The overwhelming forces of the massive Imperial ground assault bear down upon Echo Base, and their devastating artillery will bring down the shield generator any time now.
Rebel forces scramble to evacuate as a few brave souls face the Imperial onslaught. As the main body of the assault closes in on the base, smaller squads break through the thin defensive line to attack evacuating Rebels.
You stand in the midst of the chaos, defending fleeing Rebel pilots beneath the curtain of a smaller, equally faltering shield generator. From where you stand, the damage doesn't look that bad; if you can get it running properly, you might have a fighting chance to escape.
*Once per activation, a Rebel figure can interact with a terminal to choose a hostile figure and roll 1 red die. That figure suffers equal to 1 plus the results. Then discard that terminal.
*Mission tokens represent power stations. When the Rebel side is faceup, that power station is active.
*A hero can interact with an inactive power station (insight or tech) to activate it. Flip the token to the Rebel side.
*When an Echo Base Trooper figure is defeated, increase by 2.
*The mission will progress when all power stations are active (). The mission ends when all heroes are wounded.
Cool! Not sure how RAIV works, exactly. Will have to read up on it, specifically on how it chooses activations and targets, and what retreat means.
I can update the file and post in the mornings when nothing else is going on with the StoryCore game. I anticipate that will suck up most of my time though, especially once the narrative advances more.
I don’t think Sasha has a good Range 4 shot; will have to run the numbers. Biv could advance and try to paste a Snowtrooper - 48% with C&P. Also puts him next to the Probe in case it doesn’t go next.
I would save device tokens for Saska or the rEchoes. Biv has no useful surge abilities to start with.