"The only thing you are going to see, is the burning hand of overdue justice." - Lobster Johnson
“There are only three forms of high art: the symphony, the illustrated children's book and the board game.” - Saga
see also Question about damage
and now quoting myself ...
"For each damage suffered by an Agent ..."
"If all spaces on the health track are filled with wounds, the first (furthest to the left) wound on the track is flipped to its injury side"
for each damage:
- if track is filled with injuries -> KO
- if track is not filled with tokens -> add a wound to the empty space furthest to the left
- if track is filled with wounds -> flip the wound token furthest to the left