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Subject: the compensation problem rss

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Andy Kelly
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One of the knocks on this game is the weird compensation thing where you're essentially rewarded for getting your ass kicked. Has anyone tried simply scrapping the compensation altogether? I'd be curious to hear what effect it had on the game.

Thanks.
 
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Matthew M
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muppaphone wrote:
One of the knocks on this game is the weird compensation thing where you're essentially rewarded for getting your ass kicked. Has anyone tried simply scrapping the compensation altogether? I'd be curious to hear what effect it had on the game.

Thanks.


It's not that you are rewarded for getting your ass kicked. It's that the other players have incentive not to pick on one player repeatedly. If I get attacked twice in a row, I get some compensation. But the compensation is seldom makes up for what is lost in the attack.

I think compensation works great as is and see no need to remove it.

-MMM
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Joe Grundy
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I have to say, that sounds like an objection mostly on theme grounds and support on game balance grounds.

Is there a justification within theme?

I'm guessing (without yet having played this game at all) that compensation was added during playtesting and that the game suffers without it.
 
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Jim Cote
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I think equality was big in Rome. In Hannibal, all Consuls must have 5 legions. They will not leave another Consul with less than 5, and you must place new legions with Consuls that have less than 5.

So if Caesar beats up on Pompeius, Rome helps out Pompeius. I think the disconnect is the use of the word "competence", as if a player "gets better at something" because he got beat up. "Support" seems too strong. "Sympathy" seems to wierd.
 
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Mark Bigney
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Can't people learn from their defeats? That's always how I interpreted it.
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Jim Cote
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Gyges wrote:
Can't people learn from their defeats? That's always how I interpreted it.

Yes, but in the game, having military or political competence does not feed back into actual military or political actions. So it doesn't feel like it's learning.
 
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Andy Kelly
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Gyges wrote:
Can't people learn from their defeats? That's always how I interpreted it.


Thank you for this. I really like this game and I just wanted a shade of a justification for the rule (beyond balance).

This is what I was fishing for. Now it doesn't bug me quite so much.
 
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