cosmic's deck and put it in play or in hand

The top card of your deck is Augmented Ally.
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Sam K
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Re: PBF #137 - The Hero We Need
Put it in play...
Augmented Ally - Play this card next to a hero character card. At the start of that hero's turn, their player may discard a card. If they do, they may use a power immediately.

I'll open this up to the group: Anybody want it?
If nobody else wants it, put it with Captain Cosmic (but I'm happy to give it to somebody else who has more powerful powers)
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
Oh man... with a free power, I can hand out a free extra card play every turn, and potentially (once I'm set up) a lot more.
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Scott Bender
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Re: PBF #137 - The Hero We Need
CR is quite low on cards right now, so I really won't be able to use it well.

FWIW, some sort of damage reduction would be very helpful. I have Hunter and Hunted, which increases damage dealt and taken by the number of bounties in play. It would make CR's pings actually quite dangerous, but really leave him vulnerable.
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Scott Bender
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Re: PBF #137 - The Hero We Need
So, Augmented Ally for Argent Adept?
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Jeff Dougan
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Re: PBF #137 - The Hero We Need
Sounds good to me.
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Sam K
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Re: PBF #137 - The Hero We Need
Augmented Ally to Argent Adept.

The next damage reduction I can put out will go to Chrono-Ranger (the construct from this turn only does retaliatory damage the first time you get hit each turn, it doesn't do any damage reduction).
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Re: PBF #137 - The Hero We Need
Round 2 - after Captain Cosmic's turn

Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1 or TM2 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG

Hero Effects
* At the Start of The Argent Adept's turn, he may discard a card. If he does, he may use a Power immediately [AA]

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]
* The first time Captain Cosmic is dealt damage by a target each turn, WB deals the source of the damage 2 Energy damage

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage



Tormented Ally
Villain
HP: 22/27

Deck: 14
Trash: 1
In Play: 7
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4
Recalescent Hellion [RH] - HP: 4/4
Ocular Swarm (Manifestation) [OS2] - HP: 4/4
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4



Shawn Isenhart
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The Argent Adept
HP: 20/24

Deck: 27
Trash: 4
Hand: 6
In Play: 4

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)
Augmentetd Ally - from Captain Cosmic






Sam K
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Captain Cosmic
HP: 24/27 - Highest Hero target

Deck: 32
Trash: 0
Hand: 5
In Play: 4

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor
Wounding Buffer (Construct) [WB] - HP: 4/4 - Lowest Hero target - next to Captain Cosmic
Augmentetd Ally (Construct) [AA] - HP: 4/4 - Lowest Hero target - next to The Argent Adept






Jeff Dougan
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Sky-Scraper
HP: 23/33
Current size: Normal

Deck: 33
Trash: 0
Hand: 6
In Play: 2

Proportionist (Ongoing, Limited) [Prop]






Scott Bender
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Chrono-Ranger
HP: 24/28 - Highest Hero target

Deck: 32
Trash: 3
Hand: 2
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 14
Trash: 0
In Play: 1

F.I.L.T.E.R Spy [FS] - HP: 5/5


It is Skyscraper's turn
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Re: PBF #137 - The Hero We Need
Round 2 - after Sky-Scraper's turn

Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, RH deals itself 1 Lightning damage [CH]
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1 or TM2 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG
* Reduce the first damage dealt by RH each turn by 1 [CH]

Hero Effects
* At the Start of The Argent Adept's turn, he may discard a card. If he does, he may use a Power immediately [AA]

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]
* The first time Captain Cosmic is dealt damage by a target each turn, WB deals the source of the damage 2 Energy damage

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage



Tormented Ally
Villain
HP: 22/27

Deck: 14
Trash: 1
In Play: 7
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4
Recalescent Hellion [RH] - HP: 4/4
- Cortex Hyperstimulator - from Sky-Scraper
Ocular Swarm (Manifestation) [OS2] - HP: 4/4
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4



Shawn Isenhart
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The Argent Adept
HP: 20/24

Deck: 27
Trash: 4
Hand: 6
In Play: 4

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)
Augmentetd Ally - from Captain Cosmic






Sam K
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Arizona
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Captain Cosmic
HP: 24/27 - Highest Hero target

Deck: 32
Trash: 0
Hand: 5
In Play: 4

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor
Wounding Buffer (Construct) [WB] - HP: 4/4 - Lowest Hero target - next to Captain Cosmic
Augmentetd Ally (Construct) [AA] - HP: 4/4 - Lowest Hero target - next to The Argent Adept






Jeff Dougan
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Sky-Scraper
HP: 23/33
Current size: Normal

Deck: 30
Trash: 0
Hand: 8
In Play: 3

Proportionist (Ongoing, Limited) [Prop]
Cortex Hyperstimulator (Equipment, Link) [CH] - next to RH






Scott Bender
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Chrono-Ranger
HP: 24/28 - Highest Hero target

Deck: 32
Trash: 3
Hand: 2
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 14
Trash: 0
In Play: 1

F.I.L.T.E.R Spy [FS] - HP: 5/5


It is Chrono-Ranger's turn
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Re: PBF #137 - The Hero We Need


Start!: Chrono-ranger regains 1 HP
Play!: Nothing
Power!: Nothing
Draw!: 2 cards
End!
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Dan Booth
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Re: PBF #137 - The Hero We Need
Round 2 - after Chrono-Ranger's turn

Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, RH deals itself 1 Lightning damage [CH]
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1 or TM2 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG
* Reduce the first damage dealt by RH each turn by 1 [CH]

Hero Effects
* At the Start of The Argent Adept's turn, he may discard a card. If he does, he may use a Power immediately [AA]

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]
* The first time Captain Cosmic is dealt damage by a target each turn, WB deals the source of the damage 2 Energy damage

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP [DoA]
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage



Tormented Ally
Villain
HP: 22/27

Deck: 14
Trash: 1
In Play: 7
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4
Recalescent Hellion [RH] - HP: 4/4
- Cortex Hyperstimulator - from Sky-Scraper
Ocular Swarm (Manifestation) [OS2] - HP: 4/4
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4



Shawn Isenhart
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Minneapolis
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The Argent Adept
HP: 20/24

Deck: 27
Trash: 4
Hand: 6
In Play: 4

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)
Augmentetd Ally - from Captain Cosmic






Sam K
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Captain Cosmic
HP: 24/27

Deck: 32
Trash: 0
Hand: 5
In Play: 4

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor
Wounding Buffer (Construct) [WB] - HP: 4/4 - Lowest Hero target - next to Captain Cosmic
Augmentetd Ally (Construct) [AA] - HP: 4/4 - Lowest Hero target - next to The Argent Adept






Jeff Dougan
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Sky-Scraper
HP: 23/33
Current size: Normal

Deck: 30
Trash: 0
Hand: 8
In Play: 3

Proportionist (Ongoing, Limited) [Prop]
Cortex Hyperstimulator (Equipment, Link) [CH] - next to RH






Scott Bender
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Chrono-Ranger
HP: 25/28 - Highest Hero target
- Healed 1 HP by DoA

Deck: 30
Trash: 3
Hand: 4
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 14
Trash: 0
In Play: 1

F.I.L.T.E.R Spy [FS] - HP: 5/5


It is the Environment's turn
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Re: PBF #137 - The Hero We Need


Start
Play: Rift in Time [RiT]
End:
- FS deals Captain Cosmic 3 Toxic damage
- - WB deals FS 2 Energy damage
- RiT plays Passing Tumbleweed from the Environment deck
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Re: PBF #137 - The Hero We Need
Round 2 - after the Environment's turn

Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, RH deals itself 1 Lightning damage [CH]
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1 or TM2 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG
* Reduce the first damage dealt by RH each turn by 1 [CH]

Hero Effects
* At the Start of The Argent Adept's turn, he may discard a card. If he does, he may use a Power immediately [AA]

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]
* The first time Captain Cosmic is dealt damage by a target each turn, WB deals the source of the damage 2 Energy damage

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP [DoA]
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the Start of the Environment turn, destroy 1 Environment card [RiT]
* At the Start of the Environment turn, destroy 1 Environment card [PT]
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage
* At the End of the Environment turn, play the top card of the Environment deck [RiT]



Tormented Ally
Villain
HP: 22/27

Deck: 14
Trash: 1
In Play: 7
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4
Recalescent Hellion [RH] - HP: 4/4
- Cortex Hyperstimulator - from Sky-Scraper
Ocular Swarm (Manifestation) [OS2] - HP: 4/4
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4



Shawn Isenhart
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Minneapolis
Minnesota
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The Argent Adept
HP: 20/24

Deck: 27
Trash: 4
Hand: 6
In Play: 4

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)
Augmentetd Ally - from Captain Cosmic






Sam K
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Arizona
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Captain Cosmic
HP: 21/27
- Dealt 3 Toxic damage by FS

Deck: 32
Trash: 0
Hand: 5
In Play: 4

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor
Wounding Buffer (Construct) [WB] - HP: 4/4 - Lowest Hero target - next to Captain Cosmic
Augmentetd Ally (Construct) [AA] - HP: 4/4 - Lowest Hero target - next to The Argent Adept






Jeff Dougan
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Urbana
Illinois
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Sky-Scraper
HP: 23/33
Current size: Normal

Deck: 30
Trash: 0
Hand: 8
In Play: 3

Proportionist (Ongoing, Limited) [Prop]
Cortex Hyperstimulator (Equipment, Link) [CH] - next to RH






Scott Bender
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Minneapolis
Minnesota
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Chrono-Ranger
HP: 25/28 - Highest Hero target

Deck: 30
Trash: 3
Hand: 4
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 12
Trash: 0
In Play: 3

F.I.L.T.E.R Spy [FS] - HP: 3/5
- Dealt 2 Energy damage by WB
Rift in Time [RiT]
Passing Tumbleweed (Anomaly, Cover) [PT] - HP: 1/1


It is Infinitor's turn
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