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Subject: Essential card games to play to learn from rss

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Daniel Kent
United States
Denver
Colorado
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Hi everyone!

I am trying my hand at game design for the first time. I've mostly played medium-heavy full board games, but I want at least my first attempt to keep it on the simple side. I'm thinking a light(ish) card game that plays in an hour or less. I have a theme I really like picked out already.

The problem is, I haven't played a whole lot of card games, so I just don't have as extensive knowledge of mechanics used in modern games. I'd like recommendations for card games (or card heavy board games) that are interesting from a designer/mechanic perspective.

Games I've already played include:
Bohnanza
Sushi Go
Dominion
The Battle of Hogwarts
Fluxx
Once Upon a Time
Android: Netrunner (I have a copy I picked up at a thrift store, but haven't played it yet)
Boss Monster
Call to Adventure
Star Munchkin
Apples to Apples

Thanks a lot! I'm already overwhelmed by the amount of helpful information here and elsewhere on the internet, for new game designers.
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Riccardo
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Busto Arsizio
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I suggest you try these games: Magic the Gathering, Hearthstone, Keyforge, Gwent.
They are all games that have in common some mechanics between them, the differences are particularly interesting.
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thst
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As written having experience with at least one of the big Trading Card Games should be helpful.

Other than that you should dive into some card-based engine and deck builders like Race for the Galaxy, 51st State: Master Set, Star Realms.

Hanamikoji, Arboretum and Piepmatz also come to my mind.
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Corsaire
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7 Wonders for drafting, tableau building, and mini-engines.

Sundae Split for the Solomon's choice mechanic and set collection.

Arboretum for the thinkiness.

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Scott Nelson
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Jaipor, Jambo, Battleline, Blue Moon, Caegory 5, no thanks, cockroach poker, the resistance, coup, onirim
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Kevin L
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In addition to the many good recommendations above, you should try some Carl Chudyk games (Glory to Rome, Mottainai, Innovation, Red7).

And, it would seem prudent to me at least to gain some experience with at least a few of the major traditional or traditional-inspired games too. For example (not meant to be definitive list by any means): Gin Rummy, Hearts, Whist, Schnapsen, Haggis, Chimera, Tichu.
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Sam Robinson
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If you're willing to share, what's the theme?

Also on the lighter side of things with card games, Have a crack at monopoly deal and exploding kittens if you haven't tried them before. Yes theyre shorter but may give some interesting mechanics/inspiration? Also I recommend the Hearthstone app too. Lots of good mechanics in there!
 
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B C Z
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Bridge and Poker are probably the most studied traditional card games out there.

I studied Bridge as a teenager and the lessons of card-tracking, odds calculation and finessing, among other things, have translated nicely to multiple modern board and card games.

Poker is a different beast because it includes a betting aspect, but so do many modern board and card games, so again -- the lessons learned in one can be applied in broad strokes to many.
 
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G G
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The classic casino games are excellent choices:

* Blackjack
* Poker

Basic probability.


In addition, one should study Mah-Jongg as a follow-up to Poker, as it extends the game being able to play off discards, and has an effort = reward payout.


Bridge and Euchre for the partnership bidding and scoring vs bid.

And of course, Magic the Gathering.
 
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Daniel Kent
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Thanks for all the suggestions everyone! I'll be sure to check them out. I have a date at a local board game bar, and we'll see how many they have.
 
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Daniel Kent
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I didn't mention it, because it seems such a completely different beast, but I am actually a fairly skilled poker player. Not good enough to be a pro or anything, but definitely profitable in the low stakes. Enough to know all about odds and outs and combinatorics.
 
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Bryon Quick
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byronczimmer wrote:
Bridge and Poker are probably the most studied traditional card games out there.

I studied Bridge as a teenager and the lessons of card-tracking, odds calculation and finessing, among other things, have translated nicely to multiple modern board and card games.
Bridge also teaches the concept of positive (He did A, so he has B), and negative (He didn't do C so he doesn't have D) inference.

The problem with Bridge is the steeeeep learning curve (to playing as well as the average club player. When I was just learning the game, one of my bridge mentors said "I will work with you once or twice a week. You'll read books X, Y, and Z. And in 6 months you'll finally be a bad bridge player".

 
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Daniel Kent
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Sorry for the multiple posts in a row. I expected responses to an individual post to show up under it or something.

Quote:
If you're willing to share, what's the theme?

Since you asked, Sam, I'm happy to share. I just didn't want to be the guy rambling about my idea when no one was interested.

When humanity finally discovers intelligent life on another planet, every major religion dispatches a missionary who race to convert the native population first.

I want the tone to be light a semi-satirical, with cute aliens something like Kerbals.

The only mechanic I am certain I want to use, is multiple victory conditions.
1, You convert an appropriate amount of the population
2, Your religion becomes endorsed by the state
3, You become martyred, which galvanizes the natives into converting

This last one will sort of like shooting the moon. You can only become a martyr if you are losing, so no matter how badly your are doing at the first two objectives, there is still a chance to win the game.
 
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David Dawkins
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One of the best is San Juan, which is essentially a card-based version of Puerto Rico, but it succeeds strongly on its own. Others in a similar vein would be the excellent new Jump Drive and maybe something in the Villages of Valleria series. San Juan is available as an excellent app.
 
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