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The Lord of the Rings: Journeys in Middle-earth» Forums » General

Subject: Culling and other ideas rss

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Will Baker
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Is there culling of your deck? I didn’t see any rules for it and I think that could be a really cool way to optimize your deck. When adding a card have the ability to remove another card.

Also I think an easy mode would be nice since the game can be really hard. Here are some ideas.

1. Start with no weaknesses.
2. Start with an extra inspiration token.

Anyways what do you think?

Really enjoy the game!
 
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Noah Shreve
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The first thing I'd love to see in an easy mode would be to only raise threat for threat tokens and unexplored tiles. It would be so nice to be able to explore every nook and cranny and fulfill every sidequest. One of the draws of games like this for me is the incredible sandbox exploration, but that threat meter forbids that. Not raising threat for each player would help with that.
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Will Baker
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Agree!
 
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kevin jung
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you can sell cards for their XP cost remove them from your deck and then use the XP to purchase a better card.
 
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Noah Shreve
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alwaysjung wrote:
you can sell cards for their XP cost remove them from your deck and then use the XP to purchase a better card.


That's neat! That way you can still benefit from your XP even if you are saving it for a more expensive card.
 
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ali Galahan
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I think one way to achieve easy game and also allow full exploration would be increase per turn action count from 2 to 3.
 
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Jayson Deare and Julie Charlton
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that's also just something that you can do yourself and not have it interfere with the app
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Decay
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Did this when playing MoM2nd with my girlfriend, worked really well. More exploring less time stress.
aligalahan wrote:
I think one way to achieve easy game and also allow full exploration would be increase per turn action count from 2 to 3.
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