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Subject: PBF #137 - The Hero We Need (completed) rss

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Jeff Dougan
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Re: PBF #137 - The Hero We Need
Did Chrono-Ranger get skipped?
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Dan Booth
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Re: PBF #137 - The Hero We Need
jsdougan wrote:
Did Chrono-Ranger get skipped?

Nope - he skipped his Play and Power phases to draw 2 cards. The update is before the Environment turn
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Dan Booth
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Re: PBF #137 - The Hero We Need


Start:
- 5 Manifestations in play; the game continues
Play: Twisted Miscreation
End:
- Infinitor deals 1 Manifestation 2 + 1 - 1 [Infinitor] = 2 Melee damage
- RH deals Chrono-Ranger or Sky-Scraper 3 - 1 [CH] = 2 Fire damage
- RH deals Sky-Scraper or Chrono-Ranger 3 Fire damage
- TM1 deals Chrono-Ranger 4 Energy damage
- TM2 deals Infinitor 4 - 1 [EB] = 3 Energy damage
- TM3 deals Captain Cosmic or Sky-Scraper 4 Energy damage (If Sky-Scraper took 3 Fire damage from RH, then this will be Captain Cosmic and WB will react)
- RH deals RH 1 [CH] - 1 [Infinitor] = 0 Lightning damage

Which Manifestation gets hit?

Which of Chrono-Ranger and Sky-Scraper will take 3 Fire damage and which one 2 Fire damage?
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
RM deals more damage to us overall, but Skyscraper’s got a device on it - Skyscraper, do you want us to leave the RM around so the link stays in play? If so, then I say we hit a miscreation.
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Scott Bender
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Re: PBF #137 - The Hero We Need
CR can take the 3 fire damage. Does that change the target for TM1?
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Dan Booth
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Re: PBF #137 - The Hero We Need
spbtc wrote:
CR can take the 3 fire damage. Does that change the target for TM1?


It doesn't:
Scenario 1 (Chrono-Ranger takes 3 and Sky-Scraper 2) leaves Chrono-Ranger and Infinitor both on 22, so they take the first two TM hits in either order.

Scenario 2 (Chrono-Ranger takes 2 and Sky-Scraper 3) leaves Chrono-Ranger on 23 and Infinitor on 22, so CR takes the first TM hit and Infinitor the second.

Updated turn based on CR taking 3 damage



Start:
- 5 Manifestations in play; the game continues
Play: Twisted Miscreation

End:
- Infinitor deals 1 Manifestation 2 + 1 - 1 [Infinitor] = 2 Melee damage
- RH deals Sky-Scraper 3 - 1 [CH] = 2 Fire damage
- RH deals Chrono-Ranger 3 Fire damage
- TM1 deals Chrono-Ranger 4 Energy damage
- TM2 deals Infinitor 4 - 1 [EB] = 3 Energy damage
- TM3 deals Captain Cosmic or Sky-Scraper 4 Energy damage (If Captain Cosmic then WB will react)
- RH deals RH 1 [CH] - 1 [Infinitor] = 0 Lightning damage

Which Manifestation gets hit?

Who will take the TM3 hit?
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Jeff Dougan
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Re: PBF #137 - The Hero We Need
ShawnI wrote:
RM deals more damage to us overall, but Skyscraper’s got a device on it - Skyscraper, do you want us to leave the RM around so the link stays in play? If so, then I say we hit a miscreation.


Let's hit a Miscreation for now.

When my turn rolls around, I'm planning to throw down a Linking Incursion. I'm hoping to pull a Compulsion Canister or two. I'm also sitting on a Micro-Assembler, if anybody really wants to discard for equipment (Adept? CR?) and an Aggression Modulator.

So, if there are card plays to throw around, I could take advantage of some.
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Scott Bender
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Re: PBF #137 - The Hero We Need
jsdougan wrote:
ShawnI wrote:
RM deals more damage to us overall, but Skyscraper’s got a device on it - Skyscraper, do you want us to leave the RM around so the link stays in play? If so, then I say we hit a miscreation.


Let's hit a Miscreation for now.

When my turn rolls around, I'm planning to throw down a Linking Incursion. I'm hoping to pull a Compulsion Canister or two. I'm also sitting on a Micro-Assembler, if anybody really wants to discard for equipment (Adept? CR?) and an Aggression Modulator.

So, if there are card plays to throw around, I could take advantage of some.


I think I'll be OK for equipment - I have a Displaced Armory in hand and can get another if AA allows us to mine our discards. Plus, with the Hat I don't typically have a lot of extra cards to discard.

Thinking strategically again, it's going to be really hard to get manifestations to zero as Infinitor can really only remove one per round, and then only if we soften them up first. Plus, they will show up at about one per round, making it difficult to get ahead. And I'm not sure this team has a way to affect this. Do we have any deck manipulation? (I don't think we do.) Way to shut off villain card plays? If Infinitor's base attack were an actual "Power!" AA could trigger that. But barring any of that we're pretty much at the mercy of chance and the Villain deck.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
I'm also good for equipment - I've gotten tons of Instrumental Conjurations, but I'm short on anything to play with these instruments. I'm a one-man-band with no sheet music.

I agree, the slow rate of Infinitor hitting things is painful. I think our best bet is to set things up for him - Infinitor's deck is either "get manifestation" cards or "hit everything" cards, and if we can get a bunch of the manifestations down to a low count, Infinitor could take a bunch out at once.

I think at the moment, we're all in "build up" mode. Once we've geared up, we can make the call on either hitting Infinitor so he flips, or helping him stay alive to take out manifestations.

One interesting item: the manifestations that are taken out go under his card, so if we can survive through to his reshuffle, the manifestations won't come back.

By the way, on my turn I have shenanigans planned - I'll start the process now, since it won't affect anyone else.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
🎵As his sidekicks felt great pain,
Our hero played them a song -
The healing joy filled them all,
And they all started to sing along!🎵


Start: Discard Drake's Pipes to use a power
- Use Vocalize, activate Alacritous Subdominant to play a card
- Play Vernal Sonata, all hero targets gain 1 HP, all players can take a card from their discard and put it on top of their decks
- Put Arcane Cadence on top of my deck
Play: Play Instrumental Conjuration - take Telamon's Lyra from my discard pile and put it into play, don't shuffle my deck, and draw top card of my deck (which is Arcane Cadence)
Power: Use Musaragni's Harp
- Activate Alacritous Subdominant to play Arcane Cadence
... waiting on cards from Arcane Cadence

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Dan Booth
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Re: PBF #137 - The Hero We Need
We're getting a bit out of sync here! I still need two pieces of information before I can finish the Villain turn:

1. Which manifestation will Infinitor hit (we have two votes to hit one of the three Twisted Miscreations)?

2. Will Captain Cosmic or Sky-Scraper take 4 Energy damage?

And then before I can post the five cards revealed by Arcance Cadence, I need to know which cards everyone (other than Argent Adept) is going to retrieve from their Trash.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
Sorry- didn’t mean to introduce confusion; I just knew I wouldn’t have time to write up my turn until later, and wanted to get it out now. I agree with hitting a miscreation.
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Re: PBF #137 - The Hero We Need
ShawnI wrote:
Sorry- didn’t mean to introduce confusion; I just knew I wouldn’t have time to write up my turn until later, and wanted to get it out now. I agree with hitting a miscreation.

That's OK - I don't have a problem with having several turns lines up ready to go. Just wanted to make sure that the outstanding bits and pieces didn't get lost
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Sam K
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Re: PBF #137 - The Hero We Need
1. I'm ok with hitting a Twisted Miscreation
2. Captain Cosmic can take it.
3. I don't think I have anything in my trash to recover.
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Jeff Dougan
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Re: PBF #137 - The Hero We Need
1. I voted for a TM (no reason to pick any one of them over another right now that I can see).
2. Sounds good there.
3. Sky-scraper's trash should be empty so far.
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Dan Booth
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Re: PBF #137 - The Hero We Need


Start:
- 5 Manifestations in play; the game continues
Play: Twisted Miscreation

End:
- Infinitor deals TM3 2 + 1 - 1 [Infinitor] = 2 Melee damage
- RH deals Sky-Scraper 3 - 1 [CH] = 2 Fire damage
- RH deals Chrono-Ranger 3 Fire damage
- TM1 deals Chrono-Ranger 4 Energy damage
- TM2 deals Infinitor 4 - 1 [EB] = 3 Energy damage
- TM3 deals Captain Cosmic 4 Energy damage
- - WB deals TM3 2 - 1 [Infinitor] = 1 Energy damage
- RH deals RH 1 [CH] - 1 [Infinitor] = 0 Lightning damage

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Dan Booth
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Re: PBF #137 - The Hero We Need
Round 3 - after Infinitor's turn

Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, RH deals itself 1 Lightning damage [CH]
* At the End of the Villain turn, TM3 deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1, TM2, or TM3 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG
* Reduce the first damage dealt by RH each turn by 1 [CH]

Hero Effects
* At the Start of The Argent Adept's turn, he may discard a card. If he does, he may use a Power immediately [AA]

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]
* The first time Captain Cosmic is dealt damage by a target each turn, WB deals the source of the damage 2 Energy damage

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP [DoA]
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the Start of the Environment turn, destroy 1 Environment card [RiT]
* At the Start of the Environment turn, destroy 1 Environment card [PT]
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage
* At the End of the Environment turn, play the top card of the Environment deck [RiT]



Tormented Ally
Villain
HP: 19/27
- Dealt 3 Energy damage by TM2

Deck: 13
Trash: 1
In Play: 8
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4
- Cortex Hyperstimulator - from Sky-Scraper
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4 - Highest Villain target
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4 - Highest Villain target
Twisted Miscreation (Manifestation) [TM3] - HP: 1/4 - Lowest Villain target
- Dealt 2 Melee damage by Infinitor
- Dealt 1 Energy damage by WB




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The Argent Adept
HP: 20/24

Deck: 27
Trash: 4
Hand: 6
In Play: 4

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)
Augmentetd Ally - from Captain Cosmic






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Captain Cosmic
HP: 17/27
- Dealt 4 Energy damage by TM3

Deck: 32
Trash: 0
Hand: 5
In Play: 4

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor
Wounding Buffer (Construct) [WB] - HP: 4/4 - Lowest Hero target - next to Captain Cosmic
Augmentetd Ally (Construct) [AA] - HP: 4/4 - Lowest Hero target - next to The Argent Adept






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Sky-Scraper
HP: 21/33 - Highest Hero target
- Dealt 2 Fire damage by RH
Current size: Normal

Deck: 30
Trash: 0
Hand: 8
In Play: 3

Proportionist (Ongoing, Limited) [Prop]
Cortex Hyperstimulator (Equipment, Link) [CH] - next to RH






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Chrono-Ranger
HP: 18/28
- Dealt 3 Fire damage by RH
- Dealt 4 Energy damage by TM1


Deck: 30
Trash: 3
Hand: 4
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 12
Trash: 0
In Play: 3

F.I.L.T.E.R Spy [FS] - HP: 3/5
Rift in Time [RiT]
Passing Tumbleweed (Anomaly, Cover) [PT] - HP: 1/1


It is The Argent Adept's turn
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Dan Booth
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Re: PBF #137 - The Hero We Need
ShawnI wrote:

- Play Vernal Sonata, all hero targets gain 1 HP, all players can take a card from their discard and put it on top of their decks

Based on this post from Scott...
spbtc wrote:
I think I'll be OK for equipment - I have a Displaced Armory in hand and can get another if AA allows us to mine our discards.

...Chrono-Ranger puts Displaced Armory on top of his deck. Captain Cosmic and Sky-Scraper have no cards in their Trash.

Quote:
- Activate Alacritous Subdominant to play Arcane Cadence
... waiting on cards from Arcane Cadence

The top 5 cards of your deck are:
- Rhapsody of Vigor
- Syncopated Onslaught
- Inspiring Supertonic
- Arcane Cadence
- Cedistic Dissonant
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Scott Bender
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Re: PBF #137 - The Hero We Need
drb1004 wrote:

Based on this post from Scott...
spbtc wrote:
I think I'll be OK for equipment - I have a Displaced Armory in hand and can get another if AA allows us to mine our discards.

...Chrono-Ranger puts Displaced Armory on top of his deck.


That's OK, but I didn't realize that it goes on top of the deck and will likely get shuffled in before it gets drawn.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
drb1004 wrote:
ShawnI wrote:

- Play Vernal Sonata, all hero targets gain 1 HP, all players can take a card from their discard and put it on top of their decks

Based on this post from Scott...
spbtc wrote:
I think I'll be OK for equipment - I have a Displaced Armory in hand and can get another if AA allows us to mine our discards.

...Chrono-Ranger puts Displaced Armory on top of his deck. Captain Cosmic and Sky-Scraper have no cards in their Trash.

Quote:
- Activate Alacritous Subdominant to play Arcane Cadence
... waiting on cards from Arcane Cadence

The top 5 cards of your deck are:
- Rhapsody of Vigor
- Syncopated Onslaught
- Inspiring Supertonic
- Arcane Cadence
- Cedistic Dissonant


- Inspiring Supertonic into play,
- Arcane Cadence into my hand,
- Syncopated Onslaught onto the top of my deck,
- Cedistic Dissonant into my trash,
- Rhapsody of Vigor to the bottom of my deck.

For the second half of Musaragni's Harp, activate Inspiring Supertonic's Accompany to regain 2 HP.
Draw: 1 (the Syncopated Onslaught)
End: Nothing

Next turn, I can give +1 damage to two different people. I'm assuming that Chrono Ranger wants to be one of the two - any suggestions for the second person?

Oh, and if you are planning a truly catastrophic turn, I could possibly double up on that +1 damage.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
Oh, and I think TM3 should have 2 hp - Infinitor hit it once, and the wounding buffer hit it once, but each damage should have been reduced to just 1 damage.
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Re: PBF #137 - The Hero We Need
spbtc wrote:
drb1004 wrote:

Based on this post from Scott...
spbtc wrote:
I think I'll be OK for equipment - I have a Displaced Armory in hand and can get another if AA allows us to mine our discards.

...Chrono-Ranger puts Displaced Armory on top of his deck.


That's OK, but I didn't realize that it goes on top of the deck and will likely get shuffled in before it gets drawn.

If you want to stick it back in the Trash, that's fine, but I'll leave it on top of the deck for now.
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Re: PBF #137 - The Hero We Need
ShawnI wrote:
Oh, and I think TM3 should have 2 hp - Infinitor hit it once, and the wounding buffer hit it once, but each damage should have been reduced to just 1 damage.

You're absolutely right! I'll correct it from here onwards.
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Re: PBF #137 - The Hero We Need
Round 3 - after The Argent Adept's turn

Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, RH deals itself 1 Lightning damage [CH]
* At the End of the Villain turn, TM3 deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1, TM2, or TM3 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG
* Reduce the first damage dealt by RH each turn by 1 [CH]

Hero Effects
* At the Start of The Argent Adept's turn, he may discard a card. If he does, he may use a Power immediately [AA]

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]
* The first time Captain Cosmic is dealt damage by a target each turn, WB deals the source of the damage 2 Energy damage

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP [DoA]
* Chrono-Ranger may play an additional card during his Play phase [JH]

Environment Effects
* At the Start of the Environment turn, destroy 1 Environment card [RiT]
* At the Start of the Environment turn, destroy 1 Environment card [PT]
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage
* At the End of the Environment turn, play the top card of the Environment deck [RiT]



Tormented Ally
Villain
HP: 20/27
- Healed 1 HP by The Argent Adept

Deck: 13
Trash: 1
In Play: 8
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4
- Cortex Hyperstimulator - from Sky-Scraper
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4 - Highest Villain target
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4 - Highest Villain target
Twisted Miscreation (Manifestation) [TM3] - HP: 2/4 - Lowest Villain target



Shawn Isenhart
United States
Minneapolis
Minnesota
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The Argent Adept
HP: 24/24 - Highest Hero target
- Healed 1 + 2 HP by The Argent Adept

Deck: 23
Trash: 7
Hand: 5
In Play: 6

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)
Augmentetd Ally - from Captain Cosmic
Telamon's Lyra (Equipment, Intrument)
Inspiring Supertonic (Equipment, Intrument)






Sam K
United States
Arizona
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Captain Cosmic
HP: 18/27
- Healed 1 HP by The Argent Adept

Deck: 32
Trash: 0
Hand: 5
In Play: 4

Energy Bracer (Construct) [EB] - HP: 4/4 - Lowest Hero target - next to Infinitor
Wounding Buffer (Construct) [WB] - HP: 4/4 - Lowest Hero target - next to Captain Cosmic
Augmentetd Ally (Construct) [AA] - HP: 4/4 - Lowest Hero target - next to The Argent Adept






Jeff Dougan
United States
Urbana
Illinois
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Sky-Scraper
HP: 22/33 - Highest Hero target
- Healed 1 HP by The Argent Adept
Current size: Normal

Deck: 30
Trash: 0
Hand: 8
In Play: 3

Proportionist (Ongoing, Limited) [Prop]
Cortex Hyperstimulator (Equipment, Link) [CH] - next to RH






Scott Bender
United States
Minneapolis
Minnesota
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Chrono-Ranger
HP: 19/28
- Healed 1 HP by The Argent Adept

Deck: 30
Trash: 3
Hand: 4
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2






Deck: 12
Trash: 0
In Play: 3

F.I.L.T.E.R Spy [FS] - HP: 3/5
Rift in Time [RiT]
Passing Tumbleweed (Anomaly, Cover) [PT] - HP: 1/1


It is Captain Cosmic's turn
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Sam K
United States
Arizona
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Re: PBF #137 - The Hero We Need


Start:
Play: Dynamic Siphon on Argent Adept
Power: Fabrication - reveal the top card of Captain Cosmic's deck and put it in play or in hand
Draw: yes, please
End:

I can destroy all my constructs next turn and deal that many targets 3 damage each...with an extra card play I could deal more damage when they get destroyed (by me devil)
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