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Subject: [GenCon19 premiere] Sierra West? all details! rss

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Filip Glowacz
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We are excited to share with you all the details behind Sierra West premiere! This game is truly special for us as it presents a really fresh take on action programming mechanism. Moreover, it is combined with a modular/system nature of the whole game. These two aspects make Sierra West a unique experience. Last but not least, we have not forgotten about the SOLO players!

Premiere Date: GenCon 2019
Price: $50



Sierra West comes with four sets of special cards and components. Each of these sets of which can be combined with the game's basic components to create a unique module of play. Choose your module, build, a mountain of overlapping cards with the corresponding deck, and you are ready to play! Each module adds new thematic content, alternate paths to victory, and interesting twists on the core mechanisms. Each of the can be also played solo!

The game box comes with 4 modules inside!


Apple Hill

Autumn at the foothills flourishes — the orchards overflow with fruit and the air is ripe with the smell of fresh apple pie. In this mode you can harvest green Granny Smith and Red Delicious apples from the rolling orchards. But since the season’s apples are so bountiful, you may not be able to use all of them yourself! Thus, any apples you leave behind will be available for your fellow homesteaders to take.


Boats&Banjos

The clear waters of the nearby river are loaded with trout, bass, and salmon - not to mention gold nuggets! But beware, there seems to be the ominous sound of banjo music coming from somewhere in the hills… In this mode you will paddle your canoe to the best fishing holes, pan for gold on the riverbanks, and not let those dang twangy notes stop you!

Gold Rush

Eureka! Gold has been discovered! People from near and far have caught the “gold bug” and headed to the hills to stake their claims. In this mode you can mine for gold and load it in your carts. If you ever have trouble finding nuggets among the shadows and rocks, you can use your trusty lantern - or a stick or two of dynamite to blast them out altogether!

Outlaws&Outposts

”Badges? We don’t need no stinking badges - or badgers, for that matter!” Dangerous outlaws have taken a foothold in the nearby mountains. You and the other pioneers must stop them from threatening your cabins and wagons. In this mode you will need guns and ammo to capture the Most Wanted and turn them in for rewards.

More modules will come in 2020 - designed by Jonathan as well as by our special designer guests who we will reveal in June!


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chris desmond
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Thanks for posting this information. Looking forward to this game. Price point is nice too.
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Alex P
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Very interesting concepts. Looking forward to seeing more about it.
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Piotr Silka
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Two questions.
1. Is it possibile to combine two or more modules to play or you have to always choose only one ?

2. When it will be available in Europe, especially Poland ;-)
 
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Rainer Ahlfors
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You can only use one at a time. Each module comes with a deck of cards and, possibly, a few other components unique to that module. However, there are also some rules, objectives, and mechanisms that are unique to each module.

The reason why you cannot combine two or more at once is because you will only use one deck. Shuffling two sets of cards together means you may not have a sufficient number of one type of card or the other to achieve much of anything. Further, there is overlap in what the goals are when moving your wagon, for example.

It simply would not work to combine the modules with one another.

Look at it this way. Sierra West itself is the engine or framework. Each module introduces a new game mode, allowing you to play different games using the same framework.

Sierra West will be available (in English) in October (Essen SPIEL) globally. No information has been released yet with regards to other languages (though the game is, mostly, language independent).
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Skazz of Discworld
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GalaGalaxia wrote:
You can only use one at a time. Each module comes with a deck of cards and, possibly, a few other components unique to that module. However, there are also some rules, objectives, and mechanisms that are unique to each module.

The reason why you cannot combine two or more at once is because you will only use one deck. Shuffling two sets of cards together means you may not have a sufficient number of one type of card or the other to achieve much of anything. Further, there is overlap in what the goals are when moving your wagon, for example.

It simply would not work to combine the modules with one another.

Look at it this way. Sierra West itself is the engine or framework. Each module introduces a new game mode, allowing you to play different games using the same framework.

Sierra West will be available (in English) in October (Essen SPIEL) globally. No information has been released yet with regards to other languages (though the game is, mostly, language independent).


Hope for a Essen Pick Up preorder possibility
 
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Board Meetings
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Really glad you're bringing this to the UK Games Expo.

Quick question though, is the base game playable in its own way, i.e. without any of the modules?

Thanks
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Rainer Ahlfors
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"The base game" is one of the modules.
 
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W M
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If one is not in attendance at Gen Con 2019, how does one obtain a copy of Sierra West?

Thank you
 
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Rainer Ahlfors
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One either:

• uses a mule to pick up and bring the game back from GenCon
oR
• preorders it from one's preferred store when it comes out later in the fall
 
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