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Legacy of Dragonholt» Forums » Rules

Subject: Question about the use of timing meta-information rss

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Brad Chamberlain
United States
Washington
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Hi Legacy of Dragonholt Community —

Our party started playing LoD recently, are on our second (virtual) day in Dragonholt, and have a question regarding intended gameplay and the use of meta-information w.r.t. timing cues that one might come across in the game. I don't think this question is particularly spoiler sensitive, but I'll guard it just to be safe.

Spoiler (click to reveal)
Let's say it's the beginning of day 'n' and we go to a particular location which says that it's not available until at least 't' time has passed. For the cases like this we've found, this seems equivalent to finding an "hours of operation" sign on the location and knowing that it doesn't make sense to go back until it's open (though in the instances we've seen, it also wouldn't be a problem to go back during every time slot because trying to visit the location doesn't consume time in and of itself).

Now let's say instead we end up at a location that says "If exactly time 't' has passed then read entry 'xyz', otherwise read entry 'abc'. If we read this first thing in the day, we know that coming back to the location at time 't' is likely to be interesting. But story-wise, we haven't come across any clues in the game that suggest that it would be useful to go to that location at that time, and probably wouldn't have ended up there at that time otherwise. So my question is whether the game is meant to be played more like real-life where if we hadn't read that information, we wouldn't have thought/known to go there at that time; or whether discovering the meta-information in text itself should be considered sufficient motivation to return to the location at time 't'. Some of our party are eager to return at time 't' while others of us feel like if the story or chance didn't lead us there at that time, we shouldn't go there just because we read this meta-information.

For slightly more specificity for those who've played the game about where we hit this:

Spoiler (click to reveal)
It's day 2, and we had unlocked the silver mines mission on day 1, so we started our day by heading to the willow grove. Upon reaching the grove, there was a "have exactly 2 time elapsed?" check, which it had not.
However, upon completing the mission, 2 time has elapsed, making it tempting to go to the grove. But realistically, our characters would not have returned to the grove so soon, as we hadn't unlocked any other reasons to go there; instead, we'd have been more likely to visit other places in the town continuing other threads.


 
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Sarah ...
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It has been a long time since I played so may not be the best person to answer ... I can’t speak to your specific example but in general ...

Spoiler (click to reveal)
we used the info and went back to places at specific times ... I’m sure we didn’t find all these instances and sometimes even when we did find info it just didn’t work out for that specific time. As far as I recall for any specific times that should have in game information when you go to that location it will ask if you have a specific story point marked and if you don’t you have a more normal encounter... I can’t confirm this always happens but I do know it happens at least some of the times.
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