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Queen's Architect» Forums » Reviews

Subject: Surprisingly complex game that's easy to learn and play. rss

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Thomas Sawicki
United States
Canton
North Carolina
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I'll not be the first to say that Queen's Architect deserves more recognition than it gets. This is a deep yet easily accessible game, with tons of strategic choices hidden behind a wonderfully streamlined fast turn structure.

Queens architect is part worker placement, part tableau building, part hand management, part drafting, and a break-point VP race all tied into one game. Normally this would result in a game with a 3.5 or higher complexity rating. But it's tied together so well here its rated about 3/4 of a point less than that!

All these elements are tied together using three game boards; the main game board where each location is randomized every game, the players individual worker "stars" where a player places his workers gained in a draft style purchase, and where his turn actions are managed, AND on another individual player board where money transactions and worker regeneration are managed.

There are a lot of things going on; but it doesn't feel that way because of the way each turn is simplified, broken down into one individual action, but choices limited to a few by several built in mechanics.

A players workers get tired and change their output over time. This is managed and driven by ingenious hex shaped worker tiles that fit into six slots on the worker star. These tiles are rotated one way when work is done and another when rested. This makes something that would be challenging to keep track of otherwise very organized and simplified as mush as possible.

If it weren't for the ingenious way everything going on is managed through component design it would be difficult and challenging to keep track of everything changing throughout the game. This is truly a case of design making play complexity less so without decreasing the true complexity and repercussions player choices that matter.

The only issue with the game is it can be somewhat slow starting; taking a while to get things rolling, but we found it was VERY easy to use a selection of the games components and a couple simple house rues to greatly speed up the start of the game without seeming to hamper the long term outcome (and cut the total game length down from about 2 hours to about 1 1/4 hour).

We can give Queens architect a strong recommend from a medium weight gaming family perspective, and we thing medium heavy weight gamers might appreciate this as well.
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Alex Carcassonne
Netherlands
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Thank you for the review.

Could you share your houserules that speed up the beginning of the game? I played the game once at a friends’game night but although I liked it didn’t feel the urge of doing so again because of this dragging start.
Perhaps your houserules might blow some new life into this otherwise very nice game.

Thanks in advance
 
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