Recommend
 
 Thumb up
 Hide
4 Posts

BoardGameGeek» Forums » Board Game Design » Board Game Design

Subject: Card Mechanic Question rss

Your Tags: Add tags
Popular Tags: [View All]
Has anyone seen a board game that uses the following card mechanic:

1. A set of cards that have two sets of conditions (ala Robinson Crusoe Event Cards)
2. The player who draws them gets to use them, if they want, and get their effect (effect A), BUT
3. If they choose to do so, they have to then pass the card to another player in the game who meets certain conditions laid out on the card (e.g, if you use, pass the card to the player with the most number of x tokens/player with the least number of victory points etc.), and then
4. That second player gets to trigger the cards second effect (effect B).

If you have seen this mechanic or similar ones, I’d be interested to know about the game to see how it has worked. Thanks!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
Sherman Oaks
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Not exactly the same but in 13 Days: The Cuban Missile Crisis (a two player game), one player plays as the US and the other plays as the USSR. In the game there are USA cards, USSR cards and neutral cards. Both players draw from the same deck so the USA player will get some USSR cards and vice versa. The cards can either be used to enact the power written on the card or to place x number of influence on the board (it's an area control game.)

When ever a player uses their opponents card to place influence (as they can't use the power on an opponent's card) the opposing player gets to immediately activate the power if they want. So it's a push and pull of whether you want to use the opposing cards in your hand as it could possibly help your opponent more than it helps you.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Russ Williams
Poland
Wrocław
Dolny Śląsk
flag msg tools
designer
badge
Avatar
mbmbmb
Somewhat similar: The 2-player game The Cousins' War has cards with secondary effects, and when you play a card, you check the turn number (1-5) indicated on the card which indicates whether the opponent can play the card's secondary effect.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Corry Damey
United States
Twin Falls
Idaho
flag msg tools
designer
Avatar
mbmbmbmbmb
The game that comes to mind is Liberation and doesn't do exactly what you're proposing, but each card has a different ability depending on the player that holds it. If you're looking to design a game that balances those player abilities on a card, it's a very affordable Button Shy 18-card game you could pick up for "research purposes"
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.