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Viticulture Essential Edition» Forums » General

Subject: Trying to make sense of things thematically. rss

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Gregor K

Arizona
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For most of the games that I play, I try to understand the major mechanisms thematically. Often times the rule book doesn’t outright tell you how you are getting and building things, but it’s fun to figure them out.

My question is,

Is there a way to explain why the different action-spaces are limited for workers, if each player has their own vineyard?

Example: if one player harvests their grapes in their own vineyard, why can’t another player harvest their grapes in their own vineyard.

Yes of course I understand that it’s just a game and can’t make complete sense thematically, but it’s something fun that I enjoy and I wondered if anyone else had a clever way of explaining this Viticulture mechanic.
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Lawrence
United States
Tustin
California
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A lot of vineyards use migrant workers. This number of available workers is limited, and only enough to support a couple of vineyards at a time.
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Darren Quinlivan
Australia
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I can’t recall where (probably a previous thread here), but I do remember reading an explaination that suggested placing your worker represents hiring that type of worker.

So you aren’t placing your workers in your field to harvest, placing your worker represents hiring from the pool of available “pickers” in the region (or whatever type of specialist worker represents the action your taking). So if you get there first, you get the best workers.... get there late, and all the workers in that specialty have been hired already,

So increasing your workers represents increasing your hiring capacity, rather than actual workers.

Grande worker? ... maybe represents using non-specialist workers? Or paying overtime or something...


Works for me anyway.


Edit - ninja ‘d by Lawrence, and more succinctly put!
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Gregor K

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Brilliant!

What a perfect way to understand things thematically. I like that the Grande workers are cross-trained

Thank you both very much.
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Richard Vambasters
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A lot of amazing ways to think about the workers in this game!

I love to think about those things, as well. For me, it's always interesting to create explanations on how some mechanics actually work thematically.

Thanks for sharing it!
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