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Subject: Session Report rss

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Marco Signore
Italy
Napoli
Italy
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I decided to write a report of a peculiar session for Britannia. The report will be interesting (I think) for the implication of a particular strategy operated by the purple player.
The first turn of the match sess the usual purple invasion with the Romans destroying almost all the Belgae, some Welsh, and getting as far as submitting the Brigantes in the first turn. Favoured by few decent results from the green, blue and red player, the purple decided to use another strategy: total devastation. In the second turn, the Romans ignore the last two Belgae (Downlands and Lindsey), perform a minor attack in Wales (Clwyd and Devon) and set out to completely eradicate ALL the opponents. The Romans utterly destroy Picts and ferociously attack the Caledonians, leaving only Orkneys intact. The blue player is utterly annhiliated as the last Belgae die in an unsuccessful attempt at scoring points again two Roman forts. The third turn sees the Roman defending the most important areas and striking hard at Welsh, forcing them to submit.

This kind of strategy revealed the best for the purples, as they dominated the whole match (160.2 points). After the Roman retreat, many areas were left unoccupied (Picts are gone and Welsh, Caledonians, and Brigantes are extremely reduced), so the red player with the Saxons managed to conquer most of Southern England, and with the Irish managed to be a thorn in the side of the Welsh. But in the north, the Norsemen found easy to control most of Scotland, and with the Brigantes southward, the whole Britannia shone red. Furthermore, the invasions of the subsequent purple nations brought several more points to the purple side. More points are scored by the very intelligent use of ROmano-British: attack and destroy Saxons and Angles armies thinking very little about the safety of ROmano-British. While the green managed to stay afloat (mainly with Welsh and for some turns with the Jutes), the blue player was in complete disarray. Left with no other nations except the Angles, and with the Angles last in every turn, the blues scored only 58 points at the end of the match.
The Danish and Norman invasions brought very few points to their sides, and basically the match has been a one-on-one between the reds and the purples.

My humble opinion about this match is as folows: a campaign of destruction furthered by the Roman enormously increases the already existing advantage for the purple side, at the same time completely eliminating the blue player from the game, and relegating the green as a spectator. The red player has some chance, but if the purples play well, thinking mainly to the score - and leaving blues and green to fight against the red Saxons and Irish in the south, the Scorched Earth policy by the Romans in the first four turns will pay with a crushing victory for the purple side.
Naturally, as often occurs in Britannia, this also depends from good dice rolls, but the Romans are strongly advantaged by the fact that their armies are strong (4-6 to kill) and resilient (6 only to be killed). Too much unbalance...
 
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Marco Signore
Italy
Napoli
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Re:Session Report
THey do. They get reinforcement in turns 4 and 5, and they may lose some legions. However, if you simply focus on destroying enemy units and not on submitting Welsh, for instance, you can achieve that. However, in that particular match, Roman dice rolls were AWESOME (their losses in the first turn were just one legion and few others in the subsequent turns). It is possible to achieve this result. And you don't have to kill 50 enemy armies. You simply have to kill 8-9 picts and 10-12 belgae... not so difficult after all... that is 17 - 20 armies, not 40-50. Besides, with armies that kill with 4,5,6 and get killed only with 6 is even easier. The trick is to completely forget about the Welsh and move straight north. You force into submission the brigands, and then bring the battle to picts. Belage get killed easily and in this particular game the Belgae player was extremely unlucky, managing to kill just one single Roman legion before being wiped out.
 
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David Williams
Australia
Ebor
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Re:Session Report
Angra (#41208),

Sounds like an interesting game, but in my experience a rampaging Roman often only aids the red player.

The normal result of a Roman invasion is:

Brigantes - Submitted
Belgae - KIA
Welsh - loss of Devon (and areas not in Wales)
Picts - reduced to 3/4 armies or submitted
Cals - sometimes loss of Skye and Hebrides

Excessive culling of the Welsh usually leads to an Irish/Saxon domination of the south.

Excessive culling of the Picts leads to reprisals against the Scots by the Angles (again favouring the Saxons)

Excessive culling of the Caledonians often leads to Pict or Norse dominance in Scotland, although sometimes the Scots can capitalise on Pict/Cal weakness.

Regards,

chx
 
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