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Xia: Legends of a Drift System» Forums » Strategy

Subject: Ship ability combinations rss

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Randy D

Wyoming
Michigan
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In addition to your starting ship, every time you buy a new ship, you gain a unique ability, while keeping all previously gained abilities. Some of these abilities really mix well together. And now with the addition of new abilities from the latest expansion, the possibilities have increased immensely.

For a basic example, there is a Tier 1 ability (Overcharge) that lets you add a damage to an outfit as an extra activation of that outfit and there is a Tier 2 ability (Nano-Regeneration) that lets you remove damage (based on a die roll) from your ship. In this case players would be able to use the overcharge ability and then remove the overcharge damage with the Nano-Regeneration ability.

That is just a small example using 2 abilities, but there are many more possibilities out there. What combos have you found? This thread is intended to be a repository of any interesting, amazing, powerful, creative, clever, or even simple combinations of abilities you have found in the game.
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Trueflight Silverwing
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Waverly
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Don't have my card handy to look up the names, but there is a ships ability that lets you use weapon outfits as engines. If you place your GTS mod in between your engines and your weapons, touching both, you will get the movement bonus when advocating you weapons as an engine.

Not a multi card thing, but still a good combo for new players.

I guess you could combine that ability with the RK-6 blasters from the Void Wasp/Exodus (sellsword) to get a nice 2d6 engine and use the above trick to get the GTS bonus on top of that too.
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