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Dungeon Drop» Forums » General

Subject: Let's design a race! rss

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András Timár-Geng
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Gargoyle - It can form a room outside of the current dungeon as a 3rd pillar

Doppelganger - copy any other player's race ability

Phoenix - can villingly die but can resurrect after that with as many health as many gem it drops

Weretroll - can hurt instead of "help"

Whisp - can "help" from adjacent rooms too
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Jae
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Bryan
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Summary so far of discussion:

(number of supporters, race/aliases (ability)

d10-9 dragonborn
d10-8 cat-kin/Kzinti (agile may ignore smallest monster)
d10-5 Minotaur (charge / strong:halve weight or subtract health from weight)
d10-5 doppelganger/mimic (use another player's racial power/teamwork you are treated as monster/avoid damage through mimic)
d10-4 merfolk (draw a line and redrop all cubes on line/collect cubes from outside dungeon/remove all cubes outside dungeon)
d10-4 halfling (once per game remove all damage)
d10-4 Gargoyle
d10-3 goblin/gobtroll (ignore one large monster/redrop all collected goblins and trolls/sacrifice treasure to heal / unaffected by small monsters)
d10-3 elemental (redrop two identical gems to grab a gem of a different color)
d10-3 leprechaun (add two to all treasure rolls)
d10-3 werewolf
d10-3 centaur/unicornkin
d10-3 vampire
d10-2 imp (after room creation, flick a treasure, if it touches a monster in the room both treasure and monster are ignord)
d10-2 frogkin (flick a cube and collect the cube it touches)
d10-2 Treant
d10-2 angel/Birdman (start the game with magic shield)
d10-2 Kitsune/foxkin (complicated magic tail thing)
d10-2 kobold (may exclude a player from teamwork)
d10-2 lizardfolk/argonian (tailspin? / take one gem adjacent to room)
d10-2 spiderkin (ignore 1/2 monsters/players)
d10-2 blob (complicated rubber band thing)
d10-2 martian/alien (room may include one pillar)
d10-2 gorgon (use a monster as if it were a pillar)

all of the following only have one entry
lich
Guinea pig
Mummy
Crysal Golem (flick cubes to capture gems)
clockwork golem (complicated pencil thing)
Gelatinous Cube (digest 1 cube)
rabbit (drop character using "hop")
elephant-kin (flick a pillar/flick touching cubes)
bee (redrop all monsters in one room)
djinni/genie (each player gets to pick one cube up)
bearkin
zombie
land shark/bullette
gemini/twin (you have two player cubes)
pandakin (goblins heal and are redropped)
raven (instead of looting room collect a cube outside of dungeon)
chicken
undead
racoonkin (during teamwork, team must give you gold, gem or 1 xp)
satyr
giant
cyclops
ratling/wererat/skaven (bonus for gems/gold)
moleman (complicated room swap thing)
octopus (complicated cube exchange)
daeshiru
tortle/turtlekin
displacer (when a room is formed, you may move one card, this may place you in room)
dwarf (gems score half, gold scores double)
dragoon (ignore dragon)
phoenix (may use gems to heal)
weretroll (may hurt instead of help)
Wisp (can help from adjacent rooms)

classes:
spirit summoner
viking
barbarian
pyromancer
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Jason Miceli
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Bagherra wrote:
Summary so far of discussion:

(number of supporters, race/aliases (ability)

d10-9 dragonborn
d10-8 cat-kin/Kzinti (agile may ignore smallest monster)
d10-5 Minotaur (charge / strong:halve weight or subtract health from weight)
d10-5 doppelganger/mimic (use another player's racial power/teamwork you are treated as monster/avoid damage through mimic)
d10-4 merfolk (draw a line and redrop all cubes on line/collect cubes from outside dungeon/remove all cubes outside dungeon)
d10-4 halfling (once per game remove all damage)
d10-4 Gargoyle
d10-3 goblin/gobtroll (ignore one large monster/redrop all collected goblins and trolls/sacrifice treasure to heal / unaffected by small monsters)
d10-3 elemental (redrop two identical gems to grab a gem of a different color)
d10-3 leprechaun (add two to all treasure rolls)
d10-3 werewolf
d10-3 centaur/unicornkin
d10-3 vampire
d10-2 imp (after room creation, flick a treasure, if it touches a monster in the room both treasure and monster are ignord)
d10-2 frogkin (flick a cube and collect the cube it touches)
d10-2 Treant
d10-2 angel/Birdman (start the game with magic shield)
d10-2 Kitsune/foxkin (complicated magic tail thing)
d10-2 kobold (may exclude a player from teamwork)
d10-2 lizardfolk/argonian (tailspin? / take one gem adjacent to room)
d10-2 spiderkin (ignore 1/2 monsters/players)
d10-2 blob (complicated rubber band thing)
d10-2 martian/alien (room may include one pillar)
d10-2 gorgon (use a monster as if it were a pillar)

all of the following only have one entry
lich
Guinea pig
Mummy
Crysal Golem (flick cubes to capture gems)
clockwork golem (complicated pencil thing)
Gelatinous Cube (digest 1 cube)
rabbit (drop character using "hop")
elephant-kin (flick a pillar/flick touching cubes)
bee (redrop all monsters in one room)
djinni/genie (each player gets to pick one cube up)
bearkin
zombie
land shark/bullette
gemini/twin (you have two player cubes)
pandakin (goblins heal and are redropped)
raven (instead of looting room collect a cube outside of dungeon)
chicken
undead
racoonkin (during teamwork, team must give you gold, gem or 1 xp)
satyr
giant
cyclops
ratling/wererat/skaven (bonus for gems/gold)
moleman (complicated room swap thing)
octopus (complicated cube exchange)
daeshiru
tortle/turtlekin
displacer (when a room is formed, you may move one card, this may place you in room)
dwarf (gems score half, gold scores double)
dragoon (ignore dragon)
phoenix (may use gems to heal)
weretroll (may hurt instead of help)
Wisp (can help from adjacent rooms)

classes:
spirit summoner
viking
barbarian
pyromancer


Well that deserved some GG!! Thanks so much for the summary... that will come in handy
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Louis Goutaudier
France
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Hi everyone,
I just create a Barbarian card.
Do you like it ?
 
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Jae
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Asafox wrote:
Hi everyone,
I just create a Barbarian card.
Do you like it ?
 



Barbare est un travail, pas une espèce. Ça a l'air génial, cependant.
 
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Louis Goutaudier
France
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As promised! A small but strong Minotaur

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Louis Goutaudier
France
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Hi Guys, a new folk ^^
Hope you like it.

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