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Subject: PBF #137 - The Hero We Need (completed) rss

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Dan Booth
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Re: PBF #137 - The Hero We Need
WalkingDeadMann wrote:


Power: Fabrication - reveal the top card of Captain Cosmic's deck and put it in play or in hand

The top card of your deck is Energy Bracer.
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Re: PBF #137 - The Hero We Need
drb1004 wrote:
WalkingDeadMann wrote:


Power: Fabrication - reveal the top card of Captain Cosmic's deck and put it in play or in hand

The top card of your deck is Energy Bracer.


In play next to Chrono-Ranger.
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Re: PBF #137 - The Hero We Need
Round 3 - after Captain Cosmic's turn

Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, RH deals itself 1 Lightning damage [CH]
* At the End of the Villain turn, TM3 deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1, TM2, or TM3 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG
* Reduce the first damage dealt by RH each turn by 1 [CH]

Hero Effects
* At the Start of The Argent Adept's turn, he may discard a card. If he does, he may use a Power immediately [AA]
* Whenever DS is dealt damage, Argent Adept may use a Power

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]
* The first time Captain Cosmic is dealt damage by a target each turn, WB deals the source of the damage 2 Energy damage

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP [DoA]
* Chrono-Ranger may play an additional card during his Play phase [JH]
* Reduce damage dealt to Chrono-Ranger by 1 [EB]

Environment Effects
* At the Start of the Environment turn, destroy 1 Environment card [RiT]
* At the Start of the Environment turn, destroy 1 Environment card [PT]
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage
* At the End of the Environment turn, play the top card of the Environment deck [RiT]



Tormented Ally
Villain
HP: 20/27

Deck: 13
Trash: 1
In Play: 8
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4
- Cortex Hyperstimulator - from Sky-Scraper
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4 - Highest Villain target
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4 - Highest Villain target
Twisted Miscreation (Manifestation) [TM3] - HP: 2/4 - Lowest Villain target



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The Argent Adept
HP: 24/24 - Highest Hero target

Deck: 23
Trash: 7
Hand: 5
In Play: 6

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)
Augmentetd Ally - from Captain Cosmic
Telamon's Lyra (Equipment, Intrument)
Inspiring Supertonic (Equipment, Intrument)
Dynamic Siphon - from Captain Cosmic






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Captain Cosmic
HP: 18/27

Deck: 30
Trash: 0
Hand: 5
In Play: 6

Energy Bracer (Construct) [EB1] - HP: 4/4 - Lowest Hero target - next to Infinitor
Wounding Buffer (Construct) [WB] - HP: 4/4 - Lowest Hero target - next to Captain Cosmic
Augmentetd Ally (Construct) [AA] - HP: 4/4 - Lowest Hero target - next to The Argent Adept
Dynamic Siphon(Construct) [DS] - HP: 4/4 - Lowest Hero target - next to The Argent Adept
Energy Bracer (Construct) [EB2] - HP: 4/4 - Lowest Hero target - next to Chrono-Ranger






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Sky-Scraper
HP: 22/33 - Highest Hero target
Current size: Normal

Deck: 30
Trash: 0
Hand: 8
In Play: 3

Proportionist (Ongoing, Limited) [Prop]
Cortex Hyperstimulator (Equipment, Link) [CH] - next to RH






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Chrono-Ranger
HP: 19/28

Deck: 30
Trash: 3
Hand: 4
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2
Energy Bracer - from Captain Cosmic






Deck: 12
Trash: 0
In Play: 3

F.I.L.T.E.R Spy [FS] - HP: 3/5
Rift in Time [RiT]
Passing Tumbleweed (Anomaly, Cover) [PT] - HP: 1/1


It is Sky-Scraper's turn
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Jeff Dougan
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Re: PBF #137 - The Hero We Need



Start: No effects.
Play: Linking Incursion. Change to Tiny form and draw a card. Reveal until 2 Links come up.
Conditional Orders: Compulsion Canisters go into play in such a fashion as to help reduce the maximum number of Manifestations to 0 HP. Focus on the Twisted Miscreations first to override their damage reduction.
Power: Sneaking. Play Aggression Modulator next to the FILTER Spy. If a Compulsion Canister was the draw from Proportionist, play following the same set of conditional orders. Then, if a Compulsion Canister is in any play area, pick one up into my hand.
Draw: yes, please.
End: No effects.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
WalkingDeadMann wrote:

Play: Dynamic Siphon on Argent Adept


surprise

Awesome! If anyone can ping that for a point of damage, I can hand out the card play that the captain is asking for, and possibly chain a few other goodies into play as well.
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Re: PBF #137 - The Hero We Need
jsdougan wrote:



Start: No effects.
Play: Linking Incursion. Change to Tiny form and draw a card.

Card sent.

Quote:
Reveal until 2 Links come up.
Conditional Orders: Compulsion Canisters go into play in such a fashion as to help reduce the maximum number of Manifestations to 0 HP. Focus on the Twisted Miscreations first to override their damage reduction.

The first two Links revealed are Rebounding Debilitator and Neutralizing Resonator.

As you only mentioned Compulsion Canisters, does this mean you want to put these two into your hand?
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Re: PBF #137 - The Hero We Need
drb1004 wrote:
jsdougan wrote:



Start: No effects.
Play: Linking Incursion. Change to Tiny form and draw a card.

Card sent.

Quote:
Reveal until 2 Links come up.
Conditional Orders: Compulsion Canisters go into play in such a fashion as to help reduce the maximum number of Manifestations to 0 HP. Focus on the Twisted Miscreations first to override their damage reduction.

The first two Links revealed are Rebounding Debilitator and Neutralizing Resonator.

As you only mentioned Compulsion Canisters, does this mean you want to put these two into your hand?


No, just that I didn’t have specific plans for anything else. I’ll get back to decisions once school/work is done.
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Re: PBF #137 - The Hero We Need
Rebounding Debilitator goes next to TM1; Neutralizing Resonator next to OS1.

Play(s) from Linking Incursion stand as written; no Links picked up.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
Quick question: what is our plan with the environment? With the tumbleweed and the Rift both destroying one environment card, we have a lot of options.

My preference is to destroy everything except the tumbleweed; it means that if we get a good environment we keep it by destroying the tumbleweed, and if we get a bad one we just destroy it with the tumbleweed.
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Scott Bender
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Re: PBF #137 - The Hero We Need
ShawnI wrote:
Quick question: what is our plan with the environment? With the tumbleweed and the Rift both destroying one environment card, we have a lot of options.

My preference is to destroy everything except the tumbleweed; it means that if we get a good environment we keep it by destroying the tumbleweed, and if we get a bad one we just destroy it with the tumbleweed.


I was thinking the same thing.
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Re: PBF #137 - The Hero We Need
jsdougan wrote:
Neutralizing Resonator next to OS1.

On closer inspection, Neutralising Resonator has to be placed next to a Villain Character card. As there is no such thing in the game until Infinitor flips, I've put it into your hand.
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Re: PBF #137 - The Hero We Need
Round 3 - after Sky-Scraper's turn

Villain Effects
* At the End of the Villain turn, Infinitor deals one Manifestation 2 Melee damage
* At the End of the Villain turn, RH deals the 2 Hero targets with the highest HP 3 Fire damage each
* At the End of the Villain turn, TM1 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, TM2 deals the Hero target with the highest HP 4 Energy damage
* At the End of the Villain turn, RH deals itself 1 Lightning damage [CH]
* At the End of the Villain turn, TM3 deals the Hero target with the highest HP 4 Energy damage
* Manifestations are Indestructible
* Reduce damage dealt to Manifestations by 1
* If there are no Manifestations in play, the Heroes win
* Infinitor is a Hero target
* Increase damage dealt by Infinitor by 1
* If Infinitor would be destroyed, flip his Character card instead
* Whenever a Manifestation with 1 or fewer HP is dealt damage by Infinitor, put it under Infinitor's Villain Character card
* Increase damage dealt to Captain Cosmic by Infinitor by 1 [Nemesis]
* Whenever OS1 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS1 deals each Hero target 1 Energy damage
* Whenever OS2 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS2 deals each Hero target 1 Energy damage
* Whenever OS3 or any other Manifestation card is destroyed, reveal the top card of the Villain deck. If the revealed card is a Manifestation, put it into play. If not, discard it and OS3 deals each Hero target 1 Energy damage
* Whenever TM1, TM2, or TM3 would be dealt damage, reduce that damage to 1
* When OS3 leaves play, Chrono-Ranger draws 1 card and destroys DoA
* Reduce damage dealt to Infinitor by 1 [EB]
* When OS2 leaves play, Chrono-Ranger may destroy a target with 4 or fewer HP, then destroy TWG
* Reduce the first damage dealt by RH each turn by 1 [CH]
* When TM1 would deal 3 or more damage, prevent that damage, then either destroy RD or put it on top of Sky-Scraper's deck

Hero Effects
* At the Start of The Argent Adept's turn, he may discard a card. If he does, he may use a Power immediately [AA]
* Whenever DS is dealt damage, Argent Adept may use a Power

* Increase damage dealt to Infinitor by Captain Cosmic by 1 [Nemesis]
* The first time Captain Cosmic is dealt damage by a target each turn, WB deals the source of the damage 2 Energy damage

* Increase Sonic damage dealt by Sky-Scraper by 1 [Prop]
* When Sky-Scraper's Character card is switched to a larger size, Sky-Scraper deals each non-Hero target 1 Melee damage [Prop]
* When Sky-Scraper's Character card is switched to a smaller size, draw a card [Prop]

* At the Start of the Chrono-Ranger's turn he may destroy a Bounty card [JH]
* At the Start of Chrono-Ranger's turn he regains 1 HP [DoA]
* Chrono-Ranger may play an additional card during his Play phase [JH]
* Reduce damage dealt to Chrono-Ranger by 1 [EB]

Environment Effects
* At the Start of the Environment turn, destroy 1 Environment card [RiT]
* At the Start of the Environment turn, destroy 1 Environment card [PT]
* At the End of the Environment turn, FS deals the non-Agent target with the second-highest HP 3 Toxic damage
* At the End of the Environment turn, play the top card of the Environment deck [RiT]
* Reduce damage dealt by FS to Hero targets by 2 [AM]
* Increase damage dealt by FS to Villain targets by 1 [AM]



Tormented Ally
Villain
HP: 20/27

Deck: 13
Trash: 1
In Play: 8
Under Infinitor: 1

Ocular Swarm (Manifestation) [OS1] - HP: 4/4 - Highest Villain target
Recalescent Hellion [RH] - HP: 4/4
- Cortex Hyperstimulator - from Sky-Scraper
Ocular Swarm (Manifestation) [OS2] - HP: 4/4 - Highest Villain target
- "The Whole Gang" - from Chrono-Ranger
Ocular Swarm (Manifestation) [OS3] - HP: 4/4 - Highest Villain target
- "Dead or Alive" - from Chrono-Ranger
Twisted Miscreation (Manifestation) [TM1] - HP: 4/4 - Highest Villain target
- Rebounding Debilitator - from Sky-Scraper
Energy Bracer - from Captain Cosmic
Twisted Miscreation (Manifestation) [TM2] - HP: 4/4 - Highest Villain target
Twisted Miscreation (Manifestation) [TM3] - HP: 2/4 - Lowest Villain target



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The Argent Adept
HP: 24/24 - Highest Hero target

Deck: 23
Trash: 7
Hand: 5
In Play: 6

Alacritous Subdominant (Ongoing, Harmony)
Musaragni's Harp (Equipment, Intrument)
Xu's Bell (Equipment, Intrument)
Augmentetd Ally - from Captain Cosmic
Telamon's Lyra (Equipment, Intrument)
Inspiring Supertonic (Equipment, Intrument)
Dynamic Siphon - from Captain Cosmic






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Captain Cosmic
HP: 18/27

Deck: 30
Trash: 0
Hand: 5
In Play: 6

Energy Bracer (Construct) [EB1] - HP: 4/4 - Lowest Hero target - next to Infinitor
Wounding Buffer (Construct) [WB] - HP: 4/4 - Lowest Hero target - next to Captain Cosmic
Augmentetd Ally (Construct) [AA] - HP: 4/4 - Lowest Hero target - next to The Argent Adept
Dynamic Siphon(Construct) [DS] - HP: 4/4 - Lowest Hero target - next to The Argent Adept
Energy Bracer (Construct) [EB2] - HP: 4/4 - Lowest Hero target - next to Chrono-Ranger






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Sky-Scraper
HP: 22/33 - Highest Hero target
Current size: Tiny

Deck: 26
Trash: 1
Hand: 9
In Play: 5

Proportionist (Ongoing, Limited) [Prop]
Cortex Hyperstimulator (Equipment, Link) [CH] - next to RH
Rebounding Debilitator (Equipment, Link) [RD] - next to TM1
Aggression Modulator (Equipment, Link) [AM] - next to FS






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Chrono-Ranger
HP: 19/28

Deck: 30
Trash: 3
Hand: 4
In Play: 4

"Dead or Alive" (Ongoing, Bounty) [DoA] - next to OS3
Jim's Hat (Equipment) [JH]
"The Whole Gang" (Ongoing, Bounty) [TWG] - Next to OS2
Energy Bracer - from Captain Cosmic






Deck: 12
Trash: 0
In Play: 3

F.I.L.T.E.R Spy [FS] - HP: 3/5
- Aggression Modulator - from Sky-Scraper
Rift in Time [RiT]
Passing Tumbleweed (Anomaly, Cover) [PT] - HP: 1/1


It is Chrono-Ranger's turn
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Re: PBF #137 - The Hero We Need
Sounds good to me. I can usually use Sneaking to pick any aggression modulators back up.
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Re: PBF #137 - The Hero We Need


Start!: Chrono-Ranger regains 1 HP.
Play!: "No Executions", Ongoing, Bounty, next to Ocular Swarm (1).
Displaced Armory, One-Shot - search deck for the Masadah and put into play, shuffle deck. Deal Dynamic Siphon 1 projectile damage.

Pause
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need

Power1 (from DS): Telamon's Lyra - Perform Harmony, Accompany Rhythm
- Peform Alacritous Subdominant, play Syncopated Onslaught
- Accompany Syncopated Onslaught, deal 1 damage to Dynamic Siphon
Power2 (from DS): Xu's Bell - Perform Rhythm, Accompany Rhythm or Harmony
- Perform Syncopated Onslaught, +1 damage to Chrono-Ranger and ...?

- pausing for discussion -

A few options that I see. I could either give the second +1 to myself, and then use Syncopated Onslaught to deal 1 + 1 - 1 = 1 damage to a Twisted Miscreation. Or, I could give it to Infinitor, and hope that he gets one of the "hit everything cards". Or I could give it to the Captain's wounding buffer, and up the damage it will do as retaliation.

Opinions?

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Re: PBF #137 - The Hero We Need
ShawnI wrote:

Power1 (from DS): Telamon's Lyra - Perform Harmony, Accompany Rhythm
- Peform Alacritous Subdominant, play Syncopated Onslaught
- Accompany Syncopated Onslaught, deal 1 damage to Dynamic Siphon
Power2 (from DS): Xu's Bell - Perform Rhythm, Accompany Rhythm or Harmony
- Perform Syncopated Onslaught, +1 damage to Chrono-Ranger and ...?

- pausing for discussion -

A few options that I see. I could either give the second +1 to myself, and then use Syncopated Onslaught to deal 1 + 1 - 1 = 1 damage to a Twisted Miscreation. Or, I could give it to Infinitor, and hope that he gets one of the "hit everything cards". Or I could give it to the Captain's wounding buffer, and up the damage it will do as retaliation.

Opinions?



Could you outline what each performance actually does? (I find AA hard to follow when I'm playing him myself, totally lost when someone else is playing him in a pbf. Plus, that gigantic black box is so heavy and awkward to lift down from the top of my game shelf . . .)
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Sam K
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Re: PBF #137 - The Hero We Need
Give it to me...I can destroy all my things and do that many targets 3 damage. With an extra card play I can deal 2 targets 1 damage each when a gear is destroyed (I keep forgetting the term for captain cosmic's stuff).
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Re: PBF #137 - The Hero We Need
spbtc wrote:
ShawnI wrote:

Power1 (from DS): Telamon's Lyra - Perform Harmony, Accompany Rhythm
- Peform Alacritous Subdominant, play Syncopated Onslaught
- Accompany Syncopated Onslaught, deal 1 damage to Dynamic Siphon
Power2 (from DS): Xu's Bell - Perform Rhythm, Accompany Rhythm or Harmony
- Perform Syncopated Onslaught, +1 damage to Chrono-Ranger and ...?

- pausing for discussion -

A few options that I see. I could either give the second +1 to myself, and then use Syncopated Onslaught to deal 1 + 1 - 1 = 1 damage to a Twisted Miscreation. Or, I could give it to Infinitor, and hope that he gets one of the "hit everything cards". Or I could give it to the Captain's wounding buffer, and up the damage it will do as retaliation.

Opinions?



Could you outline what each performance actually does? (I find AA hard to follow when I'm playing him myself, totally lost when someone else is playing him in a pbf. Plus, that gigantic black box is so heavy and awkward to lift down from the top of my game shelf . . .)


Sorry! I'm using the Google spreadsheet that has the card lists Here's what I've got out:

Alacritous Subdominant - Harmony
Perform: One Player may play 1 card now.
Accompany: You may use a Power now. If you do, destroy this card.
Inspiring Supertonic - Harmony
Perform: One Player may use a Power now.
Accompany: The Argent Adept regains 2 HP.
Syncopated Onslaught - Rhythm
Perform: Select up to 2 Targets. Until the start of your next turn, increase Damage dealt by those Targets by 1.
Accompany: The Argent Adept deals 1 Target 1 Sonic Damage.

So, what I can offer is picking two people to increase the damage they deal by one until the start of my next turn (which is pretty soon, really)

I'm at max health, so gaining HP doesn't make sense. I could use the Acompany from Alacritous Subdominant use some other powers and activate Alacritous Subdominant's Perform a couple of times - letting other people play some cards now in the middle of Chrono-ranger's turn.

Captain, I'm a little nervous about you blowing everything up for two reasons:
1) The Twisted miscreations have all damage dealt to them reduced to 1, so increasing your damage output won't hurt them
2) The Occular swarms are literally not doing anything to us. Since none of the manifestations are ever "destroyed", the Ocular Swarm trigger never happens, so they don't hurt us.

So, while I like the idea of hitting everything, unless we can make your damage irreducible, I don't know if it is worth it. Now, if we wait until the Miscreations are gone, then maybe we can do a board wipe, clearing all the remaining with mass damage.
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Re: PBF #137 - The Hero We Need
And getting things to 0 HP isn't going to make them go away, so mass damage isn't all that helpful. Although it does facilitate them getting tucked if Infinitor hits them, that's still likely to happen to one per round.

Chrono-Ranger is now set to deal 3 irreducible damage , which can put any manifestation into range to be removed by Infinitor in one hit. +1 damage is nice, but doesn't really speed things up at all. More than anything an off turn power use can allow CR to line up another one each turn (although, again, of limited use unless Inifinitor has some way to deal multiple targets damage).

The big frustration here is the bottle neck at getting manifestations off the board. At least now we're set to get at least one gone per round.
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
spbtc wrote:
And getting things to 0 HP isn't going to make them go away, so mass damage isn't all that helpful. Although it does facilitate them getting tucked if Infinitor hits them, that's still likely to happen to one per round.


True. What I'm hoping for is that we can reduce a bunch of them to 1 hit, then wait for Infinitor to draw one of his mass-damage one-shots and take a bunch out.

I should say, I'm thinking of this game as more of a marathon than a sprint. Infinitor doesn't have any ongoing/equipment removal (though the environment does). The manifestation list is:
3 Twisted Miscreations (all out)
3 Ocular Swarms (all out)
3 Lambent Reapers (one under Infinitor, other two not out)
3 Recalescent Hellions (one out, other two not out)

We have most of them out, and once we remove them they are gone from the game. If we can get stay alive, we are on the downward slope of the manifestations. With Chrono-Ranger now able to do irreducible damage to the miscreations, we can get those down quickly. So I'm leaning toward prioritizing healing and damage reduction over damage output.

So, I'm still trying to figure out how to finish this one power use that Chrono-ranger gave me mid-turn. Chrono-ranger, am I hearing that you don't need a +1 damage this turn? If so, then I might retcon slightly, if that's OK. If I keep the Dynamic Syphon around, I have a better chance of using it again in a later turn - like in the middle of one of Infinitor's mass damage attacks, to let us react to it and possibly set up a bunch of the manifestations to die.

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Scott Bender
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Re: PBF #137 - The Hero We Need
ShawnI wrote:
Chrono-ranger, am I hearing that you don't need a +1 damage this turn?


I can already do 3 irreducible damage and so can get any manifestation to 1 HP in a single shot. It doesn't seem like being able to do 4 and get them to 0 HP gets them gone any faster, so 1 or 0 is functionally equivalent. Of course, if I ever need to hit anything else then more damage is probably useful.
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Jeff Dougan
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Re: PBF #137 - The Hero We Need
I don't look likely to get anything useful before the start of AA's turn, so it's a wash to me.

Right this minute, the most beneficial things would probably be card plays - either for more Links out or to Catch a Ride. (If we get another damage-dealing Manifestation out without being able to put one under Infinitor soon, I might drop a Monolith and tank on people's behalf for a round.)
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Shawn Isenhart
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Re: PBF #137 - The Hero We Need
In that case, is it OK if I revise the above to:

Power (from DS): Vocalize - activate any Perform
- Peform Alacritous Subdominant, play Syncopated Onslaught

I'm expecting that the Dynamic Syphon may get hit again on villian turn, in which case I can burst into a flurry of activity that will allow us to react. Basically I'm hoping that we get one of the "mass damage" cards from Infinitor, which I could use to hit the syphon, boost whoever needs it for damage, and then allow people to play cards to see if we can knock other manifestations down before Infinitor does the final blow to them.
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Dan Booth
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Re: PBF #137 - The Hero We Need
ShawnI wrote:
In that case, is it OK if I revise the above to:

Power (from DS): Vocalize - activate any Perform
- Peform Alacritous Subdominant, play Syncopated Onslaught

No problem! Just to keep everyone up to speed, this is Chrono-Ranger's turn has gone so far:



Start!: Chrono-Ranger regains 1 HP.
Play!: "No Executions", Ongoing, Bounty, next to Ocular Swarm (1).
Displaced Armory, One-Shot - search deck for the Masadah and put into play, shuffle deck. Deal Dynamic Siphon 1 projectile damage.


Power (from DS): Vocalize - activate any Perform
- Peform Alacritous Subdominant, play Syncopated Onslaught



Power: TBC
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Scott Bender
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Re: PBF #137 - The Hero We Need


Start!: Chrono-Ranger regains 1 HP.
Play!: "No Executions", Ongoing, Bounty, next to Ocular Swarm (1).
Displaced Armory, One-Shot - search deck for the Masadah and put into play, shuffle deck. Deal Dynamic Siphon 1 projectile damage.
Power!: The Masadah - deal Twisted Miscreation (1) 3 irreducible energy damage.
Draw!: 1 card
End!
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