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Dungeon Drop» Forums » General

Subject: Let's design a race! rss

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Darix Dragant
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I vote for Dragonkin!
 
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Brian Urgo
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Wanaque
New Jersey
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Dragonkin - likely to be the most popular

Centaurian - could be fun.
Satyr
Giant/Giantess
Elemental - I picture almost "ghost like". Sort of other plane, misty.
Cyclops
Vampire - some inherent darkness skills
Were-/Lycanthrope


 
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DOPPELGANGER-
SHAPE-SHIFT- instead of the "help" ability, you may turn into a monster. (so whoever collects your cube gets hurt, and you still get the point) Basically, your cube would count as one of the chosen monster, and anyone who picks up your cube gets hurt as well as you gain the point.
 
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PLEASE vote for my suggestion so it gets chosen!
 
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MY suggestion is two comments up - it is the doppelganger one.
 
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Carlos Botía
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Half-dragon
 
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Aaron Gelb
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Los Angeles
CALIFORNIA
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Ratman/Ratling - likes the 'shiny' cubes and gets some sort of bonus for collecting only shiny cubes (gems/gold) Also good at running away from monsters.

Mole Man - has some sort of digging power that allows him to form one room, leave it behind and pop up in another room instead, but could take a wound if there's a cave-in.

 
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Christoffer Lundberg
Sweden
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Shapeshifter

MIMIC
Once per turn: Can use another player's racial power.
 
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Benjamin Lunches
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Still would love to see a goblin player character.
 
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Tyler Martin
United Kingdom
London
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Mwa ha ha ha ha
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Octopons - You can collect any number of gems from outside the boundaries of the dungeon but for every gem collected this way you must leave a gem uncollected in the room you form. You cannot collect more out of bounds gems than here would be in the room you form.

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Adam Nikolaus
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Gorgon - You may use one monster as if it were a pillar when creating a room.

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that would be cool
 
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what would the DRAGONKIN's ability be?
 
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Australia
Bendigo
Victoria
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Neko - Swift Paw: May switch any gem in their chosen room with an adjacent room.

Werewolf - Ferocious Howl: Scare 1 Monster in the room to do 1 less damage (Cannot effect dragon)

Kitsune - 9 Tailed Magic: Divide your rooms pick ups by 3 (rounded up) and draw that many gems, choose one to keep (Monsters should be redrawn). Goes on cool down for 1 turn.
 
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Omar Aviles
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Gilroy
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FROGMAN🐸
(Requires 1 pink cube representing tongue)
Flick cube 1 adjacent room away and collect 1 treasure it touches.
Or flick pink cube to push 1 monster out of your room.
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Hannberg wrote:
Dragonborn: Can loot a room with the Dragon (without getting hurt), but will have to redrop the Dragon into the dungeon.
I like this version of the "dragonBorn", even though it should be called "DragonKin".
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  • 1476971. Cujoscode
  • 1d100 =
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  • 78
  • ROLL AND SEE YOUR SCORE- for fun
  • Wed Jun 19, 2019 10:51 pm
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  • 1476972. Cujoscode
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  • 60
  • Wed Jun 19, 2019 10:51 pm
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  • 1476973. Cujoscode
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  • Wed Jun 19, 2019 10:51 pm
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  • 1476974. Cujoscode
  • 1d100 =
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  • Wed Jun 19, 2019 10:51 pm
Jae
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Bryan
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I like minotaur (strong: weight is halved for purposes of determining turn order) or for better balance, subtract health from weight... That way as you get more damaged, the heavier your burden.

But artwise, there's nothing like a humanoid tiger. (agile: may leave one (smallest) monster in the room)


 
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Jae
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I also really like Daeshiru, but it might require permission from Ral Partha modeller Richard Kerr to use them:

 
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Jacob Cecil
United States
Lexington
Kentucky
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TORTLE!!! I love playing them in DnD, and who doesn't love a big walking turtle.
 
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HALFLING, DRAGONKIN, OR DOPPELGANGER
 
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Musab Abdulla
Bahrain
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My suggestions for a new race would be:

- Goblin. BENEATH MY NOTICE: When looting a dungeon room, ignore one large monster.

- Kobold. STENCH: When one or more other players are eligible for Heroic Teamwork on your turn, you may exclude one player that currently has a higher 'weight' than yourself.

- Halfling. I BROUGHT A SNACK: Once per game, remove all damage from this character (those monsters are removed from the game).

- Elemental. ELEMENTAL FUSION: redrop two identical gems to pick up any one gem of a different color.

- Displacer-kin. DISPLACED: once between your turns, after another player has formed a dungeon room, you may move your meeple up to one card length away. This could place your meeple in the created dungeon room.

- Angel. DIVINE PROTECTION: Start the game with a Magic Shield.

- Imp. DISTRACTION: After the player creates a dungeon room, flick a treasure from anywhere. If it touches a monster in the created dungeon room, that monster+treasure are ignored when picking up cubes.

- Deep Dwarf. GREED: Gems score half as much. Gold scores twice as much (the earls errand quest raises this to 3x).

- Doppelganger. I like Christoffer Lundberg's suggestion for the MIMIC ability (once per turn, copy another players racial power).

- Leprechaun. I like Tyler Martin's suggestion for an ability that adds +2 to treasure rolls, maybe call it 'POT OF GOLD'

I also like Jae's suggestions for a Minotaur (manipulating weight) and 'Cat-kin', although I would change the ability to 'ignore one small monster'.


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Micah Quantz
Canada
High Level
Alberta
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I would say a spider or spider-like race. Or a fiery being, not necessarily exactly like an elemental (being made of fire), more just one who can be on fire and can summon fire. I would want to call it a pyromancer, but it doesn't sound quite right, someone should be able to come up with a better name than that.
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Kyle Johnson
United States
Ohio
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Dragoon

Can leap to another room away from danger (Dragon).
 
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christian cruellas
Spain
barcelona
barcelona
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Minotaur!!!! please, yes
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Louis Goutaudier
France
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Why not an ARGONIAN ?

Like lizard men in Elder Scroll's games ?
he could steal a gem from the room next door to the one he's lootin'?
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