Recommend
3 
 Thumb up
 Hide
3 Posts

Jonathan Strange & Mr Norrell: A Board Game of English Magic» Forums » Variants

Subject: Alternate Turns rss

Your Tags: Add tags
Popular Tags: [View All]
Francesco Nepitello
Italy
Venezia
Unspecified
flag msg tools
designer
Avatar
mbmbmbmbmb
Some players experienced some downtime with analytical players, especially when playing in four. If you like, you could try and play the game the way we played it for a long time during playtests, before we decided for the current version.

When the Player Turns start, have each player play through each phase in turn order:

Player turns

A. Each player in turn order chooses an action or stills the waters
B. Each player in turn order does visits (moves and plays cards)
C. Each player in turn order does magic

...and so on,

Cheers,

Francesco Nepitello
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
P. R. M.
Germany
Darmstadt
flag msg tools
badge
Avatar
mbmbmbmbmb
Hey, maybe it is a silly question but, mind giving your input on what made you favor the other way instead of this one? I mean, this one looks more agile, as you are pointing yourself, and prevents analysis-paralysis so, what do you see as the strongest points in the current turn structure shown in the rules?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Isaac Shalev
United States
Stamford
Connecticut
flag msg tools
designer
publisher
badge
Avatar
mbmbmbmbmb
I've found this variant to be even more painful. By nature of the puzzle presented each turn, you largely have to plan out your entire turn before making a single move. You simply can't take your action for the turn without knowing where you plan to visit, which cards you plan to spend, and which magic you intend to perform.

If you do, in fact, plan your turn out first, and then go ahead with it, splitting the turn up just risks forgetting what you planned.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls