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Subject: Matrix 9er XXXII rss

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Alabaster
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This is a cool set that originated on MafiaScum.


There's full reveal, and no night posting.
Standard WW rules.


Roles (9)

The theme of this game is that the roleset is randomly selected from six known possibilities. Five villagers and one werewolf will automatically be included, and the remaining three roles are selected from a single randomly determined row or column from this table:



|---------------------------------------------|
| Jailkeeper | Villager | Werewolf |
|---------------------------------------------|
| Roleblocker Wolf | Seer | Bodyguard |
|---------------------------------------------|
| Captain | Werewolf | Stalker |
|---------------------------------------------|







Possible Good Roles (7 total)


Villager - Kill some wolves!

Seer - Each night, may choose to view any player. The seer will be informed whether or not that player is a wolf. Does not receive a N0.

Bodyguard - Each night, may choose to protect a player. That player will not be killed in the night. May not target themselves, or the same player two nights in a row. Bodyguard is not informed of a successful protect.

Stalker - Each night, may target any player. The stalker will be informed who, if anybody, that player targeted during the night. Only the wolf who submitted the final NK order will count as having submitted the NK for that night.

Captain - The first time the Captain would be killed by NK, they survive. This is not a night action. The Captain is not informed when they are de-toughed.

Jailkeeper - Each night, may target a player. That player will not be killed during the night, and all night actions that would be performed by that player are also prevented. May not target themselves, but may target the same player multiple nights in a row. The targeted player is not informed they have been jailed.




Possible Evil Roles (2 total)


Werewolf - Eat some villagers! NKs are made individually, only one wolf is responsible for making the NK each night.

Roleblocker Wolf - Each night, may choose to roleblock any player. That player will have no night action. Seer (and theoretically stalker) are informed of being roleblocked, all other roles are not. May target the same player multiple nights in a row.





(Possible Rolesets)


Row 1 (2 - 2)
- 2 Werewolves, Jailkeeper, 6 Villagers

Row 2 (1 - 1)
- Roleblocker Wolf, Werewolf, Seer, Bodyguard, 5 Villagers

Row 3 (4 - 5)
- 2 Werewolves, Captain, Stalker, 5 Villagers

Column A (3 - 3)
- Roleblocker Wolf, Werewolf, Jailkeeper, Captain, 5 Villagers

Column B (0 - 4)
- 2 Werewolves, Seer, 6 Villagers

Column C (5 - 1)
- 2 Werewolves, Bodyguard, Stalker, 5 Villagers




Victory Conditions

Good - All good players win if all werewolves are eliminated.

Evil - All evil players win if the wolves achieve parity: if at any time the number of wolves remaining equals the number of non-wolves remaining, evil wins.



Misc

No night posting.

Order of night actions:
Roleblock, Jailkeep, Bodyguard, NK, Seer, Stalker

All role actions are optional, except for special NKing rules:
If it is mechanically possible (based solely on the deaths so far, and not based on claims or lack of claims) for a jailkeeper or stalker to be in the game, wolves may choose to not NK. If those roles are not possibly still alive, but Captain or bodyguard could be still alive, wolves may choose to not NK as long as they have not chosen to do so the night before. If jailkeeper, stalker, Captain, and bodyguard are all confirmed dead or not in the game, wolves must NK every night.

Whichever wolf submits the last NK order is the only wolf performing the kill for that night. If the last NK order is submitted by a wolf who later got lynched, the remaining wolf performs the NK.

Wolves may submit NK actions for each other if both wolves agree or if one wolf is absent.

Full role reveal.

No lynch and nightfall are enabled.

What would be a modkill in other games is a team loss in this game.

Please do not replace out of the game unless IRL stuff makes you unavailable. Please don't replace out of the game because you're not having fun, not all games can be fun.

The roleset and roles will be determined 100% randomly, role requests will not be accommodated.

The last opportunity for voting and posting before dusk is on the minute of the deadline, not when the mod posts dusk.


History

15 - 16

Matrix 9er (Row 1) - Evil wins (Hero jailkeeper save gone wrong)
Matrix 9er II (Column C) - Good wins (Hero bodyguard save gone right)
Matrix 9er III (Row 3) - Good wins (N2 confusion, both specials alive on D3 = profit)
Matrix 9er IV (Column A) - Good wins (Four deathless nights for a D6 finish)
Matrix 9er V (Column C) - Good wins (Speed run with zero dead goods)
Matrix 9er VI (Column A) - Good wins (Good loves their perfect victories)
Matrix 9er VII (Column B) - Evil wins (When you kill the only good special N1)
Matrix 9er VIII (Row 3) - Evil wins (Trusting the false stalker)
Matrix 9er IX (Column C) - Evil wins (The seer vs the stalker)
Matrix 9er X (Row 3) - Good wins (D1 wolf lynch is pro-good)
Matrix 9er XI (Column A) - Good wins (Pain on D2 for Team Evil)
Matrix 9er XII (Row 3) - Evil wins (Short but vital Captain battle)
Matrix 9er XIII (Column B) - Evil wins (D2 wolf hit and minimal craziness)
Matrix 9er XIV (Column C) - Good wins (Two stalker views on two wolves but zero hits)
Matrix 9er XV (Row 2) - Evil wins (D1 bussing the roleblocker wolf to victory)
Matrix 9er XVI (Row 3) - Good wins (Stalker N1 hit on a wolf)
Matrix 9er XVII (Row 3) - Evil wins (NKing the Captain N1 in Row 3 again but no stalker hit this time)
Matrix 9er XVIII (Column A) - Evil wins (Who needs NKs when you can then just lynch the jailkeeper)
Matrix 9er XIX (Row 3) - Evil wins (Lynching both GSes ASAP)
Matrix 9er XX (Row 3) - Good wins (Another comeback at double must-lynch)
Matrix 9er XXI (Column B) - Evil wins (Will the seer always be janiera in Column B?)
Matrix 9er XXII (Column A) - Evil wins (The jailkeeper war and the suspicious unNKed Captain)
Matrix 9er XXIII (Row 1) - Good wins (The bus, the uncountered GS lynch, and the undying clear)
Matrix 9er XXIV (Row 1) - Evil wins (Our first uncounterable evil GS claim!)
Matrix 9er XXV (Row 3) - Evil wins (Bussing makes for hard games sometimes)
Matrix 9er XXVI (Row 2) - Good wins (D1 roleblocker wolf deaths don't always end well)
Matrix 9er XXVII (Column C) - Good wins (This impending hammer of doom)
Matrix 9er XXVIII (Column B) - Evil wins (Another D2 seer hit evil win)
Matrix 9er XXIX (Column A) - Evil wins (Declining to NK the jailkeeper)
Matrix 9er XXX (Row 1) - Good wins (Sometimes you need to NK those jailkeepers)
Matrix 9er XXXI (Column C) - Good wins (No view? No problem!)
 
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Player List According to Cassandra:
Aumerle
Behind_the_Walls
Flagaster
Irina_Phoenix
oldhoss
RoyalApe
Samool
The_Rorab
Vanderscamp

9 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/2229643
 
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Scott
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“Good-bye and hello, as always.”
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“I saw my earlier selves as different people, acquaintances I had outgrown. I wondered how I could ever have been some of them.” ― Roger Zelazny, The Courts of Chaos
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Hey ya'll if this fills this week or in time to start by the beginning of next week (7/22) I'm in. Otherwise I'll probably drop, I'm out of town for the week after that and it's not going to be a good vacation for WW.
 
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Alabaster
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A nice devastating loss means I need a game ASAP, hopefully with one more player needed that means this game!
Feels a little rebellious
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Scott
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“Good-bye and hello, as always.”
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“I saw my earlier selves as different people, acquaintances I had outgrown. I wondered how I could ever have been some of them.” ― Roger Zelazny, The Courts of Chaos
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Vanderscamp wrote:
A nice devastating loss means I need a game ASAP, hopefully with one more player needed that means this game!
Feels a little rebellious

Vanders in his OWN GAME. The pressure is on for the rest of us!
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B Walls
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What goes on around you... compares little with what goes on inside you.
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The wolves feed on the sheep without mercy.
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Lets do this!
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Rob
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[vote Vanders] just starting as I mean to go on
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Rob
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But also, same warning as my other game starting soon - I invest too much time into playing WW when I play so I'm gonna be posting less than I normally do and trying to focus more on striking the right life-WW balance, just so y'all know it isn't alignment indicative =P
 
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Brian Fahl
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No, I can't tell you....it's a secret.
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Flagaster - Welcome!

Looks like you're new to WW on the BGG. This is a fun game and I look forward to playing with you. Tell us a little about how you found us and if you could, let us know what pronoun you prefer. That would be much appreciated, thanks!

Also, this is a very nice group of players, let us know if you have any questions.
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Jamie
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We're full! Geekmail sent out to confirm participation and determine when we should have first lynch!
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Flagaster Montefiore
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My favourite pronoun is thine. However you can refer to me as he.
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Brian Fahl
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Flagaster wrote:
My favourite pronoun is thine. However you can refer to me as he.

Well, we can't have you walking around naked like this. Here's some GG. Go get yerself an avatar and some bling.
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Jamie
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We're back at 8 right now, but everyone who confirmed was happy with ASAP, so we'll go with whichever option we can get a 9th person in time for.
 
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Jamie
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And Royal makes 9! I'll set it up early this afternoon for first lynch tomorrow!
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Jamie
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Setting up, no posting!
 
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The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets:
[vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will
be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game thread
regularly if the tally has changed. The Tally and Vote Logs (for each
game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.
Your Moderator has chosen to allow Nightfall votes.
Your Moderator has chosen to allow No Lynch votes.

Vote Log Page: http://cassandrawerewolf.com/game/2229643/votes
Vote Tally Page: http://cassandrawerewolf.com/game/2229643/tally
 
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Jamie
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[Dawn]

You may post. First lynch is Friday at 3pm BGG.
 
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Alabaster
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FIRST
 
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Kevin
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last

[vote vanders]
 
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Rob
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Middle?
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Alabaster
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Wow, that was a close one
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Alabaster
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RoyalApe wrote:
last

[vote vanders]

Oh, no!
[vote Royal]
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Alabaster
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I have played this set once before.
 
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Kevin
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Vanderscamp wrote:
I have played this set once before.

how did it turn out?
 
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Rob
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Vanderscamp wrote:
I have played this set once before.

Want some advice since you're so inexperienced with the set? whistle
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