Stoke on Trent
Come on you Seagulls! Sami Hyppia's Blue & White army!
That's weird. This bit used to mention Shire Games, and tell you all how wonderful we are. But it seems to have got deleted. Let's see what happens this time ....
Luk Van Baelen wrote:
1. If you split the 40 Quarry/Farm tiles into 2 piles [20 farm and 20 Quarry], when playing with 5 players you quickly run out of Farms [4 per player].
Is that's the way it's meant to be? It really results in several players/several years NOT having enough food for their citizens. Managing food is already pretty tricky and this really limits expansion capabilities of cities which results in less cities attracting citizens from other cities.
That probably results in everyone rushing to buy as many Farms as they can get in the beginning, which sounds "against" the goal of expanding the cities with arcs as to attract citizens from other cities.
Or do you allow the remaining Quarries to be turned into a Farm?
You can use either said oif all the tiles. Just flip some over if you run out of a particular kind.
If the recto/verso tiles have to be split, how do you split the 15 Statue-Cathedral, School-University and Fountain-Baths tiles?
2. If you demolish a marketplace, do you have to give back an additional citizen as well [as you have received one when you built the market place], which results in demolishing yet another building [otherwise you didn't had to demolish the marketplace in the first place]?
FYI the city had only 4 tiles: castle - farm - statue - marketplace and had 3 citizens; no other option but to demolish the marketplace.
So remove citizen 3 with the marketplace and demolish the statue as well?
No ... the extra citizen you gained is yours to keep.
So - Demolish the market, and leave your citizens on the castle, farm and statue.