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Subject: Episode 149 & The Quest for El Dorado! rss

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Zach M
United States
Denver
Colorado
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The Quest for El Dorado is a 2017 game from designer Reiner Knizia with art from Franz Vohwinkel and published by Ravensburger



In El Dorado, you are competing explorers trying to be the first to find the fabled city of gold. So this is a racing game. How do you race? why deckbuilding of course! You start with a very basic deck of green(forest), yellow(coins), and blue(water) cards. The board that you are traversing will have symbols that, when matching cards are played, will let you pass over them. There are many spaces though, that your current deck cannot handle, so you will need to purchase additional cards that will help you get through tougher and tougher terrain. Eventually you can explore caves to get you one time bonuses and check out base camps that will let you cull weaker cards from your deck. Each time the first person attempts to cross onto a new tile, they must spend something extra in order to cross a blockade. Doing so will help the players behind you catch up but the blockades also serve as tiebreakers in case multiple people arrive into El Dorado on the same turn.

We will also talk about The Quest for El Dorado: Heroes and Hexes, the first expansion. It adds more tiles, more cards, companions to give you a boost in the beginning, and hero cards to help you surge past your opponents. But it isn't all good news, because there are new tile spots that will have you drawing from curse token. These tokens can hamper your progress by clogging up your deck with useless cards, restrict you from playing certain cards, or helping your opponents draw ever nearer to you.

We got this game from listener/super duper fan Andrew, so wanted to give a shout out and thanks!
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Jeff C
Canada
Calgary
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Likely you will get into this but in case you didn't, do you think the non-standard deck building mechanisms work well? By this I mean the ability to keep cards for the next hand if they're not played and the ability to use all movement cards as 1/2 coin values if they're not played for movement.

Any favourite map layout from the rules or even a preference for easy/medium/hard map length/difficulty?

Also should I buy Heroes and Hexes?
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Let Them Eat Cardboard
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It's a great race game with the typical Knizia tightness and stripped down mechanics, in this case deck building. It's full of interesting choices despite the simplicity, and almost always driven by other player's positions and choices. The first expansion is a downgrade thanks to some weird bloat, but the next expansion is looking solid. The only thing I don't like is the tiny cards, why can't we have real cards!?
 
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